game: add: use straight line colision (Not finished)
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@ -43,7 +43,7 @@ class Game(AbstractRoom):
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for i in range(nb_sides):
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angle: float = (i * 2 * math.pi / nb_sides) + (math.pi * 3 / nb_sides)
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x: float = round(config.MAP_CENTER_X + radius * math.cos(angle))
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y: float = round(config.MAP_CENTER_Y + radius * math.sin(angle))
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