core: game: split backed django
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27
games/objects/APlayer.py
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27
games/objects/APlayer.py
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from __future__ import annotations
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from channels.generic.websocket import WebsocketConsumer
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from .ASpectator import ASpectator
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from typing import TYPE_CHECKING
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if TYPE_CHECKING:
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from games.objects.AGame import AGame
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class APlayer(ASpectator):
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def __init__(self, user_id: int, socket: WebsocketConsumer, game: AGame):
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super().__init__(user_id, socket, game)
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def is_connected(self) -> bool:
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return self.socket != None
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def send_error(self, error_message: str, error_data = {}):
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data: dict = {
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"error_message": error_message
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}
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data.update(error_data)
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self.send("error", data)
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