game: opti: use time class

This commit is contained in:
starnakin 2024-01-16 17:51:47 +01:00
parent 58c0df447c
commit 7096989e9b

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@ -15,9 +15,9 @@ class MyPlayer extends Player
let new_pos = this.pos; let new_pos = this.pos;
if (keys_pressed.includes("s")) if (keys_pressed.includes("s"))
new_pos -= this.game.config.paddle_speed_per_second_max * this.time.deltaTimeSecond() * 1; new_pos -= this.game.config.paddle_speed_per_second_max * this.time.deltaTimeSecond() * 1.0;
if (keys_pressed.includes("w")) if (keys_pressed.includes("w"))
new_pos += this.game.config.paddle_speed_per_second_max * this.time.deltaTimeSecond() * 1; new_pos += this.game.config.paddle_speed_per_second_max * this.time.deltaTimeSecond() * 1.0;
new_pos = Math.max(0 + this.game.config.paddle_ratio / 2, new_pos); new_pos = Math.max(0 + this.game.config.paddle_ratio / 2, new_pos);
new_pos = Math.min(1 - this.game.config.paddle_ratio / 2, new_pos); new_pos = Math.min(1 - this.game.config.paddle_ratio / 2, new_pos);
@ -33,7 +33,7 @@ class MyPlayer extends Player
{ {
let position_verified = new_position; let position_verified = new_position;
let time_diff = (Date.now() - time) / 1000; let time_diff = (this.time._current_frame - time) / 1000;
let sign = this - new_position >= 0 ? 1 : -1; let sign = this - new_position >= 0 ? 1 : -1;