morpion: add: Frontend checks, QOL changes and winning conditions
This commit is contained in:
@ -45,6 +45,8 @@ class TicTacToeWebSocket(WebsocketConsumer):
|
||||
self.member.send(self.member.sign)
|
||||
|
||||
if (self.game._everbody_is_here() and self.game.model.started == False):
|
||||
if (self.game.time != -1):
|
||||
self.game.broadcast("opponent_joined")
|
||||
self.game.broadcast("game_start")
|
||||
self.game.model.start()
|
||||
|
||||
@ -54,7 +56,12 @@ class TicTacToeWebSocket(WebsocketConsumer):
|
||||
if (data.get("targetMorpion") is not None and data.get("targetCase") is not None):
|
||||
if (self.game.add(data, self.member) == False):
|
||||
return
|
||||
self.game.broadcast("", data, [self.member])
|
||||
if (data.get("catchup") is not None and self.game.model.finished == False and self.game.model.finished == True):
|
||||
self.member.send("catchup", {"Morpion": self.game._map, "turn": self.game.turn})
|
||||
if (self.game.checkWin() != False):
|
||||
print(self.game.checkWin())
|
||||
self.game.broadcast("game_end", {"winning_sign": self.member.sign})
|
||||
self.game.broadcast("game_move", data, [self.member])
|
||||
pass
|
||||
|
||||
def disconnect(self, event):
|
||||
|
@ -18,6 +18,10 @@ class TicTacToeGame(AGame):
|
||||
|
||||
self.players: list[TicTacToePlayer] = [TicTacToePlayer(player, None, self, ["x", "o"][i]) for i, player in enumerate(players)]
|
||||
|
||||
self.time = -1
|
||||
|
||||
self.turn = 'x'
|
||||
|
||||
self._map = [[-1 for _ in range(9)] for _ in range(9)]
|
||||
|
||||
def _everbody_is_here(self):
|
||||
@ -44,14 +48,15 @@ class TicTacToeGame(AGame):
|
||||
|
||||
if (self.checkMove(newmove, player)):
|
||||
self._map[newmove.get("targetMorpion")][newmove.get("targetCase")] = newmove.get("sign")
|
||||
player.currentMorpion = int(newmove.get("targetMorpion"))
|
||||
player.currentMorpion = int(newmove.get("targetCase"))
|
||||
self.turn = newmove.get("sign")
|
||||
return True
|
||||
|
||||
return False
|
||||
|
||||
def checkMove(self, newmove, player):
|
||||
print(int(newmove.get("targetMorpion")), player.currentMorpion)
|
||||
if (int(newmove.get("targetMorpion")) != player.currentMorpion):
|
||||
if (int(newmove.get("targetMorpion")) != player.currentMorpion or newmove.get("sign") != self.turn):
|
||||
return False
|
||||
|
||||
if (self._map[newmove.get("targetMorpion")][newmove.get("targetCase")] != -1):
|
||||
@ -62,16 +67,16 @@ class TicTacToeGame(AGame):
|
||||
def checkWin(self):
|
||||
for tab in self._map:
|
||||
for i in range(3):
|
||||
if tab[i] == tab[i + 3] == tab[i + 6]:
|
||||
if tab[i] != -1 and tab[i] == tab[i + 3] and tab[i + 3] == tab[i + 6]:
|
||||
return tab[i]
|
||||
for i in range(0, 9, 3):
|
||||
if tab[i] == tab[i + 1] == tab[i + 2]:
|
||||
if tab[i] != -1 and tab[i] == tab[i + 1] and tab[i + 1] == tab[i + 2]:
|
||||
return tab[i]
|
||||
if tab[0] == tab[4] == tab[8]:
|
||||
if tab[0] != -1 and tab[0] == tab[4] and tab[4] == tab[8]:
|
||||
return tab[0]
|
||||
if tab[6] == tab[4] == tab[2]:
|
||||
if tab[6] != -1 and tab[6] == tab[4] and tab[4] == tab[2]:
|
||||
return tab[6]
|
||||
return None
|
||||
return False
|
||||
|
||||
|
||||
def _spectator_join(self, user_id: int, socket: WebsocketConsumer):
|
||||
|
Reference in New Issue
Block a user