core: game: split backed django
This commit is contained in:
38
games/objects/pong/Ball.py
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38
games/objects/pong/Ball.py
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from __future__ import annotations
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from ... import config
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from .Position import Position
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from .Point import Point
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import time
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import math
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class Ball:
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def __init__(self) -> None:
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self.size: float
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self.position: Position
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self.angle: float
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self.speed: float
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self.reset()
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def reset(self) -> None:
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self.size = config.BALL_SIZE
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self.position = Position(Point(config.BALL_SPAWN_POS_X + self.size / 2, config.BALL_SPAWN_POS_Y + self.size / 2), time.time())
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self.angle = math.pi * 0.3
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self.speed = config.BALL_SPEED_START
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def to_dict(self) -> dict:
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data: dict = {
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"size": self.size,
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"speed": self.speed,
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"position": self.position.to_dict(),
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"angle": self.angle,
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}
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return data
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def __str__(self) -> str:
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return f"Ball(size: {self.size}, speed: {self.speed}, angle: {self.angle}, position: {self.position})"
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33
games/objects/pong/Point.py
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33
games/objects/pong/Point.py
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from __future__ import annotations
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from math import dist
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class Point:
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def __init__(self, x: float, y: float) -> None:
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self.x = x
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self.y = y
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def __str__(self) -> str:
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return f"Point(x: {self.x}, y: {self.y})"
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def __repr__(self) -> str:
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return f"Point(x: {self.x}, y: {self.x})"
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def __eq__(self, __value: object) -> bool:
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return (self.x == __value.x and self.y == __value.y)
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def distance(self, point: Point):
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return dist((point.x, point.y), (self.x, self.y))
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def copy(self):
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return Point(self.x, self.y)
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def to_dict(self) -> dict:
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data: dict[str: float] = {
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"x": self.x,
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"y": self.y,
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}
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return data
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188
games/objects/pong/PongGame.py
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188
games/objects/pong/PongGame.py
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@ -0,0 +1,188 @@
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from transcendence.abstract.AbstractRoom import AbstractRoom
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from transcendence.abstract.AbstractRoomMember import AbstractRoomMember
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from channels.generic.websocket import WebsocketConsumer
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from ..AGame import AGame
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from .Ball import Ball
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from .PongPlayer import PongPlayer
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from .PongSpectator import PongSpectator
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from .Wall import Wall
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from .Point import Point
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from .Segment import Segment
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import math
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from ... import config
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from ...routine import routine
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import threading
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from typing import TYPE_CHECKING
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if TYPE_CHECKING:
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pass
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class PongGame(AGame):
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def __init__(self, game_id: int, game_manager):
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super().__init__("pong", game_id, game_manager)
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self.ball: Ball = Ball()
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self.stopped: bool = False
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radius: float = min(config.MAP_SIZE_X, config.MAP_SIZE_Y) / 2 - 10
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players_id: list[int] = self.model.get_players_id()
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nb_sides = 4
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polygon: list[Point] = []
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for i in range(nb_sides):
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angle: float = (i * 2 * math.pi / nb_sides) + (math.pi * 3 / nb_sides)
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x: float = round(config.MAP_CENTER_X + radius * math.cos(angle))
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y: float = round(config.MAP_CENTER_Y + radius * math.sin(angle))
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polygon.append(Point(x, y))
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segments: list[Segment] = []
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for i in range(nb_sides):
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segments.append(Segment(polygon[i], polygon[(i + 1) % nb_sides]))
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self.walls: list[Wall]
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self.players: list[PongPlayer]
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nb_players: int = len(players_id)
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if (nb_players == 2):
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self.players = [PongPlayer(self, players_id[0], None, segments[0]), PongPlayer(self, players_id[1], None, segments[2])]
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self.walls = [Wall(segments[1].start, segments[1].stop), Wall(segments[3].start, segments[3].stop)]
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else:
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self.players = []
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self.walls = []
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for i in range(4):
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if (i < nb_players):
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self.players.append(PongPlayer(self, players_id[i], None, segments[i]))
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else:
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self.walls.append(Wall(segments[i]))
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self.spectators: list[PongSpectator]
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self._updated_players: list[PongPlayer] = []
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self.game_id: int = game_id
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self.thread = threading.Thread(target = routine, args=(self,))
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self.thread.start()
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def goal(self, goal_taker: PongPlayer):
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timestamp = goal_taker.add_goal()
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self.broadcast("goal", {"player_id": goal_taker.user_id,
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"timestamp": timestamp})
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if (len(goal_taker.score) >= config.GAME_MAX_SCORE):
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connected_players: list[PongPlayer] = self.get_players_connected()
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if (len(connected_players) == 2):
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self.finish(connected_players[not connected_players.index(goal_taker)])
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else:
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goal_taker.eliminate()
