games: fix
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@ -222,7 +222,7 @@ def collision(game: Game, impact_data: dict) -> bool:
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angle = paddle_collision(game.ball, impact_data.get("impact"), player_hitted)
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angle = paddle_collision(game.ball, impact_data.get("impact"), player_hitted)
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if (angle is None):
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if (angle is None):
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return None
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return False
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game.ball.angle = angle
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game.ball.angle = angle
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return True
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return True
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