core: game: split backed django
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188
games/objects/pong/PongGame.py
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188
games/objects/pong/PongGame.py
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from transcendence.abstract.AbstractRoom import AbstractRoom
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from transcendence.abstract.AbstractRoomMember import AbstractRoomMember
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from channels.generic.websocket import WebsocketConsumer
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from ..AGame import AGame
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from .Ball import Ball
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from .PongPlayer import PongPlayer
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from .PongSpectator import PongSpectator
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from .Wall import Wall
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from .Point import Point
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from .Segment import Segment
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import math
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from ... import config
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from ...routine import routine
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import threading
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from typing import TYPE_CHECKING
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if TYPE_CHECKING:
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pass
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class PongGame(AGame):
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def __init__(self, game_id: int, game_manager):
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super().__init__("pong", game_id, game_manager)
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self.ball: Ball = Ball()
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self.stopped: bool = False
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radius: float = min(config.MAP_SIZE_X, config.MAP_SIZE_Y) / 2 - 10
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players_id: list[int] = self.model.get_players_id()
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nb_sides = 4
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polygon: list[Point] = []
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for i in range(nb_sides):
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angle: float = (i * 2 * math.pi / nb_sides) + (math.pi * 3 / nb_sides)
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x: float = round(config.MAP_CENTER_X + radius * math.cos(angle))
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y: float = round(config.MAP_CENTER_Y + radius * math.sin(angle))
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polygon.append(Point(x, y))
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segments: list[Segment] = []
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for i in range(nb_sides):
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segments.append(Segment(polygon[i], polygon[(i + 1) % nb_sides]))
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self.walls: list[Wall]
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self.players: list[PongPlayer]
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nb_players: int = len(players_id)
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if (nb_players == 2):
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self.players = [PongPlayer(self, players_id[0], None, segments[0]), PongPlayer(self, players_id[1], None, segments[2])]
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self.walls = [Wall(segments[1].start, segments[1].stop), Wall(segments[3].start, segments[3].stop)]
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else:
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self.players = []
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self.walls = []
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for i in range(4):
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if (i < nb_players):
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self.players.append(PongPlayer(self, players_id[i], None, segments[i]))
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else:
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self.walls.append(Wall(segments[i]))
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self.spectators: list[PongSpectator]
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self._updated_players: list[PongPlayer] = []
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self.game_id: int = game_id
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self.thread = threading.Thread(target = routine, args=(self,))
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self.thread.start()
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def goal(self, goal_taker: PongPlayer):
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timestamp = goal_taker.add_goal()
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self.broadcast("goal", {"player_id": goal_taker.user_id,
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"timestamp": timestamp})
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if (len(goal_taker.score) >= config.GAME_MAX_SCORE):
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connected_players: list[PongPlayer] = self.get_players_connected()
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if (len(connected_players) == 2):
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self.finish(connected_players[not connected_players.index(goal_taker)])
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else:
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goal_taker.eliminate()
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def _send_game_data(self, member: PongSpectator | PongPlayer):
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member.send("init_game", self.to_dict())
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def _everbody_is_here(self):
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return len(self.players) == len(self.get_players_connected())
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def _nobody_is_here(self):
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return len(self.get_players_connected()) == 0
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def _player_join(self, user_id: int, socket: WebsocketConsumer):
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if (self.model.started):
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return None
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player = self.get_player_by_user_id(user_id)
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if (player is None):
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return None
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# check if player is already connected
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if (player.is_connected()):
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player.disconnect(1001)
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player.socket = socket
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if (self._everbody_is_here()):
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self.start()
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self.update_player(player)
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return player
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def update_player(self, player: PongPlayer):
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self._updated_players.append(player)
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def finish(self, winner: PongPlayer):
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self.broadcast("finish", {"winner": winner.to_dict()})
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self.model.finish(winner.user_id)
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def _player_leave(self, player: PongPlayer):
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connected_players: list[PongPlayer] = self.get_players_connected()
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if (self.model.started):
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if (len(connected_players) == 1):
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print([player.username for player in connected_players])
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last_player: PongPlayer = connected_players[0]
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self.finish(last_player)
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return
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self.update_player(player)
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def _spectator_join(self, user_id: int, socket: WebsocketConsumer):
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spectator: PongSpectator = PongSpectator(user_id, socket, self)
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self.spectators.append(spectator)
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return spectator
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def _spectator_leave(self, spectator: PongSpectator):
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self.spectators.remove(spectator)
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def join(self, user_id: int, socket: WebsocketConsumer) -> PongSpectator | PongPlayer:
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member: PongPlayer = self._player_join(user_id, socket)
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if (member is None):
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member: PongSpectator = self._spectator_join(user_id, socket)
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self._send_game_data(member)
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return member
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def start(self):
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if (self.model.started == True):
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return
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self.model.start()
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def leave(self, member: AbstractRoomMember):
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if (isinstance(member, PongPlayer)):
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self._player_leave(member)
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elif (isinstance(member, PongSpectator)):
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self._spectator_leave(member)
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if (self._nobody_is_here()):
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self.stopped = True
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self.thread.join(10)
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self.game_manager.remove(self)
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def to_dict(self):
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data: dict = {"ball": self.ball.to_dict(),
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"players": [player.to_dict() for player in self.players],
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"walls": [wall.to_dict() for wall in self.walls],
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}
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return data
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