game: add: class: point and segment, add: type docstring

This commit is contained in:
2024-01-21 00:33:30 +01:00
parent 6f8768e149
commit 8da7e09af7
19 changed files with 478 additions and 125 deletions

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@ -23,6 +23,7 @@ class GameWebSocket(WebsocketConsumer):
super().__init__(*args, **kwargs)
self.channel_name = "games"
self.group_name = "games"
self.member = None
def connect(self):
@ -30,20 +31,23 @@ class GameWebSocket(WebsocketConsumer):
if (self.user.pk is None):
self.user.pk = 0
self.channel_layer.group_add(self.group_name, self.channel_name)
self.accept()
self.game_id = int(self.scope['url_route']['kwargs']['game_id'])
self.game: Game = game_manager.get(self.game_id)
if (self.game is None):
self.send("Game not found.")
self.disconnect(1017)
self.send(text_data=json.dumps({"detail": "Game not found"}))
self.disconnect(1404)
return
self.member: Player | Spectator = self.game.join(self.user.pk, self)
def disconnect(self, code):
self.member.disconnect()
if (self.member is not None):
self.member.disconnect()
super().disconnect(code)
def receive(self, text_data: str = None, bytes_data: bytes = None):

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@ -7,10 +7,12 @@ class Ball:
self.postion_y: float = config.BALL_SPAWN_POS_Y
self.velocity_x: float = config.BALL_SPEED_START
self.velocity_y: float = config.BALL_SPEED_START
self.size: float = config.BALL_SIZE
def to_dict(self):
data: dict = {
"size": self.size,
"position_x": self.postion_x,
"position_y": self.postion_y,
"velocity_x": self.velocity_x,

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@ -9,6 +9,8 @@ from .Ball import Ball
from .Player import Player
from .Spectator import Spectator
from .Wall import Wall
from .Point import Point
from .Segment import Segment
import math
@ -34,30 +36,34 @@ class Game(AbstractRoom):
players_id: list[int] = self.model.get_players_id()
self.nb_sides = len(players_id) * 2
nb_sides = len(players_id) * 2
self.polygon: list[tuple[float, float]] = []
polygon: list[Point] = []
for i in range(self.nb_sides):
for i in range(nb_sides):
angle: float = (i * 2 * math.pi / self.nb_sides) + (math.pi * 3 / 4)
angle: float = (i * 2 * math.pi / nb_sides) + (math.pi * 3 / 4)
x: float = config.MAP_CENTER_X + radius * math.cos(angle)
y: float = config.MAP_CENTER_Y + radius * math.sin(angle)
self.polygon.append((x, y))
polygon.append(Point(x, y))
segments: list[Point] = []
for i in range(nb_sides):
segments.append(Segment(polygon[i], polygon[(i + 1) % nb_sides]))
self.players: list[Player] = []
for i, player_id in enumerate(players_id):
player = Player(self, player_id, None, *self.polygon[i * 2], *self.polygon[(i * 2 + 1) % self.nb_sides])
player = Player(self, player_id, None, segments[i * 2])
self.players.append(player)
self.spectators: list[Spectator] = []
self.walls: list[Wall] = []
for i in range(1, self.nb_sides, 2):
self.walls.append(Wall(*self.polygon[i], *self.polygon[(i + 1) % self.nb_sides]))
for i in range(1, nb_sides, 2):
self.walls.append(Wall(segments[i]))
self._updated_players: list[Player] = []
@ -86,12 +92,11 @@ class Game(AbstractRoom):
def get_player_by_user_id(self, user_id: int) -> Player:
for player in self.players:
player: Player
if (player.user_id == user_id):
return player
return None
def _send_game_data(self, member: AbstractRoomMember):
def _send_game_data(self, member: Spectator | Player):
member.send("init_game", self.to_dict())
def everbody_is_here(self):
@ -109,20 +114,24 @@ class Game(AbstractRoom):
if (player.is_connected()):
player.disconnect(1001)
player.connect(socket)
player.socket = socket
if (self.everbody_is_here()):
print("chie moi dessu")
print("start")
self.start()
self._update_player(player)
return player
def _update_player(self, player: Player):
self._updated_players.append(player)
def _player_leave(self, player: Player):
self._updated_players.append(player)
print(player.socket)
self._update_player(player)
def _spectator_join(self, user_id: int, socket: WebsocketConsumer):
@ -130,8 +139,6 @@ class Game(AbstractRoom):
self.spectators.append(spectator)
spectator.accept()
return spectator
def _spectator_leave(self, spectator: Spectator):

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@ -9,7 +9,7 @@ class GameManager():
def get(self, game_id: int) -> Game:
if (not GameModel.objects.filter(pk = game_id, started = True, finished = False).exists()):
if (not GameModel.objects.filter(pk = game_id, finished = False).exists()):
return None
for game in self._game_list:

