game: multiplayer: work
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@ -149,8 +149,6 @@ export class PongGame extends AGame
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*/
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*/
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async _receive(data)
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async _receive(data)
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{
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{
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console.log(data)
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if (this._inited === false && data.detail === "init_game")
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if (this._inited === false && data.detail === "init_game")
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{
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{
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this._initGame(data);
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this._initGame(data);
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@ -167,6 +165,16 @@ export class PongGame extends AGame
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await this._receiveFinish(data);
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await this._receiveFinish(data);
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else if (data.detail === "start")
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else if (data.detail === "start")
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await this._receiveStart();
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await this._receiveStart();
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else if (data.detail === "eliminated")
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await this._receiveEliminated(data)
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}
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async _receiveEliminated(data)
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{
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console.log('bozo')
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let eliminated = this.players.find(player => player.id === data.eliminated_id)
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eliminated.isEliminated = true;
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console.log(eliminated)
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}
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}
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async _receiveFinish(data)
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async _receiveFinish(data)
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@ -194,7 +202,6 @@ export class PongGame extends AGame
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}
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}
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player.score.push(data.timestamp)
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player.score.push(data.timestamp)
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console.log(player)
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await this._goalHandler(player);
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await this._goalHandler(player);
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}
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}
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@ -12,10 +12,11 @@ export class PongMyPlayer extends PongPlayer
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* @param {Segment} rail
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* @param {Segment} rail
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* @param {[Number]} score
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* @param {[Number]} score
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* @param {Position} position
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* @param {Position} position
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* @param {Boolean} isEliminated
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*/
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*/
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constructor(client, game, score, rail, position = new Position(0.5))
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constructor(client, game, score, rail, position = new Position(0.5), isEliminated)
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{
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{
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super(client, game, client.me.id, client.me.username, client.me.avatar, score, rail, position, true);
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super(client, game, client.me.id, client.me.username, client.me.avatar, score, rail, position, true, isEliminated);
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/**
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/**
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* @type {Client}
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* @type {Client}
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*/
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*/
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@ -65,8 +65,7 @@ export class PongPlayer extends APlayer
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{
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{
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if (this.isConnected === false || this.isEliminated === true)
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if (this.isConnected === false || this.isEliminated === true)
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{
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{
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ctx.moveTo(this.rail.start.x, this.rail.start.y);
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this.rail.draw(ctx)
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ctx.lineTo(this.rail.stop.x, this.rail.stop.y);
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return;
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return;
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}
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}
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@ -71,6 +71,7 @@ export default class PongOnlineView extends AbstractAuthenticatedView
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myPlayer.score,
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myPlayer.score,
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myPlayer.rail,
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myPlayer.rail,
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myPlayer.position,
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myPlayer.position,
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myPlayer.isEliminated
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);
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);
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myPlayer = this.myPlayer;
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myPlayer = this.myPlayer;
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@ -87,7 +88,6 @@ export default class PongOnlineView extends AbstractAuthenticatedView
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keyPressHandler(event)
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keyPressHandler(event)
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{
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{
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console.log("bozo")
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if (!this.keysPressed.includes(event.key))
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if (!this.keysPressed.includes(event.key))
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this.keysPressed.push(event.key);
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this.keysPressed.push(event.key);
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}
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}
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@ -10,18 +10,14 @@ import math
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class Ball:
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class Ball:
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def __init__(self) -> None:
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def __init__(self) -> None:
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self.size: float
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self.size: float = config.BALL_SIZE
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self.position: Position
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self.position: Position = Position(Point(config.BALL_SPAWN_POS_X + self.size / 2, config.BALL_SPAWN_POS_Y + self.size / 2), time.time())
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self.angle: float
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self.angle: float = 0
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self.speed: float
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self.speed: float = 0
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self.reset()
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self.speed = 0
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def reset(self) -> None:
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def reset(self, target: Point) -> None:
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self.size = config.BALL_SIZE
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self.position: Position = Position(Point(config.BALL_SPAWN_POS_X + self.size / 2, config.BALL_SPAWN_POS_Y + self.size / 2), time.time())
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self.position = Position(Point(config.BALL_SPAWN_POS_X + self.size / 2, config.BALL_SPAWN_POS_Y + self.size / 2), time.time())
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self.angle = math.atan2(target.y - self.position.location.y, target.x - self.position.location.x)
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self.angle = math.pi * 0
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self.speed = config.BALL_SPEED_START
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self.speed = config.BALL_SPEED_START
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def to_dict(self) -> dict:
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def to_dict(self) -> dict:
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@ -14,6 +14,7 @@ from django.contrib.auth.models import User
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from ...routine import routine
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from ...routine import routine
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import random
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import threading
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import threading
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class PongGame(AGame):
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class PongGame(AGame):
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@ -54,6 +55,7 @@ class PongGame(AGame):
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else:
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else:
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self.walls.append(Segment(corners[i].copy(), corners[(i + 1) % 4].copy()))
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self.walls.append(Segment(corners[i].copy(), corners[(i + 1) % 4].copy()))
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self.ball: Ball = Ball()
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self.ball: Ball = Ball()
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def goal(self, goal_defenser: PongPlayer) -> None:
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def goal(self, goal_defenser: PongPlayer) -> None:
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@ -73,7 +75,7 @@ class PongGame(AGame):
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self.finish(player_list[0])
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self.finish(player_list[0])
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return
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return
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self.ball.reset()
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self.ball.reset(goal_defenser.rail.center())
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def get_valid_players(self) -> list[PongPlayer]:
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def get_valid_players(self) -> list[PongPlayer]:
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return [player for player in self.players if player.is_connected and not player.is_eliminated]
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return [player for player in self.players if player.is_connected and not player.is_eliminated]
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@ -92,7 +94,9 @@ class PongGame(AGame):
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self.broadcast("start")
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self.broadcast("start")
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self.ball.reset()
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players: list[PongPlayer] = self.get_valid_players()
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self.ball.reset(players[random.randint(0, len(players) -1)].rail.center())
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self.broadcast("update_ball", self.ball.to_dict())
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self.broadcast("update_ball", self.ball.to_dict())
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@ -28,6 +28,9 @@ class Segment:
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def copy(self):
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def copy(self):
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return Segment(self.start.copy(), self.stop.copy())
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return Segment(self.start.copy(), self.stop.copy())
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def center(self):
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return Point((self.start.x + self.stop.x) / 2, (self.start.y + self.stop.y) / 2)
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def to_dict(self) -> dict:
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def to_dict(self) -> dict:
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data: dict[str: dict] = {
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data: dict[str: dict] = {
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@ -16,8 +16,6 @@ import asyncio
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import math
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import math
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import time
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from asgiref.sync import SyncToAsync
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from asgiref.sync import SyncToAsync
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