game: core: recreate classes see other paddle
This commit is contained in:
parent
6983983e58
commit
1af55795d9
@ -56,6 +56,7 @@ class Game
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this.walls.forEach(wall => {
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wall.draw(ctx);
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});
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console.log(this.players)
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this.players.forEach(player => {
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player.draw(ctx);
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});
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@ -82,7 +83,7 @@ class Game
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}, 500);
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}
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_send_paddle(position, time)
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_send_paddle_position(position, time)
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{
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if (this.last_pos !== null && this.last_pos.time >= time)
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return;
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@ -92,9 +93,38 @@ class Game
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this._send({"detail": "update_my_paddle_pos", ...this.last_pos});
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}
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_update_paddles(data)
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_receive_player_join(player_data)
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{
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let index = this.players.indexOf((player) => player.id === player_data.user_id);
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if (index !== -1)
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this.players.slice(index, 1);
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this.players.push(new Player(player_data.user_id,
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this,
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player_data.rail_start_x,
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player_data.rail_start_y,
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player_data.rail_stop_x,
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player_data.rail_stop_y,
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player_data.nb_goal,
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player_data.position.position
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));
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}
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_receive_player_leave(player_data)
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{
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const user_id = player_data.user_id;
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const index = this.players.find(player => player.id === user_id);
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if (index === -1)
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return
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this.players.slice(index, 1);
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}
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_receive_paddle_position(data)
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{
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console.log(data)
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data.players.forEach((player_data) => {
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let player = this.players.find((player) => player.id === player_data.id);
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if (player === null)
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@ -103,14 +133,16 @@ class Game
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})
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}
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_update(data)
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_receive(data)
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{
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if (data.detail === "update_paddles")
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this._update_paddles(data);
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if (data.detail === "paddle_position")
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this._receive_paddle_position(data);
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else if (data.detail === "update_ball")
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this._update_ball(data);
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else if (data.detail === "init_game")
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this._init_game(data)
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else if (data.detail === "player_join")
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this._receive_player_join(data)
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}
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_init_game(data)
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@ -130,15 +162,7 @@ class Game
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this.players = []
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const players_data = data.players;
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players_data.forEach((player_data) => {
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this.players.push(new Player(player_data.user_id,
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this,
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player_data.rail_start_x,
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player_data.rail_start_y,
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player_data.rail_stop_x,
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player_data.rail_stop_y,
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player_data.nb_goal,
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player_data.position
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));
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this._receive_player_join(player_data)
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});
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this._inited = true;
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@ -164,7 +188,7 @@ class Game
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this._socket.onmessage = (event) => {
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const data = JSON.parse(event.data);
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this._update(data);
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this._receive(data);
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};
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return this.wait_init();
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@ -25,7 +25,7 @@ class MyPlayer extends Player
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this.positon = new_pos;
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this.game._send_paddle(this.positon, this.game.time._current_frame);
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this.game._send_paddle_position(this.positon, this.game.time._current_frame);
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}
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update_pos(new_position, time)
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@ -1,6 +1,8 @@
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PADDLE_SPEED_PER_SECOND_MAX = 0.6
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PADDLE_SPEED_PER_SECOND_TOLERANCE = 1.01
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PADDLE_RATIO = 0.3
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PADDLE_POSITION_MIN: float = PADDLE_RATIO / 2
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PADDLE_POSITION_MAX: float = 1 - PADDLE_POSITION_MIN
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MAP_SIZE_X = 700
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MAP_SIZE_Y = 700
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@ -1,15 +1,20 @@
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from __future__ import annotations
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from channels.generic.websocket import WebsocketConsumer
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from django.contrib.auth.models import User
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import json
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from .objects.GameRoomManager import GameRoomManager
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from .objects.GameMember import GameMember
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from .objects.Game import Game
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from .objects.GameManager import GameManager
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game_room_manager: GameRoomManager = GameRoomManager()
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from typing import TYPE_CHECKING
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if TYPE_CHECKING:
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from .objects.Spectator import Spectator
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from .objects.Player import Player
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from .objects.Game import Game
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game_manager: GameManager = GameManager()
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class GameWebSocket(WebsocketConsumer):
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@ -19,9 +24,6 @@ class GameWebSocket(WebsocketConsumer):
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self.channel_name = "games"
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self.group_name = "games"
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def send_game_data(self):
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self.member.send("init_game", self.game.to_dict())
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def connect(self):
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self.user: User = self.scope["user"]
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@ -32,19 +34,13 @@ class GameWebSocket(WebsocketConsumer):
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self.game_id = int(self.scope['url_route']['kwargs']['game_id'])
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self.game = game_manager.get(self.game_id)
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self.game: Game = game_manager.get(self.game_id)
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self.room = game_room_manager.get(self.game_id)
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if (self.room is None):
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if (self.game is None):
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self.send("Game not found.")