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@ -6,6 +6,8 @@ from channels.generic.websocket import WebsocketConsumer
from .Position import Position
from .Spectator import Spectator
from .Point import Point
from .Segment import Segment
from typing import TYPE_CHECKING
@ -15,7 +17,7 @@ if TYPE_CHECKING:
class Player(Spectator):
def __init__(self, game: Game, user_id: int, socket: WebsocketConsumer, rail_start_x: float, rail_start_y: float, rail_stop_x: float, rail_stop_y: float) -> None:
def __init__(self, game: Game, user_id: int, socket: WebsocketConsumer, rail: Segment) -> None:
super().__init__(user_id, socket, game)
@ -23,10 +25,7 @@ class Player(Spectator):
self.nb_goal: int = 0
self.rail_start_x: float = rail_start_x
self.rail_start_y: float = rail_start_y
self.rail_stop_x: float = rail_stop_x
self.rail_stop_y: float = rail_stop_y
self.rail: Segment = rail
def receive(self, data: dict):
@ -106,19 +105,17 @@ class Player(Spectator):
def disconnect(self, code: int = 1000):
self.socket = None
print("bozoman")
self.game.leave(self)
def to_dict(self):
def to_dict(self) -> dict:
data = {
"user_id": self.user_id,
"position": self.position.to_dict(),
"nb_goal": self.nb_goal,
"rail_start_x": self.rail_start_x,
"rail_start_y": self.rail_start_y,
"rail_stop_x": self.rail_stop_x,
"rail_stop_y": self.rail_stop_y,
"rail": self.rail.to_dict(),
"is_connected": self.is_connected(),
}

16
games/objects/Point.py Normal file
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@ -0,0 +1,16 @@
class Point:
def __init__(self, x: float, y: float) -> None:
self.x = x
self.y = y
def to_dict(self):
data: dict[str: float] = {
"x": self.x,
"y": self.y,
}
return data

17
games/objects/Segment.py Normal file
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@ -0,0 +1,17 @@
from .Point import Point
class Segment:
def __init__(self, start: Point, stop: Point) -> None:
self.start: Point = start
self.stop: Point = stop
def to_dict(self):
data: dict[str: dict] = {
"start": self.start.to_dict(),
"stop": self.stop.to_dict(),
}
return data

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@ -1,20 +1,15 @@
from .Segment import Segment
class Wall:
def __init__(self, rail_start_x, rail_start_y, rail_stop_x, rail_stop_y) -> None:
self.rail_start_x = rail_start_x
self.rail_start_y = rail_start_y
self.rail_stop_x = rail_stop_x
self.rail_stop_y = rail_stop_y
def __init__(self, rail: Segment) -> None:
self.rail: Segment = rail
def to_dict(self):
def to_dict(self) -> dict[str: dict]:
data = {
"rail_start_x": self.rail_start_x,
"rail_start_y": self.rail_start_y,
"rail_stop_x": self.rail_stop_x,
"rail_stop_y": self.rail_stop_y,
"rail": self.rail.to_dict(),
}
return data

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@ -5,16 +5,68 @@ from typing import TYPE_CHECKING
if TYPE_CHECKING:
from .objects.Spectator import Spectator
from .objects.Player import Player
from .objects.Game import Game
from .objects.Game import Game
from .objects.Ball import Ball
from .objects.Point import Point
from .objects.Segment import Segment
from . import config
import math
from time import sleep
#see the video to understand the algorithme
#https://www.youtube.com/watch?v=KOYoMYWUTEo
def determine_director_coefficient(segment: Segment):
return ((segment.start.y - segment.stop.y) / (segment.start.x - segment.stop.x))
def determine_ordinate_at_origin(point: Point, director_cofficient: float):
return point.y - point.x * director_cofficient
def determine_intersection(director_coefficient1: float, ordinate_at_origin1: float, director_coefficient2: float, ordinate_at_origin2: float):
if (director_coefficient1 == director_coefficient2):
return None
return (ordinate_at_origin1 + ordinate_at_origin2) / (director_coefficient1 + director_coefficient2)
def determine_intersections(ball: Ball, segments: list[Segment]):
intersections: list[Point] = []
for segment in segments:
# form m * x + p
m: float = determine_director_coefficient(segment)
p: float = determine_ordinate_at_origin(segment.start, m)
x: float = determine_intersection(m, p, ball.velocity_y, 0)
if (x is None):
continue
y: float = m * x + p
intersections.append(Point(x, y))
return intersections
def determine_distance_between_ball_and_wall(ball: Ball, segments: list[Segment]):
intersections: list[Point] = determine_intersections(ball, segments)
distances = list(map(math.dist, intersections))
return min(distances)
def render(ball: Ball, game: Game):
segments: list[Segment] = [player.rail for player in game.players]
print(determine_distance_between_ball_and_wall(ball))
def routine(game: Game):
while True:
for player in game._updated_players:
game.broadcast("update_paddle", player.to_dict(), [player])