tournament: add: game call func when finished
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@ -90,6 +90,9 @@ class TournamentRoom:
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self._member_list.add(member)
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return member
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def set_game_as_finished(self, game: GameModel):
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raise NotImplemented()
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def get_participants_profiles(self) -> list[ProfileModel]:
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return [participant._socket.user.profilemodel for participant in self.get_participants()]
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