add: tictactoe: timer and afk handling

This commit is contained in:
Namonay
2024-05-06 19:56:09 +02:00
parent 75c4a81364
commit 3a0b41d374
3 changed files with 51 additions and 9 deletions

View File

@ -40,18 +40,19 @@ class TicTacToeWebSocket(WebsocketConsumer):
if (self.game is None):
return
self.member = self.game.join(self.user.pk, self)
if (isinstance(self.member, TicTacToePlayer)):
if (isinstance(self.member, TicTacToePlayer)): # Send player sign (x or o) to the player
self.member.send(self.member.sign)
if (self.game._everbody_is_here() and self.game.model.started == True and self.game.model.finished == False):
if (self.game._everbody_is_here() and self.game.model.started == True and self.game.model.finished == False): # if an user disconnected and joined back
self.member.send("catchup", {"morpion" : self.game._map, "turn" : self.game.turn, "currentMorpion": self.member.currentMorpion})
return
if (self.game._everbody_is_here() and self.game.model.started == False):
if (self.game.time != -1):
self.game.broadcast("opponent_joined")
if (self.game._everbody_is_here() and self.game.model.started == False): # Launch the game if the two players are connected
self.game.broadcast("game_start")
self.game.time = time.time()
self.game.model.start()
def receive(self, text_data=None, bytes_data=None):
@ -60,12 +61,18 @@ class TicTacToeWebSocket(WebsocketConsumer):
if (data.get("targetMorpion") is not None and data.get("targetCase") is not None):
if (self.game.add(data, self.member) == False):
return
if (data.get("timerIsDue") is not None and self.game.time + 20 < time.time()):
self.winner = 'x' if self.game.turn == 'o' else 'o'
self.game.model.finish(self.user)
self.game.broadcast("game_end", {"winning_sign": self.winner})
if (self.game.checkWin() != False):
self.winner = self.game.checkWin()
self.game.model.finish(self.user)
self.game.broadcast("game_end", {"winning_sign": self.winner})
self.game.broadcast("game_move", data, [self.member])
pass
def disconnect(self, event):
try:

View File

@ -47,6 +47,7 @@ class TicTacToeGame(AGame):
self._map[newmove.get("targetMorpion")][newmove.get("targetCase")] = newmove.get("sign")
player.currentMorpion = int(newmove.get("targetCase"))
self.changeTurn()
self.time = time.time()
return True
return False