game: core: recreate classes see other paddle

This commit is contained in:
starnakin 2024-01-17 19:06:36 +01:00
parent 6983983e58
commit 1af55795d9
13 changed files with 295 additions and 191 deletions

View File

@ -56,6 +56,7 @@ class Game
this.walls.forEach(wall => {
wall.draw(ctx);
});
console.log(this.players)
this.players.forEach(player => {
player.draw(ctx);
});
@ -82,7 +83,7 @@ class Game
}, 500);
}
_send_paddle(position, time)
_send_paddle_position(position, time)
{
if (this.last_pos !== null && this.last_pos.time >= time)
return;
@ -92,9 +93,38 @@ class Game
this._send({"detail": "update_my_paddle_pos", ...this.last_pos});
}
_update_paddles(data)
_receive_player_join(player_data)
{
let index = this.players.indexOf((player) => player.id === player_data.user_id);
if (index !== -1)
this.players.slice(index, 1);
this.players.push(new Player(player_data.user_id,
this,
player_data.rail_start_x,
player_data.rail_start_y,
player_data.rail_stop_x,
player_data.rail_stop_y,
player_data.nb_goal,
player_data.position.position
));
}
_receive_player_leave(player_data)
{
const user_id = player_data.user_id;
const index = this.players.find(player => player.id === user_id);
if (index === -1)
return
this.players.slice(index, 1);
}
_receive_paddle_position(data)
{
console.log(data)
data.players.forEach((player_data) => {
let player = this.players.find((player) => player.id === player_data.id);
if (player === null)
@ -103,14 +133,16 @@ class Game
})
}
_update(data)
_receive(data)
{
if (data.detail === "update_paddles")
this._update_paddles(data);
if (data.detail === "paddle_position")
this._receive_paddle_position(data);
else if (data.detail === "update_ball")
this._update_ball(data);
else if (data.detail === "init_game")
this._init_game(data)
else if (data.detail === "player_join")
this._receive_player_join(data)
}
_init_game(data)
@ -130,15 +162,7 @@ class Game
this.players = []
const players_data = data.players;
players_data.forEach((player_data) => {
this.players.push(new Player(player_data.user_id,
this,
player_data.rail_start_x,
player_data.rail_start_y,
player_data.rail_stop_x,
player_data.rail_stop_y,
player_data.nb_goal,
player_data.position
));
this._receive_player_join(player_data)
});
this._inited = true;
@ -164,7 +188,7 @@ class Game
this._socket.onmessage = (event) => {
const data = JSON.parse(event.data);
this._update(data);
this._receive(data);
};
return this.wait_init();

View File

@ -25,7 +25,7 @@ class MyPlayer extends Player
this.positon = new_pos;
this.game._send_paddle(this.positon, this.game.time._current_frame);
this.game._send_paddle_position(this.positon, this.game.time._current_frame);
}
update_pos(new_position, time)

View File

@ -1,6 +1,8 @@
PADDLE_SPEED_PER_SECOND_MAX = 0.6
PADDLE_SPEED_PER_SECOND_TOLERANCE = 1.01
PADDLE_RATIO = 0.3
PADDLE_POSITION_MIN: float = PADDLE_RATIO / 2
PADDLE_POSITION_MAX: float = 1 - PADDLE_POSITION_MIN
MAP_SIZE_X = 700
MAP_SIZE_Y = 700

