core: game: split backed django
This commit is contained in:
parent
c1624cce83
commit
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@ -11,26 +11,37 @@ from .objects.GameManager import GameManager
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from typing import TYPE_CHECKING
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from typing import TYPE_CHECKING
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if TYPE_CHECKING:
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if TYPE_CHECKING:
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from .objects.Spectator import Spectator
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from .objects.pong.PongSpectator import PongSpectator
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from .objects.Player import Player
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from .objects.pong.PongPlayer import PongPlayer
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from .objects.Game import Game
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from .objects.pong.PongGame import PongGame
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from .objects.tictactoe.TicTacToeGame import TicTacToeGame
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from .objects.tictactoe.TicTacToePlayer import TicTacToePlayer
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from .objects.tictactoe.TicTacToeSpectator import TicTacToeSpectator
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game_manager: GameManager = GameManager()
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game_manager: GameManager = GameManager()
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class TicTacToeWebSocket(WebsocketConsumer):
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class TicTacToeWebSocket(WebsocketConsumer):
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def connect(self):
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def connect(self):
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return super().connect()
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self.user: User = self.scope["user"]
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if (self.user.pk is None):
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self.user.pk = 0
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self.accept()
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self.game_id = int(self.scope['url_route']['kwargs']['game_id'])
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self.game: PongGame = game_manager.get(self.game_id, "pong")
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def receive(self, text_data=None, bytes_data=None):
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def receive(self, text_data=None, bytes_data=None):
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return super().receive(text_data, bytes_data)
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pass
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class PongWebSocket(WebsocketConsumer):
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class PongWebSocket(WebsocketConsumer):
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def __init__(self, *args, **kwargs):
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def __init__(self, *args, **kwargs):
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super().__init__(*args, **kwargs)
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super().__init__(*args, **kwargs)
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self.channel_name = "games"
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self.group_name = "games"
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self.member = None
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self.member = None
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def connect(self):
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def connect(self):
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@ -43,14 +54,14 @@ class PongWebSocket(WebsocketConsumer):
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self.game_id = int(self.scope['url_route']['kwargs']['game_id'])
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self.game_id = int(self.scope['url_route']['kwargs']['game_id'])
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self.game: Game = game_manager.get(self.game_id)
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self.game: PongGame = game_manager.get(self.game_id, "pong")
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if (self.game is None):
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if (self.game is None):
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self.send(text_data=json.dumps({"detail": "Game not found"}))
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self.send(text_data=json.dumps({"detail": "Game not found"}))
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self.disconnect(1404)
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self.disconnect(1404)
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return
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return
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self.member: Player | Spectator = self.game.join(self.user.pk, self)
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self.member: PongPlayer | PongSpectator = self.game.join(self.user.pk, self)
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def disconnect(self, code):
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def disconnect(self, code):
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if (self.member is not None):
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if (self.member is not None):
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@ -15,10 +15,10 @@ class GameModel(models.Model):
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winner_id = models.IntegerField(default = -1)
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winner_id = models.IntegerField(default = -1)
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start_timestamp = models.BigIntegerField(null = True, blank = True)
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start_timestamp = models.BigIntegerField(null = True, blank = True)
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stop_timestamp = models.BigIntegerField(null = True, blank = True)
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stop_timestamp = models.BigIntegerField(null = True, blank = True)