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self.disconnect(1017)
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self.member = GameMember(self.user.pk, self, self.room)
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self.room.append(self.member)
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self.send_game_data()
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self.member: Player | Spectator = self.game.join(self.user.pk, self)
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def receive(self, text_data: str = None, bytes_data: bytes = None):
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@ -56,6 +52,4 @@ class GameWebSocket(WebsocketConsumer):
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self.member.receive(data)
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def disconnect(self, close_code):
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member = self.room.get_member_by_socket(self)
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if (member is not None):
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self.room.remove(self.member, close_code)
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self.game.remove(self.member)
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@ -1,5 +1,11 @@
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from transcendence.abstract.AbstractRoom import AbstractRoom
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from transcendence.abstract.AbstractRoomMember import AbstractRoomMember
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from channels.generic.websocket import WebsocketConsumer
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from .Ball import Ball
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from .Player import Player
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from .Spectator import Spectator
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from .Wall import Wall
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import math
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@ -8,39 +14,125 @@ from .. import config
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from ..models import GameModel
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class Game:
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def __init__(self, game_id: int) -> None:
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class Game(AbstractRoom):
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def __init__(self, game_id):
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super().__init__(None)
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self.ball: Ball = Ball()
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game: GameModel = GameModel.objects.get(pk = game_id)
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players_id: [int] = game.get_players_id()
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game_model: GameModel = GameModel.objects.get(pk = game_id)
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self.players_id: list[int] = game_model.get_players_id()
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self.started = False
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radius: float = min(config.MAP_SIZE_X, config.MAP_SIZE_Y) / 2 - 10
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nb_sides = len(players_id) * 2
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self.nb_sides = len(self.players_id) * 2
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self.polygon = []
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self.polygon: list[tuple[float, float]] = []
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for i in range(nb_sides):
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for i in range(self.nb_sides):
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angle: float = (i * 2 * math.pi / nb_sides) + (math.pi * 3 / 4)
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angle: float = (i * 2 * math.pi / self.nb_sides) + (math.pi * 3 / 4)
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x: float = config.MAP_CENTER_X + radius * math.cos(angle)
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y: float = config.MAP_CENTER_Y + radius * math.sin(angle)
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self.polygon.append((x, y))
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self.players: list(Player) = []
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self.walls: list(Wall) = []
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self.players: list[Player] = []
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self.spectators: list[Spectator] = []
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for i in range(nb_sides):
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if (i % 2 == 0):
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self.players.append(Player(players_id[ i // 2], *self.polygon[i], *self.polygon[(i + 1) % nb_sides]))
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else:
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self.walls.append(Wall(*self.polygon[i], *self.polygon[(i + 1) % nb_sides]))
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self.walls: list[Wall] = []
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for i in range(1, self.nb_sides, 2):
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self.walls.append(Wall(*self.polygon[i], *self.polygon[(i + 1) % self.nb_sides]))
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self.game_id: int = game_id
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def broadcast(self, detail: str, data: dict = {}, excludeds: list[Spectator | Player] = []):
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members: list[Player | Spectator] = self.players + self.spectators
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for excluded in excludeds:
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members.remove(excluded)
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for member in members:
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member.send(detail, data)
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def get_player_by_user_id(self, user_id: int) -> Player:
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for player in self.players:
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player: Player
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if (player.user_id == user_id):
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return player
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return None
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def _send_game_data(self, member: AbstractRoomMember):
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member.send("init_game", self.to_dict())
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def append(self, member: AbstractRoomMember):
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super().append(member)
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member.send("init_game", self.to_dict())
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def _player_join(self, user_id: int, socket: WebsocketConsumer):
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#check if member is a player
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if (user_id not in self.players_id):
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return None
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# check if player is already connected
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player = self.get_player_by_user_id(user_id)
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if (player is not None):
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player.disconnect(1001)
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index: int = self.players_id.index(user_id) * 2
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player = Player(user_id, socket, *self.polygon[index], *self.polygon[(index + 1) % self.nb_sides])
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self.players.append(player)
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player.accept()
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self.broadcast("player_join", player.to_dict(), [player])
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return player
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def _player_leave(self, player: Player):
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# TODO send data to all players
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self.players.remove(player)
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def _spectator_join(self, user_id: int, socket: WebsocketConsumer):
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spectator: Spectator = Spectator(user_id, socket)
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self.spectators.append(spectator)
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spectator.accept()
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return spectator
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def _spectator_leave(self, spectator: Spectator):
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self.spectators.remove(spectator)
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def join(self, user_id: int, socket: WebsocketConsumer) -> Spectator | Player:
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if (user_id in self.players_id):
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member: Player = self._player_join(user_id, socket)
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print("yo")
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else:
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member: Spectator = self._spectator_join(user_id, socket)
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self._send_game_data(member)
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return member
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def start(self):
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self.started = True
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def remove(self, member: AbstractRoomMember):
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if (isinstance(member, Player)):
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self._player_leave(member)
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elif (isinstance(member, Spectator)):
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self._spectator_leave(member)
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def to_dict(self):
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data: dict = {"ball": self.ball.to_dict(),
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@ -48,6 +140,6 @@ class Game:
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"walls": [wall.to_dict() for wall in self.walls],
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}
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print(data)
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print(self.players )
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return data
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@ -5,9 +5,9 @@ from ..models import GameModel
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class GameManager():
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def __init__(self) -> None:
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self._game_list: [Game] = []
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self._game_list: list[Game] = []
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def get(self, game_id: int):
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def get(self, game_id: int) -> Game:
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if (not GameModel.objects.filter(pk = game_id, started = True, finished = False).exists()):
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return None
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@ -17,6 +17,10 @@ class GameManager():
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if (game.game_id == game_id):
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return game
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return Game(game_id)
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game: Game = Game(game_id)
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self._game_list.append(game)
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return game
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@ -1,97 +0,0 @@
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from channels.generic.websocket import AsyncWebsocketConsumer