View File

@ -1,15 +1,20 @@
from __future__ import annotations
from channels.generic.websocket import WebsocketConsumer
from django.contrib.auth.models import User
import json
from .objects.GameRoomManager import GameRoomManager
from .objects.GameMember import GameMember
from .objects.Game import Game
from .objects.GameManager import GameManager
game_room_manager: GameRoomManager = GameRoomManager()
from typing import TYPE_CHECKING
if TYPE_CHECKING:
from .objects.Spectator import Spectator
from .objects.Player import Player
from .objects.Game import Game
game_manager: GameManager = GameManager()
class GameWebSocket(WebsocketConsumer):
@ -19,9 +24,6 @@ class GameWebSocket(WebsocketConsumer):
self.channel_name = "games"
self.group_name = "games"
def send_game_data(self):
self.member.send("init_game", self.game.to_dict())
def connect(self):
self.user: User = self.scope["user"]
@ -32,19 +34,13 @@ class GameWebSocket(WebsocketConsumer):
self.game_id = int(self.scope['url_route']['kwargs']['game_id'])
self.game = game_manager.get(self.game_id)
self.game: Game = game_manager.get(self.game_id)
self.room = game_room_manager.get(self.game_id)
if (self.room is None):
if (self.game is None):
self.send("Game not found.")
self.disconnect(1017)
self.member = GameMember(self.user.pk, self, self.room)
self.room.append(self.member)
self.send_game_data()
self.member: Player | Spectator = self.game.join(self.user.pk, self)
def receive(self, text_data: str = None, bytes_data: bytes = None):
@ -56,6 +52,4 @@ class GameWebSocket(WebsocketConsumer):
self.member.receive(data)
def disconnect(self, close_code):
member = self.room.get_member_by_socket(self)
if (member is not None):
self.room.remove(self.member, close_code)
self.game.remove(self.member)

View File

@ -1,5 +1,11 @@
from transcendence.abstract.AbstractRoom import AbstractRoom
from transcendence.abstract.AbstractRoomMember import AbstractRoomMember
from channels.generic.websocket import WebsocketConsumer
from .Ball import Ball
from .Player import Player
from .Spectator import Spectator
from .Wall import Wall
import math
@ -8,39 +14,125 @@ from .. import config
from ..models import GameModel
class Game:
class Game(AbstractRoom):
def __init__(self, game_id):
super().__init__(None)
def __init__(self, game_id: int) -> None:
self.ball: Ball = Ball()
game: GameModel = GameModel.objects.get(pk = game_id)
players_id: [int] = game.get_players_id()
game_model: GameModel = GameModel.objects.get(pk = game_id)
self.players_id: list[int] = game_model.get_players_id()
self.started = False
radius: float = min(config.MAP_SIZE_X, config.MAP_SIZE_Y) / 2 - 10
nb_sides = len(players_id) * 2
self.nb_sides = len(self.players_id) * 2
self.polygon = []
self.polygon: list[tuple[float, float]] = []
for i in range(nb_sides):
for i in range(self.nb_sides):
angle: float = (i * 2 * math.pi / nb_sides) + (math.pi * 3 / 4)
angle: float = (i * 2 * math.pi / self.nb_sides) + (math.pi * 3 / 4)
x: float = config.MAP_CENTER_X + radius * math.cos(angle)
y: float = config.MAP_CENTER_Y + radius * math.sin(angle)
self.polygon.append((x, y))
self.players: list(Player) = []
self.walls: list(Wall) = []
self.players: list[Player] = []
self.spectators: list[Spectator] = []
for i in range(nb_sides):
if (i % 2 == 0):
self.players.append(Player(players_id[ i // 2], *self.polygon[i], *self.polygon[(i + 1) % nb_sides]))
else:
self.walls.append(Wall(*self.polygon[i], *self.polygon[(i + 1) % nb_sides]))
self.walls: list[Wall] = []
for i in range(1, self.nb_sides, 2):
self.walls.append(Wall(*self.polygon[i], *self.polygon[(i + 1) % self.nb_sides]))
self.game_id: int = game_id
def broadcast(self, detail: str, data: dict = {}, excludeds: list[Spectator | Player] = []):
members: list[Player | Spectator] = self.players + self.spectators
for excluded in excludeds:
members.remove(excluded)
for member in members:
member.send(detail, data)
def get_player_by_user_id(self, user_id: int) -> Player:
for player in self.players:
player: Player
if (player.user_id == user_id):
return player
return None
def _send_game_data(self, member: AbstractRoomMember):
member.send("init_game", self.to_dict())
def append(self, member: AbstractRoomMember):
super().append(member)
member.send("init_game", self.to_dict())
def _player_join(self, user_id: int, socket: WebsocketConsumer):
#check if member is a player
if (user_id not in self.players_id):
return None
# check if player is already connected
player = self.get_player_by_user_id(user_id)
if (player is not None):
player.disconnect(1001)
index: int = self.players_id.index(user_id) * 2
player = Player(user_id, socket, *self.polygon[index], *self.polygon[(index + 1) % self.nb_sides])
self.players.append(player)
player.accept()
self.broadcast("player_join", player.to_dict(), [player])
return player
def _player_leave(self, player: Player):
# TODO send data to all players
self.players.remove(player)
def _spectator_join(self, user_id: int, socket: WebsocketConsumer):
spectator: Spectator = Spectator(user_id, socket)
self.spectators.append(spectator)
spectator.accept()
return spectator
def _spectator_leave(self, spectator: Spectator):
self.spectators.remove(spectator)
def join(self, user_id: int, socket: WebsocketConsumer) -> Spectator | Player:
if (user_id in self.players_id):
member: Player = self._player_join(user_id, socket)
print("yo")
else:
member: Spectator = self._spectator_join(user_id, socket)
self._send_game_data(member)
return member
def start(self):
self.started = True
def remove(self, member: AbstractRoomMember):
if (isinstance(member, Player)):
self._player_leave(member)
elif (isinstance(member, Spectator)):
self._spectator_leave(member)
def to_dict(self):
data: dict = {"ball": self.ball.to_dict(),
@ -48,6 +140,6 @@ class Game:
"walls": [wall.to_dict() for wall in self.walls],
}
print(data)
print(self.players )
return data

