add: tictactoe: timer and afk handling

This commit is contained in:
Namonay 2024-05-06 19:56:09 +02:00
parent 75c4a81364
commit 3a0b41d374
3 changed files with 51 additions and 9 deletions

View File

@ -37,7 +37,6 @@ class TicTacToe
async onReceive(messageData)
{
console.log(messageData)
switch (messageData.detail)
{
case 'x':
@ -48,14 +47,18 @@ class TicTacToe
case 'game_start':
this.game.started = true;
this.game.finished = false;
if (this.turn)
this.setOutline(4, false);
this.printTimer();
break;
case 'game_move':
if (messageData.targetMorpion === undefined || messageData.targetCase === undefined)
this.map[messageData.targetMorpion][messageData.targetCase] = (this.sign == "x") ? 1 : 0;
this.printSign(messageData.targetMorpion, messageData.targetCase, (this.sign == "x") ? "o" : "x");
this.setOutline(this.currentMorpion, false);
this.printTimer();
break;
case 'game_end':
@ -89,7 +92,37 @@ class TicTacToe
this.context.beginPath();
this.context.fillStyle = (winning_sign == "o") ? "red" : "green";
this.context.fillText((winning_sign == "o") ? lang.get("morpionWin") + "O" : lang.get("morpionWin") + "X", this.width / 2 - 30, this.height - this.gap / 2, 140);
this.context.closePath();
}
printTimer()
{
let sec = 20;
let turn = this.turn
let id = setInterval(() =>
{
this.context.beginPath();
this.context.fillStyle = "#1a1a1d";
this.context.fillRect(this.width / 2 - 40, 0, this.width / 2 + 40, this.gap - 10)
this.context.closePath();
if (sec == 0 || turn != this.turn || this.game.finished)
{
clearInterval(id);
if (sec == 0 && !this.turn && this.game.finished == false)
this.game.send(JSON.stringify({"timerIsDue" : this.sign}))
return;
}
if (this.turn)
{
this.context.beginPath();
this.context.fillStyle = "white";
this.context.font = `40px Verdana`;
this.context.fillText(sec, this.width / 2, this.gap / 2);
this.context.font = `inherit`;
this.context.closePath();
}
sec--;
}, 1000
)
}
checkWin()
{
@ -131,6 +164,7 @@ class TicTacToe
{
morpion.setOutline(this.currentMorpion, true);
morpion.sendCase(targetMorpion, targetCase);
morpion.printTimer()
}
else
morpion.incorrectCase();

View File

@ -40,18 +40,19 @@ class TicTacToeWebSocket(WebsocketConsumer):
if (self.game is None):
return
self.member = self.game.join(self.user.pk, self)
if (isinstance(self.member, TicTacToePlayer)):
if (isinstance(self.member, TicTacToePlayer)): # Send player sign (x or o) to the player
self.member.send(self.member.sign)
if (self.game._everbody_is_here() and self.game.model.started == True and self.game.model.finished == False):
if (self.game._everbody_is_here() and self.game.model.started == True and self.game.model.finished == False): # if an user disconnected and joined back
self.member.send("catchup", {"morpion" : self.game._map, "turn" : self.game.turn, "currentMorpion": self.member.currentMorpion})
return
if (self.game._everbody_is_here() and self.game.model.started == False):
if (self.game.time != -1):
self.game.broadcast("opponent_joined")
if (self.game._everbody_is_here() and self.game.model.started == False): # Launch the game if the two players are connected
self.game.broadcast("game_start")
self.game.time = time.time()
self.game.model.start()
def receive(self, text_data=None, bytes_data=None):
@ -60,12 +61,18 @@ class TicTacToeWebSocket(WebsocketConsumer):
if (data.get("targetMorpion") is not None and data.get("targetCase") is not None):
if (self.game.add(data, self.member) == False):
return
if (data.get("timerIsDue") is not None and self.game.time + 20 < time.time()):
self.winner = 'x' if self.game.turn == 'o' else 'o'
self.game.model.finish(self.user)
self.game.broadcast("game_end", {"winning_sign": self.winner})
if (self.game.checkWin() != False):
self.winner = self.game.checkWin()
self.game.model.finish(self.user)
self.game.broadcast("game_end", {"winning_sign": self.winner})
self.game.broadcast("game_move", data, [self.member])
pass
def disconnect(self, event):
try:

View File

@ -47,6 +47,7 @@ class TicTacToeGame(AGame):
self._map[newmove.get("targetMorpion")][newmove.get("targetCase")] = newmove.get("sign")
player.currentMorpion = int(newmove.get("targetCase"))
self.changeTurn()
self.time = time.time()
return True
return False