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gamemode = models.CharField(max_length = 60, default = "pong")
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game_type = models.CharField(max_length = 60, default = "pong")
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def create(self, gamemode: str, players_id: [int]):
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def create(self, game_type: str, players_id: list[int]):
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self.gamemode = gamemode
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self.game_type = game_type
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self.save()
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self.save()
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for player_id in players_id:
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for player_id in players_id:
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GameMembersModel(game_id = self.pk, player_id = player_id).save()
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GameMembersModel(game_id = self.pk, player_id = player_id).save()
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46
games/objects/AGame.py
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46
games/objects/AGame.py
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@ -0,0 +1,46 @@
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from transcendence.abstract.AbstractRoom import AbstractRoom
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from transcendence.abstract.AbstractRoomMember import AbstractRoomMember
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from .APlayer import APlayer
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from .ASpectator import ASpectator
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from ..models import GameModel
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class AGame(AbstractRoom):
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def __init__(self, game_type: str, game_id: int, game_manager):
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super().__init__(game_manager)
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self.model: GameModel = GameModel.objects.get(pk = game_id, game_type = game_type)
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players_id: list[int] = self.model.get_players_id()
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self.players: list[APlayer] = [APlayer(player_id, None, self) for player_id in players_id]
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self.spectators: list[ASpectator] = []
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self.game_id: int = game_id
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def get_players_id(self) -> list[int]:
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return [player.user_id for player in self.players]
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def get_players_connected(self) -> list[APlayer]:
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return [player for player in self.players if player.is_connected()]
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def get_player_by_user_id(self, user_id: int) -> APlayer:
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for player in self.players:
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if (player.user_id == user_id):
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return player
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return None
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def broadcast(self, detail: str, data: dict = {}, excludeds: list[ASpectator | APlayer] = []):
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members: list[APlayer | ASpectator] = self.get_players_connected() + self.spectators
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for excluded in excludeds:
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if (excluded in members):
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members.remove(excluded)
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for member in members:
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member.send(detail, data)
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27
games/objects/APlayer.py
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27
games/objects/APlayer.py
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@ -0,0 +1,27 @@
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from __future__ import annotations
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from channels.generic.websocket import WebsocketConsumer
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from .ASpectator import ASpectator
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from typing import TYPE_CHECKING
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if TYPE_CHECKING:
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from games.objects.AGame import AGame
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class APlayer(ASpectator):
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def __init__(self, user_id: int, socket: WebsocketConsumer, game: AGame):
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super().__init__(user_id, socket, game)
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def is_connected(self) -> bool:
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return self.socket != None
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def send_error(self, error_message: str, error_data = {}):
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data: dict = {
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"error_message": error_message
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}
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data.update(error_data)
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self.send("error", data)
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17
games/objects/ASpectator.py
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17
games/objects/ASpectator.py
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from channels.generic.websocket import WebsocketConsumer
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from transcendence.abstract.AbstractRoomMember import AbstractRoomMember
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from typing import TYPE_CHECKING
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if TYPE_CHECKING:
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from .AGame import AGame
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class ASpectator(AbstractRoomMember):
