adding game mode button to matchmaking view
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@ -5,8 +5,8 @@ import Search from "./views/Search.js";
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import HomeView from "./views/HomeView.js";
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import LogoutView from "./views/accounts/LogoutView.js";
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import GameOfflineView from "./views/GameOfflineView.js";
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//import GameView from "./views/GameView.js";
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import GameView from "./views/GameView3D.js";
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import GameView2D from "./views/GameView.js";
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import GameView3D from "./views/GameView3D.js";
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import PageNotFoundView from './views/PageNotFoundView.js' ;
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@ -89,8 +89,8 @@ const router = async(uri) => {
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{ path: "/settings", view: SettingsView },
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{ path: "/matchmaking", view: MatchMakingView },
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{ path: "/games/offline", view: GameOfflineView },
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{ path: "/games/:id", view: GameView },
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{ path: "/tictactoe", view: TicTacToeView },
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{ path: "/games/0/:id", view: GameView2D },
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{ path: "/games/1/:id", view: GameView3D },
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];
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// Test each route for potential match
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@ -6,7 +6,8 @@ export default class extends AbstractAuthenticatedView {
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constructor(params)
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{
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super(params, "Matchmaking");
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super(params, "Matchmaking");
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this.game_mode = 0; // 0 -> 2D; 1 -> 3D
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}
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async press_button()
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@ -27,6 +28,20 @@ export default class extends AbstractAuthenticatedView {
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}
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}
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async press_button_game_mode()
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{
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if(this.game_mode === 0)
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{
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document.getElementById("game-mode").value = "3D";
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this.game_mode = 1;
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}
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else
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{
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document.getElementById("game-mode").value = "2D";
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this.game_mode = 0;
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}
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}
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ondisconnect(event)
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{
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document.getElementById("button").value = "Find a game";
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@ -36,7 +51,7 @@ export default class extends AbstractAuthenticatedView {
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{
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if (data.detail === "game_found")
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{
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navigateTo(`/games/${data.game_id}`);
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navigateTo(`/games/${this.game_mode}/${data.game_id}`);
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return;
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}
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this.display_data(data);
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@ -50,36 +65,8 @@ export default class extends AbstractAuthenticatedView {
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async postInit()
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{
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let button = document.getElementById("button");
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button.onclick = this.press_button.bind(this);
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let input = document.getElementById("nb_players-input");
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input.addEventListener('keydown', async ev => {
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if (ev.key !== 'Enter')
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return;
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if (client.matchmaking.searching)
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client.matchmaking.stop();
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let nb_players = document.getElementById("nb_players-input").value;
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await client.matchmaking.start(this.onreceive.bind(this), this.ondisconnect.bind(this), nb_players);
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document.getElementById("button").value = "Stop matchmaking";
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});
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let update = () => {
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if (input.value < 2)
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button.disabled = true;
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else
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button.disabled = false;
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};
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["change", "oninput"].forEach((event_name) => {
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input.addEventListener(event_name, update);
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});
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document.getElementById("button").onclick = this.press_button.bind(this)
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document.getElementById("game-mode").onclick = this.press_button_game_mode.bind(this)
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}
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async getHtml() {
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@ -87,6 +74,7 @@ export default class extends AbstractAuthenticatedView {
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<h1>Select mode</h1>
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<input type="number" value="2" min="1" id="nb_players-input">
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<input type="button" value="Find a game" id="button">
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<input type="button" value="2D" id="game-mode">
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<span id="detail"></span>
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`;
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}
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