game: online: add collision but weird lag
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@ -21,7 +21,7 @@ class Ball:
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def reset(self) -> None:
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self.size = config.BALL_SIZE
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self.position = Position(Point(config.BALL_SPAWN_POS_X + self.size / 2, config.BALL_SPAWN_POS_Y + self.size / 2), time.time())
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self.angle = math.pi * 1
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self.angle = math.pi * 0
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self.speed = config.BALL_SPEED_START
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def to_dict(self) -> dict:
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@ -35,7 +35,7 @@ class PongGame(AGame):
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]
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self.players = [PongPlayer(self, players[0], None, Segment(corners[1].copy(), corners[2].copy())),
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PongPlayer(self, players[1], None, Segment(corners[0].copy(), corners[3].copy()))]
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PongPlayer(self, players[1], None, Segment(corners[3].copy(), corners[0].copy()))]
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self.walls = [Wall(corners[0], corners[1]),
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Wall(corners[2], corners[3])]
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@ -74,7 +74,6 @@ class PongGame(AGame):
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return
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self.ball.reset()
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self.broadcast("update_ball", self.ball.to_dict())
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def get_valid_players(self) -> list[PongPlayer]:
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return [player for player in self.players if player.is_connected and not player.is_eliminated]
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