game: add: game map
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6a80cd4e35
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7
frontend/static/css/game.css
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7
frontend/static/css/game.css
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@ -0,0 +1,7 @@
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#canva {
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background-color: white;
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border: 1px;
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display: block;
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margin-left: auto;
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margin-right: auto;
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}
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@ -1,3 +1,5 @@
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import { GameConfig } from "./GameConfig.js"
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class Game
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{
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/**
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@ -27,6 +29,22 @@ class Game
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this.finished = response_data.finished;
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this.winner_id = this.finished ? response_data.winner_id : undefined;
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//TODO invert line
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if (false)
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//if (this.finished === true || this.started === false)
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return 0;
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this.config = new GameConfig(this.client);
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let ret = await this.config.init();
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if (ret)
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return ret;
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this.players = response_data.players;
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this.ball_pos_x = this.config.ball_spawn_x;
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this.ball_pos_y = this.config.ball_spawn_y;
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return 0;
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}
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}
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43
frontend/static/js/api/game/GameConfig.js
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43
frontend/static/js/api/game/GameConfig.js
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class GameConfig
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{
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/**
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* @param {Client} client
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*/
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constructor(client)
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{
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/**
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* @type {Client}
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*/
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this.client = client;
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}
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async init()
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{
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let response = await this.client._get("/api/games/");
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if (response.status !== 200)
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return response.status;
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let response_data = await response.json();
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this.size_x = response_data.MAP_SIZE_X;
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this.size_y = response_data.MAP_SIZE_Y;
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this.center_x = this.size_x / 2;
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this.center_y = this.size_y / 2;
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this.paddle_ratio = response_data.PADDLE_RATIO;
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this.wall_ratio = response_data.WALL_RATIO;
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this.ball_speed_inc = response_data.BALL_SPEED_INC;
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this.ball_speed_start = response_data.BALL_SPEED_START;
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this.ball_size = response_data.BALL_SIZE;
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this.ball_spawn_x = this.center_x;
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this.ball_spawn_y = this.center_y;
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return 0;
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}
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}
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export { GameConfig }
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@ -1,5 +1,5 @@
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import { client } from "../index.js";
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import { Game } from "../api/Game.js";
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import { Game } from "../api/game/Game.js";
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import AbstractView from "./abstracts/AbstractView.js";
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export default class extends AbstractView
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@ -10,24 +10,137 @@ export default class extends AbstractView
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this.game = new Game(client, params.id);
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}
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draw_wall(ctx, stop_x, stop_y)
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{
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ctx.lineTo(stop_x, stop_y);
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}
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draw_paddle(ctx, rail_start_x, rail_start_y, rail_stop_x, rail_stop_y, pos)
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{
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let rail_size = Math.abs(rail_stop_x - rail_start_x) + Math.abs(rail_stop_y - rail_start_y)
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let paddle_size = rail_size * this.game.config.paddle_ratio;
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console.log(paddle_size)
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let diff_x = rail_stop_x - rail_start_x,
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diff_y = rail_stop_y - rail_start_y;
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console.log("diff", diff_x, diff_y)
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let pos_x = rail_start_x + diff_x * pos,
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pos_y = rail_start_y + diff_y * pos;
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console.log("pos", pos_x, pos_y)
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let start_x = pos_x - paddle_size * (diff_x * (paddle_size / rail_size)),
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start_y = pos_y - paddle_size * (diff_y * (paddle_size / rail_size)),
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stop_x = pos_x + paddle_size * (diff_x * (paddle_size / rail_size)),
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stop_y = pos_y + paddle_size * (diff_y * (paddle_size / rail_size));
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console.log(start_x, start_y, stop_x, stop_y);
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ctx.moveTo(start_x, start_y);
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ctx.lineTo(stop_x, stop_y);
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ctx.moveTo(rail_stop_x, rail_stop_y);
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}
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draw_ball(ctx, x, y)
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{
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ctx.rect(x, y, this.game.config.ball_size, this.game.config.ball_size);
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}