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@ -5,9 +5,9 @@ from ..models import GameModel
class GameManager():
def __init__(self) -> None:
self._game_list: [Game] = []
self._game_list: list[Game] = []
def get(self, game_id: int):
def get(self, game_id: int) -> Game:
if (not GameModel.objects.filter(pk = game_id, started = True, finished = False).exists()):
return None
@ -17,6 +17,10 @@ class GameManager():
if (game.game_id == game_id):
return game
return Game(game_id)
game: Game = Game(game_id)
self._game_list.append(game)
return game

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@ -1,97 +0,0 @@
from channels.generic.websocket import AsyncWebsocketConsumer
from transcendence.abstract.AbstractRoomMember import AbstractRoomMember
from .Position import Position
import time
from .. import config
from ..models import GameModel
MIN_POSITION: float = config.PADDLE_RATIO / 2
MAX_POSITION: float = 1 - MIN_POSITION
class GameMember(AbstractRoomMember):
def __init__(self, user_id: int, socket: AsyncWebsocketConsumer, room):
super().__init__(user_id, socket)
self.position: Position = Position(0.5, int(time.time() * 1000.0))
self.room = room
self.is_a_player = user_id in GameModel.objects.get(pk = self.room.game_id).get_players_id()
def receive(self, data: dict):
detail: str = data.get("detail")
if (detail is None):
return
if (detail == "update_my_paddle_pos"):
self.update_position(data)
def send_error(self, error_message: str):
self.send("error", {"error_message": error_message})
def update_position(self, data: dict):
if (not self.is_a_player):
return
new_position: Position = Position()
new_position.position = data.get("position")
if (new_position.position is None):
self.send_error("missing new_position")
return
new_position.time = data.get("time")
if (new_position.time is None):
self.send_error("missing time")
return
if (self.position.time > new_position.time):
self.send_error("time error")
return
distance: float = abs(self.position.position - new_position.position)
sign = 1 if self.position.position >= new_position.position else -1
time_difference = (new_position.time - self.position.time) / 1000
max_distance = config.PADDLE_SPEED_PER_SECOND_MAX * (time_difference) * config.PADDLE_SPEED_PER_SECOND_TOLERANCE
new_position_verified: Position = new_position.copy()
if (distance > max_distance):
print(max_distance, distance, time_difference, self.position.position, new_position.position)
new_position_verified.position = self.position.position + max_distance * sign
if (not MIN_POSITION <= new_position_verified.position <= MAX_POSITION):
new_position_verified.position = max(new_position_verified.position, MIN_POSITION)
new_position_verified.position = min(new_position_verified.position, MAX_POSITION)
if (new_position.position != new_position_verified.position):
self.send("update_paddles", {
"players": [
{
"position": new_position_verified.position,
"time": new_position_verified.time,
"id": self.user_id,
},
],
})
print("trop vite")
self.position = new_position
def send_ball(self, ball):
self.send("update_ball_pos", {"x": ball.x,
"y": ball.y})

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@ -1,7 +0,0 @@
from transcendence.abstract.AbstractRoom import AbstractRoom
class GameRoom(AbstractRoom):
def __init__(self, game_room_manager, game_id: int):
super().__init__(game_room_manager)
self.game_id = game_id

