game: online: recoded but collision not work
This commit is contained in:
@ -2,6 +2,7 @@ import { AExchangeable } from "../AExchangable.js";
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import { APlayer } from "./APlayer.js";
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import { Client } from "../Client.js"
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import { sleep } from "../../utils/sleep.js";
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import { Profile } from "../Profile.js";
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export class AGame extends AExchangeable
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{
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@ -44,9 +45,9 @@ export class AGame extends AExchangeable
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this._disconntectHandler = disconntectHandler;
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/**
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* @type {Number}
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* @type {Profile}
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*/
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this.winnerId;
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this.winner;
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/**
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* @type {Number}
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@ -6,7 +6,6 @@ import { Client } from "../../Client.js";
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import { PongBall } from "./PongBall.js";
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import { sleep } from "../../../utils/sleep.js";
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import { Wall } from "./Wall.js"
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import { Point } from "./Point.js";
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import { Position } from "./Position.js";
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export class PongGame extends AGame
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@ -16,9 +15,10 @@ export class PongGame extends AGame
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* @param {CallableFunction} goal_handler
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* @param {CallableFunction} finish_handler
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* @param {CallableFunction} disconnect_handler
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* @param {CallableFunction} startHandler
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* @param {Number} id
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*/
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constructor(client, id, disconnectHandler, goalHandler, finishHandler)
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constructor(client, id, disconnectHandler, goalHandler, startHandler, finishHandler)
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{
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super(client, id, undefined, disconnectHandler, "pong");
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@ -28,6 +28,11 @@ export class PongGame extends AGame
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* @type {CallableFunction}
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*/
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this._goalHandler = goalHandler;
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/**
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* @type {CallableFunction}
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*/
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this._startHandler = startHandler;
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/**
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* @type {CallableFunction}
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@ -39,7 +44,6 @@ export class PongGame extends AGame
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*/
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this.time;
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/**
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* @type {Boolean}
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*/
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@ -53,7 +57,7 @@ export class PongGame extends AGame
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/**
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* @type {Ball}
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*/
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this.ball = new PongBall(this, undefined, new Position());
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this.ball = new PongBall(this, undefined, new Position(), 0, 0);
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/**
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* @type {[Wall]}
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@ -122,18 +126,14 @@ export class PongGame extends AGame
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*/
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render(ctx)
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{
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if(ctx instanceof CanvasRenderingContext2D)
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ctx.clearRect(0, 0, this.config.MAP_SIZE_Y, this.config.MAP_SIZE_Y);
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ctx.clearRect(0, 0, this.config.MAP_SIZE_Y, this.config.MAP_SIZE_Y);
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this.drawSides(ctx);
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this.ball.render(ctx);
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if(ctx instanceof CanvasRenderingContext2D)
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{
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ctx.strokeStyle = "#000000";
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ctx.lineWidth = this.config.STROKE_THICKNESS;
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ctx.stroke();
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}
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ctx.strokeStyle = "#000000";
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ctx.lineWidth = this.config.STROKE_THICKNESS;
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ctx.stroke();
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}
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/**
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@ -149,6 +149,8 @@ export class PongGame extends AGame
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*/
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async _receive(data)
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{
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console.log(data)
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if (this._inited === false && data.detail === "init_game")
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{
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this._initGame(data);
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@ -162,7 +164,23 @@ export class PongGame extends AGame
