player pos is checked

This commit is contained in:
starnakin 2024-01-16 17:47:31 +01:00
parent a1e732f167
commit 58c0df447c
10 changed files with 180 additions and 52 deletions

View File

@ -16,6 +16,7 @@ class Game
this.client = client;
this.id = id;
this.keys_pressed = [];
this.last_pos = null
}
async init()
@ -57,6 +58,7 @@ class Game
{
if (this._socket === undefined)
return;
const loop_id = setInterval(() => {
if (this._socket.readyState === WebSocket.OPEN)
{
@ -66,24 +68,25 @@ class Game
}, 500);
}
_send_paddle(my_player)
_send_paddle(position, time)
{
this._send({"detail": "update_my_paddle_pos", "position": my_player.pos});
if (this.last_pos !== null && this.last_pos.time >= time)
return;
this.last_pos = {"time": time, "position": position};
this._send({"detail": "update_my_paddle_pos", ...this.last_pos});
}
_update_paddles(data)
{
data.forEach(player_data => {
let player = this.players.find(player_data2 => player_data2.id === player_data)
console.log(data)
data.players.forEach((player_data) => {
let player = this.players.find((player) => player.id === player_data.id);
if (player === null)
{
console.error("error 1000: je ne comprends pas");
return;
}
player.pos = player_data.pos;
});
return
player.update_pos(player_data.position, player_data.time);
})
}
_update_ball(data)
@ -96,6 +99,7 @@ class Game
_update(data)
{
console.log("bozo2", data)
if (data.detail === "update_paddles")
this._update_paddles(data);
else if (data.detail === "update_ball")

View File

@ -15,15 +15,36 @@ class MyPlayer extends Player
let new_pos = this.pos;
if (keys_pressed.includes("s"))
new_pos -= this.game.config.paddle_speed_per_second_max * this.time.deltaTimeSecond();
new_pos -= this.game.config.paddle_speed_per_second_max * this.time.deltaTimeSecond() * 1;
if (keys_pressed.includes("w"))
new_pos += this.game.config.paddle_speed_per_second_max * this.time.deltaTimeSecond();
new_pos += this.game.config.paddle_speed_per_second_max * this.time.deltaTimeSecond() * 1;
new_pos = Math.max(0 + this.game.config.paddle_ratio / 2, new_pos);
new_pos = Math.min(1 - this.game.config.paddle_ratio / 2, new_pos);
if (this.pos === new_pos)
return;
console.log(this.client.me.id)
this.pos = new_pos;
this.game._send_paddle(this);
this.game._send_paddle(this.pos, this.time._current_frame);
}
update_pos(new_position, time)
{
let position_verified = new_position;
let time_diff = (Date.now() - time) / 1000;
let sign = this - new_position >= 0 ? 1 : -1;
let distance = Math.abs(this.pos - new_position);
let distance_max = time_diff * this.game.config.paddle_speed_per_second_max;
if (distance > distance_max)
position_verified = distance_max * sign;
this.pos = position_verified;
}
}

View File

@ -8,6 +8,11 @@ class Player
this.nb_goal = nb_goal;
this.game = game;
}
update_pos(new_position, time)
{
this.pos = new_position;
}
}
export { Player }

View File

@ -109,8 +109,9 @@ export default class extends AbstractView
if (this.my_player)
this.my_player.update_paddle(this.keys_pressed);
this.draw_game();
this.time.new_frame()
this.time.new_frame();
//clearInterval(loop_id);
// 1 sec fps
}, 1000 / 60);
}

View File

@ -1,4 +1,5 @@
PADDLE_SPEED_PER_SECOND_MAX = 0.6
PADDLE_SPEED_PER_SECOND_TOLERANCE = 1.01
PADDLE_RATIO = 0.3
MAP_SIZE_X = 700

