game: core: use server game calulation form
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@ -6,8 +6,11 @@ import json
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from .objects.GameRoomManager import GameRoomManager
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from .objects.GameMember import GameMember
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from .objects.Game import Game
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from .objects.GameManager import GameManager
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game_room_manager: GameRoomManager = GameRoomManager()
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game_manager: GameManager = GameManager()
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class GameWebSocket(WebsocketConsumer):
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@ -16,6 +19,9 @@ class GameWebSocket(WebsocketConsumer):
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self.channel_name = "games"
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self.group_name = "games"
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def send_game_data(self):
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self.member.send("init_game", self.game.to_dict())
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def connect(self):
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self.user: User = self.scope["user"]
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@ -25,6 +31,8 @@ class GameWebSocket(WebsocketConsumer):
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self.channel_layer.group_add(self.group_name, self.channel_name)
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self.game_id = int(self.scope['url_route']['kwargs']['game_id'])
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self.game = game_manager.get(self.game_id)
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self.room = game_room_manager.get(self.game_id)
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@ -36,6 +44,8 @@ class GameWebSocket(WebsocketConsumer):
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self.room.append(self.member)
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self.send_game_data()
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def receive(self, text_data: str = None, bytes_data: bytes = None):
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if (text_data is None):
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