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else if (data.detail === "goal")
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await this._receiveGoal(data);
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else if (data.detail === "finish")
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await this._finishHandler(data);
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await this._receiveFinish(data);
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else if (data.detail === "start")
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await this._receiveStart();
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}
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async _receiveFinish(data)
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{
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const winner = this.players.find(player => player.id === data.winner_id)
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this.finished = true;
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await this._finishHandler(winner);
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}
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async _receiveStart()
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{
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this.started = true;
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await this._startHandler();
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}
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async _receiveGoal(data)
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@ -176,6 +194,7 @@ export class PongGame extends AGame
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}
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player.score.push(data.timestamp)
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console.log(player)
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await this._goalHandler(player);
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}
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@ -192,26 +211,6 @@ export class PongGame extends AGame
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this.ball.import(data);
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}
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async _updateGoal(data)
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{
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/**
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* @type { Player }
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*/
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let player_found;
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this.players.forEach(player => {
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if (data.player_id === player.id)
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{
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player_found = player;
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return;
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}
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});
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player_found.score.push(data.timestamp);
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await this._goalHandler(player_found);
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}
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_initGame(data)
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{
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data.walls.forEach((wall_data) => {
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@ -4,7 +4,7 @@ import { Segment } from "./Segment.js";
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import { PongGame } from "./PongGame.js";
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import { Position } from "./Position.js";
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export class MyPlayer extends PongPlayer
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export class PongMyPlayer extends PongPlayer
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{
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/**
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* @param {Client} client
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@ -17,8 +17,9 @@ export class PongPlayer extends APlayer
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* @param {String} username
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* @param {String} avatar
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* @param {Client} client
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* @param {Boolean} isEliminated
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*/
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constructor(client, game, id, username, avatar, score = [], rail = new Segment(game), position = new Position(0.5), isConnected)
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constructor(client, game, id, username, avatar, score = [], rail = new Segment(game), position = new Position(0.5), isConnected, isEliminated)
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{
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super(client, game, id, username, avatar, isConnected)
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@ -41,6 +42,11 @@ export class PongPlayer extends APlayer
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* @type {PongPlayer}
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*/
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this.game = game;
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/**
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* @type {Boolean}
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*/
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this.isEliminated = isEliminated;
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}
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/**
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@ -57,13 +63,10 @@ export class PongPlayer extends APlayer
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*/
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draw(ctx)
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{
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if (this.isConnected === false)
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if (this.isConnected === false || this.isEliminated === true)
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{
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if(ctx instanceof CanvasRenderingContext2D)
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{
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ctx.moveTo(this.rail.start.x, this.rail.start.y);
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ctx.lineTo(this.rail.stop.x, this.rail.stop.y);
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}
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ctx.moveTo(this.rail.start.x, this.rail.start.y);
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ctx.lineTo(this.rail.stop.x, this.rail.stop.y);