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def __init__(self, user_id: int, socket: WebsocketConsumer, game):
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super().__init__(user_id, socket)
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self.game: AGame = game
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@ -1,28 +1,33 @@
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from ..models import GameModel
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from ..models import GameModel
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from .Game import Game
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from .pong.PongGame import PongGame
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from .tictactoe.TicTacToeGame import TicTacToeGame
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class GameManager():
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class GameManager():
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def __init__(self) -> None:
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def __init__(self) -> None:
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self._game_list: list[Game] = []
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self._game_list: list[PongGame | TicTacToeGame] = []
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def remove(self, game: Game):
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def remove(self, game: PongGame | TicTacToeGame) -> None:
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if (game not in self._game_list):
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if (game not in self._game_list):
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return
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return
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self._game_list.remove(game)
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self._game_list.remove(game)
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def get(self, game_id: int) -> Game:
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def get(self, game_id: int, game_type: str) -> TicTacToeGame | PongGame:
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if (not GameModel.objects.filter(pk = game_id, finished = False).exists()):
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if (not GameModel.objects.filter(pk=game_id, finished=False, game_type=game_type).exists()):
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return None
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return None
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for game in self._game_list:
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for game in self._game_list:
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game: Game
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game: PongGame | TicTacToeGame
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if (game.game_id == game_id):
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if (game.game_id == game_id):
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return game
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return game
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game: Game = Game(game_id, self)
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game: PongGame | TicTacToeGame
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if (game_type == "pong"):
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game = PongGame(game_id, self)
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elif (game_type == "tictactoe"):
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game = PongGame(game_id, self)
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self._game_list.append(game)
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self._game_list.append(game)
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from __future__ import annotations
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from __future__ import annotations
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from .. import config
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from ... import config
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from .Position import Position
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from .Position import Position
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from .Point import Point
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from .Point import Point
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@ -3,39 +3,34 @@ from transcendence.abstract.AbstractRoomMember import AbstractRoomMember
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from channels.generic.websocket import WebsocketConsumer
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from channels.generic.websocket import WebsocketConsumer
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from asgiref.sync import async_to_sync
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from ..AGame import AGame
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from .Ball import Ball
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from .Ball import Ball
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from .Player import Player
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from .PongPlayer import PongPlayer
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from .Spectator import Spectator
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from .PongSpectator import PongSpectator
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from .Wall import Wall
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from .Wall import Wall
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from .Point import Point
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from .Point import Point
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from .Segment import Segment
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from .Segment import Segment
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import math
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import math
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from .. import config
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from ... import config
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from ..models import GameModel
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from ...routine import routine
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from ..routine import routine
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import threading
