game: add: docstring

This commit is contained in:
2024-01-22 13:21:51 +01:00
parent ab73826c11
commit 6fd11d0028
10 changed files with 231 additions and 12 deletions

View File

@ -3,7 +3,17 @@ import { Client } from "../client.js";
class Tourmanent
{
/**
* @param {Client} client
*
* @param {Client} client
* @param {Number} id the id of the tournament
* @param {Number} name
* @param {Number} nb_players
* @param {Number} nb_players_by_game
* @param {Number} level
* @param {Boolean} started
* @param {Boolean} finished
* @param {[]} levels
* @param {String} state
*/
constructor(client, id, name = undefined, nb_players = undefined, nb_players_by_game = undefined, level = undefined, started = undefined, finished = undefined, levels = undefined, state = undefined)
{
@ -11,16 +21,55 @@ class Tourmanent
* @type {Client}
*/
this.client = client;
/**
* @type {String} the name of the tournament
*/
this.name = name || `${nb_players_by_game}x1, ${nb_players} players`;
/**
* @type {Number}
*/
this.nb_players = nb_players;
/**
* @type {Number}
*/
this.nb_players_by_game = nb_players_by_game;
/**
* @type {Number}
*/
this.level = level;
/**
* @type {Number}
*/
this.started = started;
/**
* @type {Number}
*/
this.finished = finished;
/**
* @type {[]}
*/
this.levels = levels;
/**
* @type {String} must be "finished", or "started", or "waiting". Any other return all elements
*/
this.state = state;
/**
* @type {Number}
*/
this.id = id
/**
* @type {Boolean} if a websocket connection is enabled
*/
this.connected = false;
}