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def _send_game_data(self, member: PongSpectator | PongPlayer):
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member.send("init_game", self.to_dict())
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def _everbody_is_here(self):
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return len(self.players) == len(self.get_players_connected())
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def _nobody_is_here(self):
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return len(self.get_players_connected()) == 0
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def _player_join(self, user_id: int, socket: WebsocketConsumer):
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if (self.model.started):
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return None
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player = self.get_player_by_user_id(user_id)
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if (player is None):
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return None
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# check if player is already connected
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if (player.is_connected()):
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player.disconnect(1001)
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player.socket = socket
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if (self._everbody_is_here()):
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self.start()
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self.update_player(player)
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return player
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def update_player(self, player: PongPlayer):
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self._updated_players.append(player)
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def finish(self, winner: PongPlayer):
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self.broadcast("finish", {"winner": winner.to_dict()})
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self.model.finish(winner.user_id)
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def _player_leave(self, player: PongPlayer):
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connected_players: list[PongPlayer] = self.get_players_connected()
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if (self.model.started):
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if (len(connected_players) == 1):
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print([player.username for player in connected_players])
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last_player: PongPlayer = connected_players[0]
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self.finish(last_player)
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return
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self.update_player(player)
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def _spectator_join(self, user_id: int, socket: WebsocketConsumer):
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spectator: PongSpectator = PongSpectator(user_id, socket, self)
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self.spectators.append(spectator)
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return spectator
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def _spectator_leave(self, spectator: PongSpectator):
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self.spectators.remove(spectator)
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def join(self, user_id: int, socket: WebsocketConsumer) -> PongSpectator | PongPlayer:
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member: PongPlayer = self._player_join(user_id, socket)
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if (member is None):
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member: PongSpectator = self._spectator_join(user_id, socket)
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self._send_game_data(member)
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return member
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def start(self):
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if (self.model.started == True):
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return
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self.model.start()
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def leave(self, member: AbstractRoomMember):
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if (isinstance(member, PongPlayer)):
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self._player_leave(member)
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elif (isinstance(member, PongSpectator)):
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self._spectator_leave(member)
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if (self._nobody_is_here()):
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self.stopped = True
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self.thread.join(10)
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self.game_manager.remove(self)
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def to_dict(self):
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data: dict = {"ball": self.ball.to_dict(),
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"players": [player.to_dict() for player in self.players],
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"walls": [wall.to_dict() for wall in self.walls],
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}
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return data
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126
games/objects/pong/PongPlayer.py
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126
games/objects/pong/PongPlayer.py
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@ -0,0 +1,126 @@
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from __future__ import annotations
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from ... import config
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from channels.generic.websocket import WebsocketConsumer
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from django.contrib.auth.models import User
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from .Position import Position
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from ..APlayer import APlayer
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from .Segment import Segment
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from typing import TYPE_CHECKING
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if TYPE_CHECKING:
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from .PongGame import PongGame
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class PongPlayer(APlayer):
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def __init__(self, game: PongGame, user_id: int, socket: WebsocketConsumer, rail: Segment) -> None:
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super().__init__(user_id, socket, game)
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self.position: Position = Position(0.5, 0)
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self.score: list[int] = []
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self.rail: Segment = rail
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self.username: str = User.objects.get(pk = self.user_id).username
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def eliminate(self):
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self.disconnect(1000)
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self.game.update_player(self)
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def receive(self, data: dict):
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detail: str = data.get("detail")
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if (detail is None):
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return
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if (detail == "update_my_paddle_pos"):
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self.update_position(data)
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def update_position(self, data: dict):
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new_position: Position = Position()
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new_position.location = data.get("position")
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if (new_position.position is None):
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self.send_error("missing new_position")
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return
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new_position.time = data.get("time")
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if (new_position.time is None):
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self.send_error("missing time")
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return
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if (self.position.time > new_position.time):
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self.game_member.send_error("time error")
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return
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distance: float = abs(self.position.position - new_position.position)
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sign: int = 1 if self.position.position >= new_position.position else -1
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time_difference: float = (new_position.time - self.position.time) / 1000
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max_distance: float = config.PADDLE_SPEED_PER_SECOND_MAX * (time_difference) * config.PADDLE_SPEED_PER_SECOND_TOLERANCE
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new_position_verified: Position = new_position.copy()
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if (distance > max_distance):
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new_position_verified.position = self.position.position + max_distance * sign
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if (not config.PADDLE_POSITION_MIN <= new_position_verified.position <= config.PADDLE_POSITION_MAX):