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import threading
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from typing import TYPE_CHECKING
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from typing import TYPE_CHECKING
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if TYPE_CHECKING:
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if TYPE_CHECKING:
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from .GameManager import GameManager
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pass
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class Game(AbstractRoom):
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class PongGame(AGame):
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def __init__(self, game_id: int, game_manager):
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def __init__(self, game_id: int, game_manager):
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super().__init__(None)
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self.game_manager: GameManager = game_manager
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super().__init__("pong", game_id, game_manager)
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self.ball: Ball = Ball()
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self.ball: Ball = Ball()
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self.model: GameModel = GameModel.objects.get(pk = game_id)
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self.stopped: bool = False
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self.stopped: bool = False
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@ -61,24 +56,24 @@ class Game(AbstractRoom):
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segments.append(Segment(polygon[i], polygon[(i + 1) % nb_sides]))
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segments.append(Segment(polygon[i], polygon[(i + 1) % nb_sides]))
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self.walls: list[Wall]
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self.walls: list[Wall]
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self.players: list[Player]
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self.players: list[PongPlayer]
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nb_players: int = len(players_id)
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nb_players: int = len(players_id)
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if (nb_players == 2):
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if (nb_players == 2):
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self.players = [Player(self, players_id[0], None, segments[0]), Player(self, players_id[1], None, segments[2])]
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self.players = [PongPlayer(self, players_id[0], None, segments[0]), PongPlayer(self, players_id[1], None, segments[2])]
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self.walls = [Wall(segments[1].start, segments[1].stop), Wall(segments[3].start, segments[3].stop)]
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self.walls = [Wall(segments[1].start, segments[1].stop), Wall(segments[3].start, segments[3].stop)]
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else:
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else:
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self.players = []
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self.players = []
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self.walls = []
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self.walls = []
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for i, side in enumerate(range(4)):
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for i in range(4):
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if (i < nb_players):
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if (i < nb_players):
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self.players.append(Player(self, players_id[i], None, segments[i]))
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self.players.append(PongPlayer(self, players_id[i], None, segments[i]))
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else:
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else:
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self.walls.append(Wall(segments[i]))
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self.walls.append(Wall(segments[i]))
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self.spectators: list[Spectator] = []
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self.spectators: list[PongSpectator]
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self._updated_players: list[Player] = []
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self._updated_players: list[PongPlayer] = []
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self.game_id: int = game_id
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self.game_id: int = game_id
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self.thread.start()
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self.thread.start()
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def get_players_id(self):
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def goal(self, goal_taker: PongPlayer):
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return [player.user_id for player in self.players]
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def get_players_connected(self) -> list[Player]:
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return [player for player in self.players if player.is_connected()]
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def broadcast(self, detail: str, data: dict = {}, excludeds: list[Spectator | Player] = []):
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members: list[Player | Spectator] = self.get_players_connected() + self.spectators
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for excluded in excludeds:
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if (excluded in members):
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members.remove(excluded)
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for member in members:
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member.send(detail, data)
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def goal(self, goal_taker: Player):
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timestamp = goal_taker.add_goal()
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timestamp = goal_taker.add_goal()
