game: online: add collision but weird lag

This commit is contained in:
2024-05-14 11:21:51 +02:00
parent 6fe4c9fe3b
commit 7b841f6f9e
3 changed files with 196 additions and 190 deletions

View File

@ -21,7 +21,7 @@ class Ball:
def reset(self) -> None:
self.size = config.BALL_SIZE
self.position = Position(Point(config.BALL_SPAWN_POS_X + self.size / 2, config.BALL_SPAWN_POS_Y + self.size / 2), time.time())
self.angle = math.pi * 1
self.angle = math.pi * 0
self.speed = config.BALL_SPEED_START
def to_dict(self) -> dict:

View File

@ -35,7 +35,7 @@ class PongGame(AGame):
]
self.players = [PongPlayer(self, players[0], None, Segment(corners[1].copy(), corners[2].copy())),
PongPlayer(self, players[1], None, Segment(corners[0].copy(), corners[3].copy()))]
PongPlayer(self, players[1], None, Segment(corners[3].copy(), corners[0].copy()))]
self.walls = [Wall(corners[0], corners[1]),
Wall(corners[2], corners[3])]
@ -74,7 +74,6 @@ class PongGame(AGame):
return
self.ball.reset()
self.broadcast("update_ball", self.ball.to_dict())
def get_valid_players(self) -> list[PongPlayer]:
return [player for player in self.players if player.is_connected and not player.is_eliminated]