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@ -1,19 +0,0 @@
from transcendence.abstract.AbstractRoomManager import AbstractRoomManager
from ..models import GameModel
from .GameRoom import GameRoom
class GameRoomManager(AbstractRoomManager):
def get(self, game_id: int):
for room in self._room_list:
if (room.game_id == game_id):
return room
if (GameModel.objects.filter(pk = game_id).exists()):
room = GameRoom(self, game_id)
self.append(room)
return room
return None

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@ -1,22 +1,106 @@
from __future__ import annotations
from .. import config
class Player:
from channels.generic.websocket import WebsocketConsumer
def __init__(self, user_id, rail_start_x, rail_start_y, rail_stop_x, rail_stop_y) -> None:
self.user_id = user_id
self.position = 0.5
self.nb_goal = 0
from .Position import Position
from .Spectator import Spectator
from typing import TYPE_CHECKING
if TYPE_CHECKING:
from ...transcendence.abstract.AbstractRoomMember import AbstractRoomMember
class Player(Spectator):
def __init__(self, user_id: int, socket: WebsocketConsumer, rail_start_x: float, rail_start_y: float, rail_stop_x: float, rail_stop_y: float) -> None:
super().__init__(user_id, socket)
self.position: Position = Position(0.5, 0)
self.nb_goal: int = 0
self.rail_start_x: float = rail_start_x
self.rail_start_y: float = rail_start_y
self.rail_stop_x: float = rail_stop_x
self.rail_stop_y: float = rail_stop_y
def receive(self, data: dict):
detail: str = data.get("detail")
if (detail is None):
return
if (detail == "update_my_paddle_pos"):
self.update_position(data)
def send_error(self, error_message: str, error_data = {}):
data: dict = {
"error_message": error_message
}
data.update(error_data)
self.send("error", data)
def update_position(self, data: dict):
print(data)
new_position: Position = Position()
new_position.position: float = data.get("position")
if (new_position.position is None):
self.send_error("missing new_position")
return
new_position.time: float = data.get("time")
if (new_position.time is None):
self.game_member.send_error("missing time")
return
if (self.position.time > new_position.time):
self.game_member.send_error("time error")
return
distance: float = abs(self.position.position - new_position.position)
sign: int = 1 if self.position.position >= new_position.position else -1
time_difference: float = (new_position.time - self.position.time) / 1000
max_distance: float = config.PADDLE_SPEED_PER_SECOND_MAX * (time_difference) * config.PADDLE_SPEED_PER_SECOND_TOLERANCE
new_position_verified: Position = new_position.copy()
if (distance > max_distance):
print(max_distance, distance, time_difference, self.position.position, new_position.position)
new_position_verified.position = self.position.position + max_distance * sign
if (not config.PADDLE_POSITION_MIN <= new_position_verified.position <= config.PADDLE_POSITION_MAX):
new_position_verified.position = max(new_position_verified.position, config.PADDLE_POSITION_MIN)
new_position_verified.position = min(new_position_verified.position, config.PADDLE_POSITION_MAX)
invalid_pos: bool = new_position.position != new_position_verified.position
self.position = new_position
if (invalid_pos):
self.game_member.send("update_paddle", self.to_dict())
self.rail_start_x = rail_start_x
self.rail_start_y = rail_start_y
self.rail_stop_x = rail_stop_x
self.rail_stop_y = rail_stop_y
def to_dict(self):
data = {
"user_id": self.user_id,
"position": self.position,
"position": self.position.to_dict(),
"nb_goal": self.nb_goal,
"rail_start_x": self.rail_start_x,

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@ -8,3 +8,12 @@ class Position:
def copy(self):
return Position(self.position, self.time)
def to_dict(self):
data: dict = {
"position": self.position,
"time": self.time,
}
return data

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@ -0,0 +1,18 @@
from __future__ import annotations
from transcendence.abstract.AbstractRoomMember import AbstractRoomMember
from typing import TYPE_CHECKING
if TYPE_CHECKING:
from .Player import Player
from .Ball import Ball
class Spectator(AbstractRoomMember):
def send_paddle(self, player: Player):
self.send("update_paddle", player.to_dict())
def send_ball(self, ball: Ball):
self.send("update_ball", ball.to_dict())

0
games/routine.py Normal file
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