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return;
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}
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@ -4,7 +4,7 @@ import Search from "./views/Search.js";
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import HomeView from "./views/HomeView.js";
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import LogoutView from "./views/accounts/LogoutView.js";
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import { PongOnlineView } from "./views/PongOnlineView.js"
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import PongOnlineView from "./views/PongOnlineView.js"
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import { PongOfflineView } from "./views/PongOfflineView.js"
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import { TicTacToeOnlineView } from "./views/TicTacToeOnlineView.js"
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@ -1,214 +1,95 @@
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import { client, reloadView, lang } from "../index.js";
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import { initShaderProgram, shaderInfos } from "../3D/shaders.js"
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import { initBuffers } from "../3D/buffers.js"
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import "../3D/maths/gl-matrix-min.js"
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import "../chartjs/chart.umd.min.js";
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import { get_labels, transformData } from "../utils/graph.js";
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import { sleep } from "../utils/sleep.js";
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import AbstractAuthenticatedView from "./abstracts/AbstractAuthenticatedView.js";
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import { client, reloadView } from "../index.js";
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import { PongGame } from "../api/game/pong/PongGame.js";
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import { MyPlayer } from "../api/game/pong/PongMyPlayer.js";
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import { PongPlayer } from "../api/game/pong/PongPlayer.js";
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import AbstractAuthenticatedView from "./abstracts/AbstractAuthenticatedView.js";
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import { Profile } from "../api/Profile.js";
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import { PongMyPlayer } from "../api/game/pong/PongMyPlayer.js";
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export class PongOnlineView extends AbstractAuthenticatedView
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export default class PongOnlineView extends AbstractAuthenticatedView
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{
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constructor(params)
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{
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super(params, "Game");
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this.game_id = params.id;
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this.ctx = null;
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this.shader_prog = null;
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this.buffers = null;
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this.cam_pos = [0, 400, 0];
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this.cam_target = [0, 0, 0];
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this.cam_up = [0, 0, -1];
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this.game_mode = 1; // 1 is 2D, 2 is 3D
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super(params, 'Pong');
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/**
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* @type {MyPlayer}
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* @type {Number}
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*/
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this.myPlayer;
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}
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this.game_id = params.id;
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/**
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* @type {PongGame}
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*/
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this.game;
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initWebGL()
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{
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let canva = document.createElement("canvas");
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canva.height = this.game.config.MAP_SIZE_X;
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canva.width = this.game.config.MAP_SIZE_Y;
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canva.id = "canva";
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document.getElementById("app").appendChild(canva);
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/**
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* @type {HTMLCanvasElement}
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*/
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this.canva;
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this.ctx = canva.getContext("webgl");
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/**
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* @type {CanvasRenderingContext2D}
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*/
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this.gameboard;
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if(this.ctx === null)
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{
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alert("Unable to initialize WebGL. Your browser or machine may not support it. You may also be a bozo");
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return;
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}
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/**
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* @type {HTMLElement}
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*/
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this.gamestate;
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this.shader_prog = initShaderProgram(this.ctx);
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this.buffers = initBuffers(this.ctx);
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/**
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* @type {HTMLTableElement}
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*/
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this.scoreboard;
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this.ctx.enable(this.ctx.CULL_FACE);
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this.ctx.cullFace(this.ctx.BACK);
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/**
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* @type {HTMLElement}