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self.broadcast("goal", {"player_id": goal_taker.user_id,
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self.broadcast("goal", {"player_id": goal_taker.user_id,
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"timestamp": timestamp})
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"timestamp": timestamp})
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if (len(goal_taker.score) >= config.GAME_MAX_SCORE):
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if (len(goal_taker.score) >= config.GAME_MAX_SCORE):
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connected_players: list[Player] = self.get_players_connected()
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connected_players: list[PongPlayer] = self.get_players_connected()
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if (len(connected_players) == 2):
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if (len(connected_players) == 2):
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self.finish(connected_players[not connected_players.index(goal_taker)])
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self.finish(connected_players[not connected_players.index(goal_taker)])
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else:
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else:
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goal_taker.eliminate()
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goal_taker.eliminate()
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def get_player_by_user_id(self, user_id: int) -> Player:
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def _send_game_data(self, member: PongSpectator | PongPlayer):
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for player in self.players:
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if (player.user_id == user_id):
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return player
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return None
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def _send_game_data(self, member: Spectator | Player):
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member.send("init_game", self.to_dict())
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member.send("init_game", self.to_dict())
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def _everbody_is_here(self):
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def _everbody_is_here(self):
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@ -153,21 +125,21 @@ class Game(AbstractRoom):
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return player
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return player
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def update_player(self, player: Player):
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def update_player(self, player: PongPlayer):
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self._updated_players.append(player)
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self._updated_players.append(player)
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def finish(self, winner: Player):
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def finish(self, winner: PongPlayer):
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self.broadcast("finish", {"winner": winner.to_dict()})
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self.broadcast("finish", {"winner": winner.to_dict()})
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self.model.finish(winner.user_id)
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self.model.finish(winner.user_id)
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def _player_leave(self, player: Player):
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def _player_leave(self, player: PongPlayer):
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connected_players: list[Player] = self.get_players_connected()
|
connected_players: list[PongPlayer] = self.get_players_connected()
|
||||||
|
|
||||||
if (self.model.started):
|
if (self.model.started):
|
||||||
if (len(connected_players) == 1):
|
if (len(connected_players) == 1):
|
||||||
print([player.username for player in connected_players])
|
print([player.username for player in connected_players])
|
||||||
last_player: Player = connected_players[0]
|
last_player: PongPlayer = connected_players[0]
|
||||||
self.finish(last_player)
|
self.finish(last_player)
|
||||||
return
|
return
|
||||||
|
|
||||||
@ -175,19 +147,19 @@ class Game(AbstractRoom):
|
|||||||
|
|
||||||
def _spectator_join(self, user_id: int, socket: WebsocketConsumer):
|
def _spectator_join(self, user_id: int, socket: WebsocketConsumer):
|
||||||
|
|
||||||
spectator: Spectator = Spectator(user_id, socket, self)
|
spectator: PongSpectator = PongSpectator(user_id, socket, self)
|
||||||
|
|
||||||
self.spectators.append(spectator)
|
self.spectators.append(spectator)
|
||||||
|
|
||||||
return spectator
|
return spectator
|
||||||
|
|
||||||
def _spectator_leave(self, spectator: Spectator):
|
def _spectator_leave(self, spectator: PongSpectator):
|
||||||
self.spectators.remove(spectator)
|
self.spectators.remove(spectator)
|
||||||
|
|
||||||
def join(self, user_id: int, socket: WebsocketConsumer) -> Spectator | Player:
|
def join(self, user_id: int, socket: WebsocketConsumer) -> PongSpectator | PongPlayer:
|
||||||
member: Player = self._player_join(user_id, socket)
|
member: PongPlayer = self._player_join(user_id, socket)
|
||||||
if (member is None):
|
if (member is None):
|
||||||
member: Spectator = self._spectator_join(user_id, socket)
|
member: PongSpectator = self._spectator_join(user_id, socket)
|
||||||
self._send_game_data(member)
|
self._send_game_data(member)
|
||||||
return member
|
return member
|
||||||
|
|
||||||
@ -197,9 +169,9 @@ class Game(AbstractRoom):
|
|||||||
self.model.start()
|
self.model.start()
|
||||||
|
|
||||||
def leave(self, member: AbstractRoomMember):
|
def leave(self, member: AbstractRoomMember):
|
||||||
if (isinstance(member, Player)):
|
if (isinstance(member, PongPlayer)):
|
||||||
self._player_leave(member)
|
self._player_leave(member)
|
||||||
elif (isinstance(member, Spectator)):
|
elif (isinstance(member, PongSpectator)):
|
||||||
self._spectator_leave(member)
|
self._spectator_leave(member)
|
||||||
if (self._nobody_is_here()):
|
if (self._nobody_is_here()):
|
||||||
self.stopped = True
|
self.stopped = True
|
@ -1,25 +1,23 @@
|
|||||||
from __future__ import annotations
