working on 3D camera
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@ -52,8 +52,9 @@ class Ball
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}
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else if(ctx instanceof WebGLRenderingContext)
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{
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console.log((this.position.x - this.size / 2) / 10, 0, (this.position.y - this.size / 2) / 10)
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renderCube(ctx, (this.position.x - this.size / 2) / 10, 0, (this.position.y - this.size / 2) / 10, 0, this.size * 10, this.size * 10, this.size * 10);
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const posx = (this.position.x - this.size / 2) / 2;
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const posy = (this.position.y - this.size / 2) / 2;
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renderCube(ctx, posx, 0, posy, 0, this.size * 5, this.size * 5, this.size * 5);
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}
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else
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{
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