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from transcendence.abstract.AbstractRoomMember import AbstractRoomMember
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from .Position import Position
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import time
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from .. import config
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from ..models import GameModel
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MIN_POSITION: float = config.PADDLE_RATIO / 2
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MAX_POSITION: float = 1 - MIN_POSITION
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class GameMember(AbstractRoomMember):
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def __init__(self, user_id: int, socket: AsyncWebsocketConsumer, room):
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super().__init__(user_id, socket)
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self.position: Position = Position(0.5, int(time.time() * 1000.0))
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self.room = room
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self.is_a_player = user_id in GameModel.objects.get(pk = self.room.game_id).get_players_id()
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def receive(self, data: dict):
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detail: str = data.get("detail")
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if (detail is None):
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return
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if (detail == "update_my_paddle_pos"):
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self.update_position(data)
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def send_error(self, error_message: str):
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self.send("error", {"error_message": error_message})
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def update_position(self, data: dict):
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if (not self.is_a_player):
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return
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new_position: Position = Position()
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new_position.position = data.get("position")
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if (new_position.position is None):
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self.send_error("missing new_position")
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return
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new_position.time = data.get("time")
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if (new_position.time is None):
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self.send_error("missing time")
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return
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if (self.position.time > new_position.time):
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self.send_error("time error")
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return
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distance: float = abs(self.position.position - new_position.position)
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sign = 1 if self.position.position >= new_position.position else -1
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time_difference = (new_position.time - self.position.time) / 1000
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max_distance = config.PADDLE_SPEED_PER_SECOND_MAX * (time_difference) * config.PADDLE_SPEED_PER_SECOND_TOLERANCE
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new_position_verified: Position = new_position.copy()
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if (distance > max_distance):
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print(max_distance, distance, time_difference, self.position.position, new_position.position)
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new_position_verified.position = self.position.position + max_distance * sign
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if (not MIN_POSITION <= new_position_verified.position <= MAX_POSITION):
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new_position_verified.position = max(new_position_verified.position, MIN_POSITION)
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new_position_verified.position = min(new_position_verified.position, MAX_POSITION)
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if (new_position.position != new_position_verified.position):
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self.send("update_paddles", {
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"players": [
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{
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"position": new_position_verified.position,
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"time": new_position_verified.time,
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"id": self.user_id,
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},
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],
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})
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print("trop vite")
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self.position = new_position
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def send_ball(self, ball):
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self.send("update_ball_pos", {"x": ball.x,
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"y": ball.y})
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@ -1,7 +0,0 @@
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from transcendence.abstract.AbstractRoom import AbstractRoom
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class GameRoom(AbstractRoom):
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def __init__(self, game_room_manager, game_id: int):
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super().__init__(game_room_manager)
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self.game_id = game_id