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*/
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this.app = document.getElementById("app");
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/**
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* @type {[]}
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*/
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this.keysPressed
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}
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init2D()
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createMyPlayer()
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{
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let canva = document.createElement("canvas");
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canva.height = this.game.config.MAP_SIZE_X;
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canva.width = this.game.config.MAP_SIZE_Y;
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canva.id = "canva";
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document.getElementById("app").appendChild(canva);
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let index = this.game.players.findIndex((player) => player.id === client.me.id);
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this.ctx = canva.getContext('2d');
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if (index === -1)
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return;
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let myPlayer = this.game.players[index];
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if (myPlayer.isEliminated)
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return;
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this.keysPressed = [];
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this.myPlayer = new PongMyPlayer(client,
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this.game,
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myPlayer.score,
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myPlayer.rail,
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myPlayer.position,
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);
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myPlayer = this.myPlayer;
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this.registerKey();
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}
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keyReleaseHandler(event)
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{
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const idx = this.keys_pressed.indexOf(event.key);
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const idx = this.keysPressed.indexOf(event.key);
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if (idx != -1)
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this.keys_pressed.splice(idx, 1);
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this.keysPressed.splice(idx, 1);
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}
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keyPressHandler(event)
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{
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if (!this.keys_pressed.includes(event.key))
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this.keys_pressed.push(event.key);
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}
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setNormalAttribute()
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{
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const numComponents = 3;
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const type = this.ctx.FLOAT;
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const normalize = false;
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const stride = 0;
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const offset = 0;
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this.ctx.bindBuffer(this.ctx.ARRAY_BUFFER, this.buffers.normal);
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this.ctx.vertexAttribPointer(
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shaderInfos.attribLocations.vertexNormal,
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numComponents,
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type,
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normalize,
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stride,
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offset,
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);
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this.ctx.enableVertexAttribArray(shaderInfos.attribLocations.vertexNormal);
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}
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setPositionAttribute()
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{
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const numComponents = 3;
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const type = this.ctx.FLOAT;
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const normalize = false;
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const stride = 0;
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const offset = 0;
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this.ctx.bindBuffer(this.ctx.ARRAY_BUFFER, this.buffers.vertex);
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this.ctx.bindBuffer(this.ctx.ELEMENT_ARRAY_BUFFER, this.buffers.index);
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this.ctx.vertexAttribPointer(
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shaderInfos.attribLocations.vertexPosition,
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numComponents,
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type,
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normalize,
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stride,
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offset
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);
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this.ctx.enableVertexAttribArray(shaderInfos.attribLocations.vertexPosition);
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}
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renderGame()
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{
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const canva = document.getElementById('canva');
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if (canva === null)
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return 1;
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if(this.ctx instanceof CanvasRenderingContext2D)
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{
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this.ctx.beginPath();
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this.game.render(this.ctx);
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this.ctx.strokeStyle = "#000000";
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this.ctx.lineWidth = 1;
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this.ctx.stroke();