|
from __future__ import annotations
|
||||||
|
|
||||||
from .. import config
|
from ... import config
|
||||||
|
|
||||||
from channels.generic.websocket import WebsocketConsumer
|
from channels.generic.websocket import WebsocketConsumer
|
||||||
|
|
||||||
from django.contrib.auth.models import User
|
from django.contrib.auth.models import User
|
||||||
|
|
||||||
from .Position import Position
|
from .Position import Position
|
||||||
from .Spectator import Spectator
|
from ..APlayer import APlayer
|
||||||
from .Point import Point
|
|
||||||
from .Segment import Segment
|
from .Segment import Segment
|
||||||
|
|
||||||
from typing import TYPE_CHECKING
|
from typing import TYPE_CHECKING
|
||||||
|
|
||||||
if TYPE_CHECKING:
|
if TYPE_CHECKING:
|
||||||
from ...transcendence.abstract.AbstractRoomMember import AbstractRoomMember
|
from .PongGame import PongGame
|
||||||
from .Game import Game
|
|
||||||
|
|
||||||
class Player(Spectator):
|
class PongPlayer(APlayer):
|
||||||
|
|
||||||
def __init__(self, game: Game, user_id: int, socket: WebsocketConsumer, rail: Segment) -> None:
|
def __init__(self, game: PongGame, user_id: int, socket: WebsocketConsumer, rail: Segment) -> None:
|
||||||
|
|
||||||
super().__init__(user_id, socket, game)
|
super().__init__(user_id, socket, game)
|
||||||
|
|
||||||
@ -47,30 +45,20 @@ class Player(Spectator):
|
|||||||
if (detail == "update_my_paddle_pos"):
|
if (detail == "update_my_paddle_pos"):
|
||||||
self.update_position(data)
|
self.update_position(data)
|
||||||
|
|
||||||
def send_error(self, error_message: str, error_data = {}):
|
|
||||||
|
|
||||||
data: dict = {
|
|
||||||
"error_message": error_message
|
|
||||||
}
|
|
||||||
|
|
||||||
data.update(error_data)
|
|
||||||
|
|
||||||
self.send("error", data)
|
|
||||||
|
|
||||||
def update_position(self, data: dict):
|
def update_position(self, data: dict):
|
||||||
|
|
||||||
new_position: Position = Position()
|
new_position: Position = Position()
|
||||||
|
|
||||||
new_position.position: float = data.get("position")
|
new_position.location = data.get("position")
|
||||||
|
|
||||||
if (new_position.position is None):
|
if (new_position.position is None):
|
||||||
self.send_error("missing new_position")
|
self.send_error("missing new_position")
|
||||||
return
|
return
|
||||||
|
|
||||||
new_position.time: float = data.get("time")
|
new_position.time = data.get("time")
|
||||||
|
|
||||||
if (new_position.time is None):
|
if (new_position.time is None):
|
||||||
self.game_member.send_error("missing time")
|
self.send_error("missing time")
|
||||||
return
|
return
|
||||||
|
|
||||||
if (self.position.time > new_position.time):
|
if (self.position.time > new_position.time):
|
||||||
@ -110,9 +98,6 @@ class Player(Spectator):
|
|||||||
self.accept()
|
self.accept()
|
||||||
self.game.update_player(self)
|
self.game.update_player(self)
|
||||||
|
|
||||||
def is_connected(self):
|
|
||||||
return self.socket != None
|
|
||||||
|
|
||||||
def disconnect(self, code: int = 1000):
|
def disconnect(self, code: int = 1000):
|
||||||
self.socket = None
|
self.socket = None
|
||||||
self.game.leave(self)
|
self.game.leave(self)
|
@ -7,18 +7,19 @@ from transcendence.abstract.AbstractRoomMember import AbstractRoomMember
|
|||||||
from typing import TYPE_CHECKING
|
from typing import TYPE_CHECKING
|
||||||
|
|
||||||
if TYPE_CHECKING:
|
if TYPE_CHECKING:
|
||||||
from .Player import Player
|
from .PongPlayer import PongPlayer
|
||||||
from .Game import Game
|
from .PongGame import PongGame
|
||||||
|
|
||||||
|
from ..ASpectator import ASpectator
|
||||||
from .Ball import Ball
|
from .Ball import Ball
|
||||||
|
|
||||||
class Spectator(AbstractRoomMember):
|
class PongSpectator(ASpectator):
|
||||||
|
|
||||||
def __init__(self, user_id: int, socket: WebsocketConsumer, game: Game):
|
def __init__(self, user_id: int, socket: WebsocketConsumer, game: PongGame):
|
||||||
super().__init__(user_id, socket)
|
super().__init__(user_id, socket)
|
||||||
self.game: Game = game
|
self.game: PongGame = game
|
||||||
|
|
||||||
def send_paddle(self, player: Player):
|
def send_paddle(self, player: PongPlayer):
|
||||||
self.send("update_player", player.to_dict())
|
self.send("update_player", player.to_dict())
|
||||||
|
|
||||||
def send_ball(self, ball: Ball):
|
def send_ball(self, ball: Ball):
|
@ -4,8 +4,8 @@ from .Point import Point
|
|||||||
class Position:
|
class Position:
|
||||||
|
|
||||||
def __init__(self, location: int | Point = 0, time: int = 0) -> None:
|
def __init__(self, location: int | Point = 0, time: int = 0) -> None:
|
||||||
self.time = time
|
self.time: float = time
|
||||||
self.location = location
|
self.location: float = location
|
||||||
|
|
||||||
def copy(self):
|
def copy(self):
|
||||||
return Position(self.location, self.time)
|
return Position(self.location, self.time)
|
5
games/objects/tictactoe/TicTacToeGame.py
Normal file
5
games/objects/tictactoe/TicTacToeGame.py
Normal file
@ -0,0 +1,5 @@
|
|||||||
|
from ..AGame import AGame
|
||||||
|
|
||||||
|
|
||||||
|
class TicTacToeGame(AGame):
|
||||||
|
pass
|
4
games/objects/tictactoe/TicTacToePlayer.py
Normal file
4
games/objects/tictactoe/TicTacToePlayer.py
Normal file
@ -0,0 +1,4 @@
|
|||||||
|
from ..APlayer import APlayer
|
||||||
|
|
||||||
|
class TicTacToePlayer(APlayer):
|
||||||
|
pass
|
4
games/objects/tictactoe/TicTacToeSpectator.py
Normal file
4
games/objects/tictactoe/TicTacToeSpectator.py
Normal file
@ -0,0 +1,4 @@
|
|||||||
|
from ..ASpectator import ASpectator
|
||||||
|
|
||||||
|
class TicTacToeSpectator(ASpectator):
|
||||||
|
pass
|
@ -3,15 +3,13 @@ from __future__ import annotations
|
|||||||
from typing import TYPE_CHECKING
|
from typing import TYPE_CHECKING
|
||||||
|
|
||||||
if TYPE_CHECKING:
|
if TYPE_CHECKING:
|
||||||
from .objects.Spectator import Spectator
|
from .objects.pong.PongSpectator import PongSpectator
|
||||||
from .objects.Player import Player
|
from .objects.pong.PongPlayer import PongPlayer
|
||||||
from .objects.Game import Game
|
from .objects.pong.PongGame import PongGame
|
||||||
from .objects.Ball import Ball
|
from .objects.pong.Ball import Ball
|
||||||
|
|
||||||
from .objects.Point import Point
|
from .objects.pong.Point import Point
|
||||||
from .objects.Vector import Point
|
from .objects.pong.Segment import Segment
|
||||||
from .objects.Segment import Segment
|
|
||||||
from .objects.Vector import Vector
|
|
||||||
|
|
||||||
from . import config
|
from . import config
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user