fix: matchmaking required min 1 player #5
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@ -1,8 +1,8 @@
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export function clear(property_name, elements_id)
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{
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elements_id.forEach(element_id => {
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let element = document.getElementById(element_id)
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element[property_name] = ""
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let element = document.getElementById(element_id);
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element[property_name] = "";
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});
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}
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@ -3,6 +3,7 @@ import { clear, fill_errors } from "../utils/formUtils.js";
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import AbstractAuthenticatedView from "./abstracts/AbstractAuthenticatedView.js";
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export default class extends AbstractAuthenticatedView {
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constructor(params)
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{
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super(params, "Matchmaking");
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@ -10,6 +11,7 @@ export default class extends AbstractAuthenticatedView {
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async press_button()
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{
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clear("innerText", ["detail"]);
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if (client.matchmaking.searching)
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{
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client.matchmaking.stop();
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@ -27,8 +29,6 @@ export default class extends AbstractAuthenticatedView {
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ondisconnect(event)
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{
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if (event.code === 1000)
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clear("innerText", ["detail"]);
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document.getElementById("button").value = "Find a game";
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}
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@ -50,13 +50,42 @@ export default class extends AbstractAuthenticatedView {
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async postInit()
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{
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document.getElementById("button").onclick = this.press_button.bind(this);
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let button = document.getElementById("button");
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button.onclick = this.press_button.bind(this);
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let input = document.getElementById("nb_players-input");
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input.addEventListener('keydown', async ev => {
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if (ev.key !== 'Enter')
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return;
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if (client.matchmaking.searching)
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client.matchmaking.stop();
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let nb_players = document.getElementById("nb_players-input").value;
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await client.matchmaking.start(this.onreceive.bind(this), this.ondisconnect.bind(this), nb_players);
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document.getElementById("button").value = "Stop matchmaking";
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});
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let update = () => {
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if (input.value < 2)
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button.disabled = true;
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else
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button.disabled = false;
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};
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["change", "oninput"].forEach((event_name) => {
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input.addEventListener(event_name, update);
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});
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}
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async getHtml() {
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return `
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<h1>Select mode</h1>
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<input type="number" value="2" id="nb_players-input">
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<input type="number" value="2" min="1" id="nb_players-input">
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<input type="button" value="Find a game" id="button">
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<span id="detail"></span>
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`;
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@ -23,11 +23,20 @@ class MatchMaking(WebsocketConsumer):
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self.channel_layer.group_add(self.group_name, self.channel_name)
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self.mode = int(self.scope['url_route']['kwargs']['mode'])
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self.mode: int = int(self.scope['url_route']['kwargs']['mode'])
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self.group_name = self.mode
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waiting_room: WaitingRoom = normal.get(self.mode)
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waiting_room.append(Waiter(user.pk, self))
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if (self.mode < 2):
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data: dict = {
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"detail": "The mode must be > 1.",
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}
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self.send(json.dumps(data))
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self.disconnect(1000)
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return
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waiting_room.broadcast(f"{len(waiting_room)} / {waiting_room.mode}")
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if (len(waiting_room) == waiting_room.mode):
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game_id: int = GameModel().create(waiting_room.get_users_id())
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@ -35,7 +44,8 @@ class MatchMaking(WebsocketConsumer):
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waiting_room.clear()
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def disconnect(self, close_code):
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super().close(close_code)
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waiting_room: WaitingRoom = normal.get(self.mode)
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waiter: Waiter = waiting_room.get_member_by_socket(self)
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if (waiter is not None):
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waiting_room.remove(waiter, 1016)
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waiting_room.remove(waiter, close_code)
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