game: opti: use time class
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58c0df447c
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@ -15,9 +15,9 @@ class MyPlayer extends Player
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let new_pos = this.pos;
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let new_pos = this.pos;
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if (keys_pressed.includes("s"))
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if (keys_pressed.includes("s"))
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new_pos -= this.game.config.paddle_speed_per_second_max * this.time.deltaTimeSecond() * 1;
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new_pos -= this.game.config.paddle_speed_per_second_max * this.time.deltaTimeSecond() * 1.0;
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if (keys_pressed.includes("w"))
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if (keys_pressed.includes("w"))
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new_pos += this.game.config.paddle_speed_per_second_max * this.time.deltaTimeSecond() * 1;
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new_pos += this.game.config.paddle_speed_per_second_max * this.time.deltaTimeSecond() * 1.0;
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new_pos = Math.max(0 + this.game.config.paddle_ratio / 2, new_pos);
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new_pos = Math.max(0 + this.game.config.paddle_ratio / 2, new_pos);
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new_pos = Math.min(1 - this.game.config.paddle_ratio / 2, new_pos);
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new_pos = Math.min(1 - this.game.config.paddle_ratio / 2, new_pos);
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@ -33,7 +33,7 @@ class MyPlayer extends Player
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{
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{
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let position_verified = new_position;
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let position_verified = new_position;
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let time_diff = (Date.now() - time) / 1000;
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let time_diff = (this.time._current_frame - time) / 1000;
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let sign = this - new_position >= 0 ? 1 : -1;
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let sign = this - new_position >= 0 ? 1 : -1;
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