View File

@ -11,35 +11,41 @@ game_room_manager: GameRoomManager = GameRoomManager()
class GameWebSocket(WebsocketConsumer):
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
self.channel_name = "games"
self.group_name = "games"
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
self.channel_name = "games"
self.group_name = "games"
def connect(self):
def connect(self):
self.user: User = self.scope["user"]
if (self.user.is_anonymous or not self.user.is_authenticated):
return
self.user: User = self.scope["user"]
if (self.user.is_anonymous or not self.user.is_authenticated):
return
self.channel_layer.group_add(self.group_name, self.channel_name)
self.channel_layer.group_add(self.group_name, self.channel_name)
self.game_id = int(self.scope['url_route']['kwargs']['game_id'])
self.game_id = int(self.scope['url_route']['kwargs']['game_id'])
self.room = game_room_manager.get(self.game_id)
self.room = game_room_manager.get(self.game_id)
if (self.room is None):
self.send("Game not found.")
self.disconnect(1017)
if (self.room is None):
self.send("Game not found.")
self.disconnect(1017)
self.member = GameMember(self.user.pk, self)
self.member = GameMember(self.user.pk, self, self.room)
self.room.append(self.member)
self.room.append(self.member)
def receive(self, text_data: str = None, bytes_data: bytes = None):
self.member.receive(text_data)
def receive(self, text_data: str = None, bytes_data: bytes = None):
def disconnect(self, close_code):
member = self.room.get_member_by_socket(self)
if (member is not None):
self.room.remove(self.member, close_code)
if (text_data is None):
return
data: dict = json.loads(text_data)
self.member.receive(data)
def disconnect(self, close_code):
member = self.room.get_member_by_socket(self)
if (member is not None):
self.room.remove(self.member, close_code)

View File

@ -16,7 +16,7 @@ class GameModel(models.Model):
return self.pk
def get_players_id(self):
return [game_member.member_id for game_member in GameMembersModel.objects.filter(game_id = self.pk)]
return [game_player.player_id for game_player in GameMembersModel.objects.filter(game_id = self.pk)]
class GameMembersModel(models.Model):
game_id = models.IntegerField()

View File

@ -5,4 +5,5 @@ class Ball:
def __init__(self) -> None:
self.x: float = config.BALL_SPAWN_POS_X
self.y: float = config.BALL_SPAWN_POS_Y
self.speed: float = config.BALL_SPEED_START

View File

@ -2,17 +2,96 @@ from channels.generic.websocket import AsyncWebsocketConsumer
from transcendence.abstract.AbstractRoomMember import AbstractRoomMember
from .Position import Position
import time
from .. import config
from ..models import GameModel
MIN_POSITION: float = config.PADDLE_RATIO / 2
MAX_POSITION: float = 1 - MIN_POSITION
class GameMember(AbstractRoomMember):
def __init__(self, user_id: int, socket: AsyncWebsocketConsumer):
super().__init__(user_id, socket)
self.is_a_player = False
def __init__(self, user_id: int, socket: AsyncWebsocketConsumer, room):
super().__init__(user_id, socket)
self.position: Position = Position(0.5, int(time.time() * 1000.0))
self.room = room
self.is_a_player = user_id in GameModel.objects.get(pk = self.room.game_id).get_players_id()
def receive(self, data: dict):
if (not self.is_a_player):
self.send("You are not a player.")
return
def receive(self, data: dict):
def send_ball(self, ball):
self.send("update_ball_pos", {"x": ball.x,
"y": ball.y})
detail: str = data.get("detail")
if (detail is None):
return
if (detail == "update_my_paddle_pos"):
self.update_position(data)
def send_error(self, error_message: str):
self.send("error", {"error_message": error_message})
def update_position(self, data: dict):
if (not self.is_a_player):
return
new_position: Position = Position()
new_position.position = data.get("position")
if (new_position is None):
self.send_error("missing new_position")
return
new_position.time = data.get("time")
if (new_position.time is None):
self.send_error("missing time")
return
if (self.position.time > new_position.time):
self.send_error("time error")
return
distance: float = abs(self.position.position - new_position.position)
sign = 1 if self.position.position >= new_position.position else -1
time_difference = (new_position.time - self.position.time) / 1000
max_distance = config.PADDLE_SPEED_PER_SECOND_MAX * (time_difference) * config.PADDLE_SPEED_PER_SECOND_TOLERANCE
new_position_verified: Position = new_position.copy()
if (distance > max_distance):
print(max_distance, distance, time_difference, self.position.position, new_position.position)
new_position_verified.position = self.position.position + max_distance * sign
if (not MIN_POSITION <= new_position_verified.position <= MAX_POSITION):
new_position_verified.position = max(new_position_verified.position, MIN_POSITION)
new_position_verified.position = min(new_position_verified.position, MAX_POSITION)
if (new_position.position != new_position_verified.position):
self.send("update_paddles", {
"players": [
{
"position": new_position_verified.position,
"time": new_position_verified.time,
"id": self.user_id,
},
],
})
print("trop vite")
self.position = new_position
def send_ball(self, ball):
self.send("update_ball_pos", {"x": ball.x,
"y": ball.y})

10
games/objects/Position.py Normal file
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@ -0,0 +1,10 @@
from typing import Union
class Position:
def __init__(self, position = 0, time: int = 0) -> None:
self.time = time
self.position = position
def copy(self):
return Position(self.position, self.time)