game: multiplayer: work
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@ -14,6 +14,7 @@ from django.contrib.auth.models import User
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from ...routine import routine
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import random
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import threading
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class PongGame(AGame):
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@ -54,6 +55,7 @@ class PongGame(AGame):
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else:
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self.walls.append(Segment(corners[i].copy(), corners[(i + 1) % 4].copy()))
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self.ball: Ball = Ball()
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def goal(self, goal_defenser: PongPlayer) -> None:
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@ -73,7 +75,7 @@ class PongGame(AGame):
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self.finish(player_list[0])
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return
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self.ball.reset()
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self.ball.reset(goal_defenser.rail.center())
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def get_valid_players(self) -> list[PongPlayer]:
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return [player for player in self.players if player.is_connected and not player.is_eliminated]
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@ -92,7 +94,9 @@ class PongGame(AGame):
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self.broadcast("start")
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self.ball.reset()
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players: list[PongPlayer] = self.get_valid_players()
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self.ball.reset(players[random.randint(0, len(players) -1)].rail.center())
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self.broadcast("update_ball", self.ball.to_dict())
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