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}
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else if(this.ctx instanceof WebGLRenderingContext)
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{
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this.ctx.clearColor(0.1, 0.1, 0.1, 1.0);
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this.ctx.clearDepth(1.0);
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this.ctx.enable(this.ctx.DEPTH_TEST);
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this.ctx.depthFunc(this.ctx.LEQUAL);
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this.ctx.clear(this.ctx.COLOR_BUFFER_BIT | this.ctx.DEPTH_BUFFER_BIT);
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const projectionMatrix = mat4.create();
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const viewMatrix = mat4.create();
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mat4.perspective(projectionMatrix, (90 * Math.PI) / 180, this.ctx.canvas.clientWidth / this.ctx.canvas.clientHeight, 0.1, 10000000.0);
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mat4.lookAt(viewMatrix, this.cam_pos, this.cam_target, this.cam_up);
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this.setPositionAttribute();
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this.setNormalAttribute();
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this.ctx.useProgram(shaderInfos.program);
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this.ctx.uniformMatrix4fv(shaderInfos.uniformLocations.projectionMatrix, false, projectionMatrix);
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this.ctx.uniformMatrix4fv(shaderInfos.uniformLocations.viewMatrix, false, viewMatrix);
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this.game.render(this.ctx);
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}
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else
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{
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alert('Unknown rendering context type');
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}
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}
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/**
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* @param {PongPlayer} player
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* @returns { Promise }
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*/
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async onGoal(player)
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{
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document.getElementById(`goal-${player.id}`).innerText = player.score.length;
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}
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/**
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* @param {*} data
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* @returns { Promise }
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*/
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async onFinish(data /* unused */)
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{
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await reloadView();
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}
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render()
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{
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let loop_id = setInterval(() => {
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if (this.game === undefined)
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clearInterval(loop_id);
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this.myPlayer?.updatePaddle(this.keys_pressed);
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this.renderGame();
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this.game?.time?.new_frame();
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//clearInterval(loop_id);
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// 1 sec fps
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}, 1000 / 60);
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}
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async toggleGameMode()
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{
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if(this.game_mode === 1) // 3D
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{
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this.game_mode = 2;
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document.getElementById("game-mode").value = "Switch to 2D";
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}
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else if(this.game_mode === 2) // 2D
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{
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this.game_mode = 1;
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document.getElementById("game-mode").value = "Switch to 3D";
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}
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const canva = document.getElementById('canva');
|
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if (canva === null)
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return;
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document.getElementById("app").removeChild(canva);
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this.createGameBoard(this.game_mode);
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console.log("bozo")
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if (!this.keysPressed.includes(event.key))
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this.keysPressed.push(event.key);
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}
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registerKey()
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@ -226,187 +107,155 @@ export class PongOnlineView extends AbstractAuthenticatedView
|
||||
}
|
||||
|
||||
/**
|
||||
* @param {int} game_mode
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||||
* @returns { Cramptex }
|
||||
* @param {PongPlayer} player
|
||||
*/
|
||||
createGameBoard(game_mode)
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async onGoal(player)
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{
|
||||
if(game_mode === 1)
|
||||
this.init2D();
|
||||
else if(game_mode === 2)
|
||||
this.initWebGL();
|
||||
document.getElementById(`score-${player.id}`).innerText = player.score.length;
|
||||
}
|
||||
|
||||
createMyPlayer()
|
||||
async onStart()
|
||||
{
|
||||
let index = this.game.players.findIndex((player) => player.id === client.me.id);
|
||||
|
||||
if (index !== -1)
|
||||
{
|
||||
let myPlayer = this.game.players[index];
|
||||
|
||||
this.myPlayer = new MyPlayer(client,
|
||||
this.game,
|
||||
myPlayer.score,
|
||||
myPlayer.rail,
|
||||
myPlayer.position,
|
||||
);
|
||||
|
||||
this.game.players[index] = this.myPlayer;
|
||||
}
|
||||
this.gamestate.innerHTML = this.game.getState();
|
||||
}
|
||||
|
||||
async joinGame()
|
||||
/**
|
||||
* @param {PongPlayer} winner
