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@ -17,8 +17,8 @@ export default class extends AbstractView
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this.gl = null;
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this.shader_prog = null;
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this.buffers = null;
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this.cam_pos = [0, 100, 0];
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this.cam_target = [4, 0, 4];
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this.cam_pos = [0, 500, 0];
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this.cam_target = [0, 0, 35];
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}
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initGL()
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@ -71,7 +71,7 @@ export default class extends AbstractView
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const projectionMatrix = mat4.create();
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const viewMatrix = mat4.create();
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mat4.perspective(projectionMatrix, (90 * Math.PI) / 180, this.gl.canvas.clientWidth / this.gl.canvas.clientHeight, 0.1, 1000.0);
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mat4.perspective(projectionMatrix, (90 * Math.PI) / 180, this.gl.canvas.clientWidth / this.gl.canvas.clientHeight, 0.1, 10000000.0);
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mat4.lookAt(viewMatrix, this.cam_pos, this.cam_target, [0, 1, 0]);
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this.setPositionAttribute();
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@ -82,7 +82,7 @@ export default class extends AbstractView
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this.gl.uniformMatrix4fv(shaderInfos.uniformLocations.projectionMatrix, false, projectionMatrix);
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this.gl.uniformMatrix4fv(shaderInfos.uniformLocations.viewMatrix, false, viewMatrix);
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this.game.draw(this.gl);
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this.game.render(this.gl);
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}
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setNormalAttribute()
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