game: paddle can move
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2bd0624100
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@ -47,23 +47,18 @@ class Game
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this.time = new Time();
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this.last_pos = null
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this._inited = false;
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this._wall_drew = false;
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return 0;
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}
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draw_sides(ctx)
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{
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if (this._wall_drew !== true)
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{
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this.walls.forEach(wall => {
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wall.draw(ctx);
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});
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}
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this.walls.forEach(wall => {
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wall.draw(ctx);
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});
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this.players.forEach(player => {
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player.draw(ctx);
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});
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this._wall_drew = true;
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}
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draw(ctx)
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@ -48,7 +48,7 @@ export default class extends AbstractView
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this.my_player.update_paddle(this.keys_pressed);
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this.draw();
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this.game.time.new_frame();
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clearInterval(loop_id);
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//clearInterval(loop_id);
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// 1 sec fps
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}, 1000 / 60);
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}
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