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draw_sides(ctx, nb_sides)
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{
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let start_x,
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start_y,
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stop_x,
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stop_y;
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for (let i = 0; i <= nb_sides; i++)
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{
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let angle = (i * 2 * Math.PI / nb_sides) + (Math.PI / 4);
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stop_x = this.game.config.center_x + 400 * Math.cos(angle);
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stop_y = this.game.config.center_y + 400 * Math.sin(angle);
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if (i == 0)
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ctx.moveTo(stop_x, start_y);
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if (i % 2 == 0)
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this.draw_wall(ctx, stop_x, stop_y);
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else
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this.draw_paddle(ctx, start_x, start_y, stop_x, stop_y, 0.5);
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start_x = stop_x;
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start_y = stop_y;
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}
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}
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draw_game()
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{
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let ctx = document.getElementById('canva').getContext('2d');
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ctx.beginPath()
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this.draw_sides(ctx, (this.game.players_id.length +10) * 2);
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this.draw_ball(ctx, this.game.ball_pos_x, this.game.ball_pos_y);
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ctx.strokeStyle = "#000000";
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ctx.lineWidth = 4;
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ctx.stroke();
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}
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render_game()
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{
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while (true)
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{
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this.draw_game();
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break;
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}
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}
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start_game()
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{
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let canva = document.createElement("canvas");
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canva.height = this.game.config.size_x;
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canva.width = this.game.config.size_y;
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canva.id = "canva";
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document.getElementById("app").appendChild(canva);
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this.render_game();
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}
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async update_game_state()
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{
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await this.game.init();
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document.getElementById("game-state").innerText = this.game.state;
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//TODO invert line
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//if (this.game.started === true && this.game.finished === false)
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if (true)
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this.start_game();
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}
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async postInit()
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{
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let error_code = await this.game.init();
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if (error_code)
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return error_code;
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await this.update_game_state();
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}
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async getHtml()
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{
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return `
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<h1>Welcome back, Dom</h1>
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<p>
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Fugiat voluptate et nisi Lorem cillum anim sit do eiusmod occaecat irure do. Reprehenderit anim fugiat sint exercitation consequat. Sit anim laborum sit amet Lorem adipisicing ullamco duis. Anim in do magna ea pariatur et.
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</p>
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<p>
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<a href="/posts" data-link>View recent posts</a>.
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</p>
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return /* HTML */ `
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<link rel="stylesheet" href="/static/css/game.css">
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<h2 id="game-state"></h2>
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<div id="player_list"></div>
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`;
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}
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}
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PADDLE_SPEED_MAX = 1
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PADDLE_SIZE_HEIGHT = 10
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PADDLE_SIZE_WIDTH = 100
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PADDLE_RATIO = 0.1
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PADDLE_RAIL = PADDLE_SIZE_WIDTH * 5
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MAP_SIZE_X = 900
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MAP_SIZE_Y = 900
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WALL_RATIO = 1
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BALL_SPEED_INC = 1
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BALL_SPEED_START = 1
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@ -10,13 +10,17 @@ class GameConfigView(APIView):
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permission_classes = (permissions.AllowAny,)
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def get(self, request):
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def get(self, request: HttpRequest):
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config_data = {
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"BALL_SIZE": config.BALL_SIZE,
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"MAP_SIZE_X": config.MAP_SIZE_X,
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"MAP_SIZE_Y": config.MAP_SIZE_Y,
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"WALL_RATIO": config.WALL_RATIO,
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"PADDLE_SPEED_MAX": config.PADDLE_SPEED_MAX,
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"PADDLE_SIZE_HEIGHT": config.PADDLE_SIZE_HEIGHT,
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"PADDLE_SIZE_WIDTH": config.PADDLE_SIZE_WIDTH,
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"PADDLE_RAIL": config.PADDLE_RAIL,
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"PADDLE_RATIO": config.PADDLE_RATIO,
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"BALL_SIZE": config.BALL_SIZE,
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"BALL_SPEED_INC": config.BALL_SPEED_INC,
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"BALL_SPEED_START": config.BALL_SPEED_START
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}
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