|
||||
*/
|
||||
async onFinish(winner)
|
||||
{
|
||||
document.getElementById("game-mode").onclick = this.toggleGameMode.bind(this);
|
||||
|
||||
await this.game.join();
|
||||
await this.game.waitInit();
|
||||
|
||||
this.createGameBoard(1); // create the board for 2D game by default. Can switch to 3D with a toggle
|
||||
this.createMyPlayer();
|
||||
this.displayPlayersList();
|
||||
this.registerKey();
|
||||
this.render();
|
||||
}
|
||||
|
||||
async updateGameState()
|
||||
{
|
||||
document.getElementById("game-state").innerText = this.game.state;
|
||||
|
||||
if (this.game.finished === false)
|
||||
await this.joinGame();
|
||||
else
|
||||
{
|
||||
this.createGraph();
|
||||
let toggle = document.getElementById("game-mode");
|
||||
if(toggle !== null)
|
||||
toggle.remove();
|
||||
}
|
||||
}
|
||||
|
||||
createGraph()
|
||||
{
|
||||
let players = this.game.players;
|
||||
|
||||
if (players === undefined)
|
||||
return;
|
||||
|
||||
let graph = document.createElement("canvas");
|
||||
|
||||
graph.height = 450;
|
||||
graph.width = 800;
|
||||
graph.id = "graph";
|
||||
|
||||
document.getElementById("app").appendChild(graph);
|
||||
|
||||
if (graph === null)
|
||||
return;
|
||||
|
||||
let datasets = [];
|
||||
|
||||
players.forEach(player => {
|
||||
|
||||
let data = transformData(player.score);
|
||||
|
||||
data = [{x: 0, y: 0}, ...data];
|
||||
|
||||
data.push({x: Math.round((this.game.stop_timestamp - this.game.start_timestamp) / 1000),
|
||||
y: data[data.length - 1].y});
|
||||
|
||||
datasets.push({
|
||||
data: data,
|
||||
label: player.username,
|
||||
borderColor: `#${Math.floor(Math.random() * 16777215).toString(16)}`,
|
||||
fill: false,
|
||||
});
|
||||
});
|
||||
|
||||
this.chart = new Chart(graph, {
|
||||
type: "line",
|
||||
data: {
|
||||
labels: get_labels(datasets),
|
||||
datasets: datasets,
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
displayPlayersList()
|
||||
{
|
||||
let table = document.createElement("table"),
|
||||
thead = document.createElement("thead"),
|
||||
tr = document.createElement("tr"),
|
||||
usernameTitle = document.createElement("th"),
|
||||
goalTitle = document.createElement("th"),
|
||||
playersList = document.createElement("tbody")
|
||||
;
|
||||
|
||||
usernameTitle.innerText = lang.get("gamePlayersListName");
|
||||
goalTitle.innerText = lang.get("gameGoalTaken");
|
||||
|
||||
tr.appendChild(usernameTitle);
|
||||
tr.appendChild(goalTitle);
|
||||
|
||||
table.appendChild(thead);
|
||||
table.appendChild(playersList);
|
||||
|
||||
document.getElementById("app").appendChild(table);
|
||||
|
||||
this.game.players.forEach(player => {
|
||||
|
||||
let tr = document.createElement("tr");
|
||||
let name = document.createElement("td");
|
||||
let goal = document.createElement("td");
|
||||
|
||||
name.id = `username-${player.id}`;
|
||||
name.innerText = player.username;
|
||||
|
||||
goal.id = `goal-${player.id}`;
|
||||
goal.innerText = player.score.length;
|
||||
|
||||
tr.appendChild(name);
|
||||
tr.appendChild(goal);
|
||||
|
||||
playersList.appendChild(tr);
|
||||
});
|
||||
this.gamestate.innerHTML = this.game.getState();
|
||||
this.destroyGameboard();
|
||||
this.displayWinner(winner)
|
||||
}
|
||||
|
||||
async onDisconnect()
|
||||
{
|
||||
sleep(500);
|
||||
await reloadView();
|
||||
}
|
||||
|
||||
createScoreboard()
|
||||
{
|
||||
this.scoreboard = document.createElement("table");
|
||||
|
||||
this.app.appendChild(this.scoreboard);
|
||||
|
||||
let row = document.createElement("tr");
|
||||
|
||||
this.game.players.forEach(player => {
|
||||
let th = document.createElement("th");
|
||||
th.innerText = player.username;
|
||||
row.appendChild(th);
|
||||
});
|
||||
|
||||
this.scoreboard.appendChild(row);
|
||||
|
||||
row = document.createElement("tr");
|
||||
|
||||
this.game.players.forEach(player => {
|
||||
let th = document.createElement("th");
|
||||
th.id = `score-${player.id}`;
|
||||
th.innerText = player.score.length;
|
||||
this.scoreboard.appendChild(th);
|
||||
});
|
||||
|
||||
this.scoreboard.appendChild(row);
|
||||
}
|
||||
|
||||
createGameboard()
|
||||
{
|
||||
this.canva = document.createElement("canvas");
|
||||
|
||||
this.app.appendChild(this.canva)
|
||||
|
||||
this.canva.height = this.game.config.MAP_SIZE_Y
|
||||
this.canva.width = this.game.config.MAP_SIZE_X
|
||||
|
||||
this.gameboard = this.canva.getContext('2d');
|
||||
}
|
||||
|
||||
destroyGameboard()
|
||||
{
|
||||
this.app.removeChild(this.canva);
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
* @param {Profile} winner
|
||||
*/
|
||||
displayWinner(winner)
|
||||
{
|
||||
const winnerStand = document.createElement("h1");
|
||||
|
||||
document.getElementById("app").appendChild(winnerStand);
|
||||
|
||||
winnerStand.innerText = `winner: ${winner.username}`;
|
||||
}
|
||||
|
||||
async connect()
|
||||
{
|
||||
await this.game.join();
|
||||
await this.game.waitInit();
|
||||
}
|
||||
|
||||
async postInit()
|
||||
{
|
||||
this.game = new PongGame(client, this.game_id, this.onDisconnect, this.onGoal, this.onFinish);
|
||||
this.keys_pressed = [];
|
||||
this.gamestate = document.getElementById("gamestate");
|
||||
|
||||
this.game = new PongGame(client, this.game_id, this.onStart.bind(this), this.onGoal.bind(this), this.onStart.bind(this), this.onFinish.bind(this));
|
||||
|
||||
let error_code = await this.game.init();
|
||||
const errorCode = await this.game.init();
|
||||
if (errorCode)
|
||||
return errorCode;
|
||||
|
||||
if (error_code)
|
||||
return error_code;
|
||||
this.gamestate.innerHTML = this.game.getState();
|
||||
|
||||
await this.updateGameState();
|
||||
if (this.game.finished)
|
||||
{
|
||||
this.displayWinner(this.game.winner);
|
||||
}
|
||||
else
|
||||
{
|
||||
await this.connect();
|
||||
this.createScoreboard();
|
||||
this.createGameboard();
|
||||
this.createMyPlayer();
|
||||
this.render();
|
||||
}
|
||||
}
|
||||
|
||||
async leavePage()
|
||||
render()
|
||||
{
|
||||
if (this.game.finished === false)
|
||||
{
|
||||
this.game.leave();
|
||||
this.game = undefined;
|
||||
}
|
||||
this.game = undefined;
|
||||
this.unregisterKey();
|
||||
let loop_id = setInterval(() => {
|
||||
if (this.game === undefined)
|
||||
clearInterval(loop_id);
|
||||
this.myPlayer?.updatePaddle(this.keysPressed);
|
||||
this.renderGame();
|
||||
this.game?.time?.new_frame();
|
||||
//clearInterval(loop_id);
|
||||
// 1 sec fps
|
||||
}, 1000 / 60);
|
||||
}
|
||||
|
||||
renderGame()
|
||||
{
|
||||
this.gameboard.beginPath();
|
||||
this.game.render(this.gameboard);
|
||||
this.gameboard.strokeStyle = "#000000";
|
||||
this.gameboard.lineWidth = 1;
|
||||
this.gameboard.stroke();
|
||||
}
|
||||
|
||||
async getHtml()
|
||||
{
|
||||
return /* HTML */ `
|
||||
<link rel="stylesheet" href="/static/css/game.css">
|
||||
<h2 id="game-state"></h2>
|
||||
<input type="button" value="Switch to 3D" id="game-mode">
|
||||
<h1 id='gamestate'></h1>
|
||||
`;
|
||||
}
|
||||
}
|
||||
|
||||
async leavePage()
|
||||
{
|
||||
this.unregisterKey();
|
||||
this.game.leave()
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user