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@ -1,19 +0,0 @@
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from transcendence.abstract.AbstractRoomManager import AbstractRoomManager
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from ..models import GameModel
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from .GameRoom import GameRoom
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class GameRoomManager(AbstractRoomManager):
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def get(self, game_id: int):
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for room in self._room_list:
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if (room.game_id == game_id):
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return room
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if (GameModel.objects.filter(pk = game_id).exists()):
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room = GameRoom(self, game_id)
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self.append(room)
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return room
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return None
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@ -1,22 +1,106 @@
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from __future__ import annotations
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from .. import config
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|
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class Player:
|
||||
from channels.generic.websocket import WebsocketConsumer
|
||||
|
||||
from .Position import Position
|
||||
from .Spectator import Spectator
|
||||
|
||||
from typing import TYPE_CHECKING
|
||||
|
||||
if TYPE_CHECKING:
|
||||
from ...transcendence.abstract.AbstractRoomMember import AbstractRoomMember
|
||||
|
||||
class Player(Spectator):
|
||||
|
||||
def __init__(self, user_id, rail_start_x, rail_start_y, rail_stop_x, rail_stop_y) -> None:
|
||||
self.user_id = user_id
|
||||
self.position = 0.5
|
||||
self.nb_goal = 0
|
||||
def __init__(self, user_id: int, socket: WebsocketConsumer, rail_start_x: float, rail_start_y: float, rail_stop_x: float, rail_stop_y: float) -> None:
|
||||
|
||||
super().__init__(user_id, socket)
|
||||
|
||||
self.position: Position = Position(0.5, 0)
|
||||
|
||||
self.nb_goal: int = 0
|
||||
|
||||
self.rail_start_x: float = rail_start_x
|
||||
self.rail_start_y: float = rail_start_y
|
||||
self.rail_stop_x: float = rail_stop_x
|
||||
self.rail_stop_y: float = rail_stop_y
|
||||
|
||||
def receive(self, data: dict):
|
||||
|
||||
detail: str = data.get("detail")
|
||||
|
||||
if (detail is None):
|
||||
return
|
||||
|
||||
if (detail == "update_my_paddle_pos"):
|
||||
self.update_position(data)
|
||||
|
||||
def send_error(self, error_message: str, error_data = {}):
|
||||
|
||||
data: dict = {
|
||||
"error_message": error_message
|
||||
}
|
||||
|
||||
data.update(error_data)
|
||||
|
||||
self.send("error", data)
|
||||
|
||||
def update_position(self, data: dict):
|
||||
|
||||
print(data)
|
||||
|
||||
new_position: Position = Position()
|
||||
|
||||
new_position.position: float = data.get("position")
|
||||
|
||||
if (new_position.position is None):
|
||||
self.send_error("missing new_position")
|
||||
return
|
||||
|
||||
new_position.time: float = data.get("time")
|
||||
|
||||
if (new_position.time is None):
|
||||
self.game_member.send_error("missing time")
|
||||
return
|
||||
|
||||
if (self.position.time > new_position.time):
|
||||
self.game_member.send_error("time error")
|
||||
return
|
||||
|
||||
distance: float = abs(self.position.position - new_position.position)
|
||||
|
||||
sign: int = 1 if self.position.position >= new_position.position else -1
|
||||
|
||||
time_difference: float = (new_position.time - self.position.time) / 1000
|
||||
|
||||
max_distance: float = config.PADDLE_SPEED_PER_SECOND_MAX * (time_difference) * config.PADDLE_SPEED_PER_SECOND_TOLERANCE
|
||||
|
||||
new_position_verified: Position = new_position.copy()
|
||||
|
||||
if (distance > max_distance):
|
||||
print(max_distance, distance, time_difference, self.position.position, new_position.position)
|
||||
new_position_verified.position = self.position.position + max_distance * sign
|
||||
|
||||
if (not config.PADDLE_POSITION_MIN <= new_position_verified.position <= config.PADDLE_POSITION_MAX):
|
||||
|
||||
new_position_verified.position = max(new_position_verified.position, config.PADDLE_POSITION_MIN)
|
||||
new_position_verified.position = min(new_position_verified.position, config.PADDLE_POSITION_MAX)
|
||||
|
||||
invalid_pos: bool = new_position.position != new_position_verified.position
|
||||
|
||||
self.position = new_position
|
||||
|
||||
if (invalid_pos):
|
||||
self.game_member.send("update_paddle", self.to_dict())
|
||||
|
||||
self.rail_start_x = rail_start_x
|
||||
self.rail_start_y = rail_start_y
|
||||
self.rail_stop_x = rail_stop_x
|
||||
self.rail_stop_y = rail_stop_y
|
||||
|
||||
def to_dict(self):
|
||||
|
||||
data = {
|
||||
"user_id": self.user_id,
|
||||
"position": self.position,
|
||||
"position": self.position.to_dict(),
|
||||
"nb_goal": self.nb_goal,
|
||||
|
||||
"rail_start_x": self.rail_start_x,
|
||||
|
@ -7,4 +7,13 @@ class Position:
|
||||
self.position = position
|
||||
|
||||
def copy(self):
|
||||
return Position(self.position, self.time)
|
||||
return Position(self.position, self.time)
|
||||
|
||||
def to_dict(self):
|
||||
|
||||
data: dict = {
|
||||
"position": self.position,
|
||||
"time": self.time,
|
||||
}
|
||||
|
||||
return data
|
18
games/objects/Spectator.py
Normal file
18
games/objects/Spectator.py
Normal file
@ -0,0 +1,18 @@
|
||||
from __future__ import annotations
|
||||
|
||||
from transcendence.abstract.AbstractRoomMember import AbstractRoomMember
|
||||
|
||||
from typing import TYPE_CHECKING
|
||||
|
||||
if TYPE_CHECKING:
|
||||
from .Player import Player
|
||||
|
||||
from .Ball import Ball
|
||||
|
||||
class Spectator(AbstractRoomMember):
|
||||
|
||||
def send_paddle(self, player: Player):
|
||||
self.send("update_paddle", player.to_dict())
|
||||
|
||||
def send_ball(self, ball: Ball):
|
||||
self.send("update_ball", ball.to_dict())
|
0
games/routine.py
Normal file
0
games/routine.py
Normal file
Loading…
Reference in New Issue
Block a user