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new_position_verified.position = max(new_position_verified.position, config.PADDLE_POSITION_MIN)
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new_position_verified.position = min(new_position_verified.position, config.PADDLE_POSITION_MAX)
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invalid_pos: bool = new_position.position != new_position_verified.position
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if (new_position != self.position):
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self.game.update_player(self)
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self.position = new_position
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if (invalid_pos):
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self.send("update_player", self.to_dict())
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def connect(self, socket: WebsocketConsumer):
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self.socket = socket
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self.accept()
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self.game.update_player(self)
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def disconnect(self, code: int = 1000):
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self.socket = None
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self.game.leave(self)
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def add_goal(self):
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timestamp = self.game.model.add_goal(self.user_id)
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self.score.append(timestamp)
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return timestamp
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def to_dict(self) -> dict:
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data = {
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"username": self.username,
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"id": self.user_id,
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"position": self.position.to_dict(),
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"score": [*self.score],
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"rail": self.rail.to_dict(),
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"isConnected": self.is_connected(),
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}
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return data
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29
games/objects/pong/PongSpectator.py
Normal file
29
games/objects/pong/PongSpectator.py
Normal file
@ -0,0 +1,29 @@
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from __future__ import annotations
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from channels.generic.websocket import WebsocketConsumer
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from transcendence.abstract.AbstractRoomMember import AbstractRoomMember
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from typing import TYPE_CHECKING
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if TYPE_CHECKING:
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from .PongPlayer import PongPlayer
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from .PongGame import PongGame
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from ..ASpectator import ASpectator
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from .Ball import Ball
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class PongSpectator(ASpectator):
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def __init__(self, user_id: int, socket: WebsocketConsumer, game: PongGame):
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super().__init__(user_id, socket)
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self.game: PongGame = game
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def send_paddle(self, player: PongPlayer):
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self.send("update_player", player.to_dict())
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def send_ball(self, ball: Ball):
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self.send("update_ball", ball.to_dict())
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def disconnect(self, code: int = 1000):
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self.game.leave(self)
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27
games/objects/pong/Position.py
Normal file
27
games/objects/pong/Position.py
Normal file
@ -0,0 +1,27 @@
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from __future__ import annotations
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from .Point import Point
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class Position:
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def __init__(self, location: int | Point = 0, time: int = 0) -> None:
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self.time: float = time
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self.location: float = location
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def copy(self):
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return Position(self.location, self.time)
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def to_dict(self):
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data: dict = {
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"time": self.time,
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}
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try:
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data.update({"location": self.location.to_dict()})
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except:
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data.update({"location": self.location})
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return data
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def __eq__(self, __value: Position) -> bool:
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return (self.location == __value.location)
|
38
games/objects/pong/Segment.py
Normal file
38
games/objects/pong/Segment.py
Normal file
@ -0,0 +1,38 @@
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from .Point import Point
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from .Vector import Vector
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import math
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class Segment:
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def __init__(self, start: Point, stop: Point) -> None:
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self.start: Point = start
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self.stop: Point = stop
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def angle(self) -> float:
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return math.atan2((self.start.y - self.stop.y), (self.start.x - self.stop.x))
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def length(self):
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return self.start.distance(self.stop)
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def is_on(self, C: Point):
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return (self.start.distance(C) + self.stop.distance(C) == self.length())
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def __repr__(self) -> str:
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return f"Segment(start: {self.start}, stop: {self.stop})"
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||||
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||||
def __str__(self) -> str:
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return f"Segment(start: {self.start}, stop: {self.stop})"
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||||
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def copy(self):
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return Segment(self.start.copy(), self.stop.copy())
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def to_dict(self) -> dict:
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data: dict[str: dict] = {
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"start": self.start.to_dict(),
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"stop": self.stop.to_dict(),
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}
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return data
|
35
games/objects/pong/Vector.py
Normal file
35
games/objects/pong/Vector.py
Normal file
@ -0,0 +1,35 @@
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from __future__ import annotations
|
||||
|
||||
import math
|
||||
from .Point import Point
|
||||
|
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class Vector:
|
||||
|
||||
def __init__(self, x: float, y: float) -> None:
|
||||
self.norm: float = math.dist((0, 0), (x, y))
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||||
self.x: float = x
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||||
self.y: float = y
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def __truediv__(self, denominator: float):
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return Vector(self.x / denominator, self.y / denominator)
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||||
|
||||
def angle(self, vector: Vector):
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||||
scalar_product: float = self.scalar(vector)
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||||
if (scalar_product is None):
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||||
return None
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||||
cos: float = scalar_product / (vector.norm * self.norm)
|
||||
|
||||
angle: float = math.acos(cos)
|
||||
|
||||
return angle
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||||
|
||||
def scalar(self, vector: Vector):
|
||||
return self.x * vector.x + vector.y * self.y
|
||||
|
||||
def __str__(self) -> str:
|
||||
return f"Vector(x: {self.x}, y: {self.y}, norme: {self.norm})"
|
||||
|
||||
def __eq__(self, __value: Vector) -> bool:
|
||||
return (self.x == __value.x and
|
||||
self.x == __value.x and
|
||||
self.norm == __value.norm)
|
5
games/objects/pong/Wall.py
Normal file
5
games/objects/pong/Wall.py
Normal file
@ -0,0 +1,5 @@
|
||||
|
||||
|
||||
from .Segment import Segment
|
||||
class Wall(Segment):
|
||||
pass
|
Reference in New Issue
Block a user