add: tictactoe: timers on catchup

This commit is contained in:
Namonay
2024-05-14 16:46:16 +02:00
parent aa01405988
commit 995a808974
5 changed files with 50 additions and 25 deletions

View File

@ -86,8 +86,7 @@ export default class extends AbstractView {
games.forEach(game => {
if (game.finished === false)
return
if (this.profile.id === game.winner.id)
if (this.profile.id === game.winner?.id)
win++;
else
lose++;
@ -114,10 +113,16 @@ export default class extends AbstractView {
let game_item = document.createElement("div");
game_item.className = "game-item";
game_item.style.backgroundColor = "grey";
if (game.started)
game_item.style.backgroundColor = "yellow";
if (game.finished)
if (game.finished && game.winner == null)
game_item.style.backgroundColor = "red";
else if (game.finished)
game_item.style.backgroundColor = this.profile.id === game.winner.id ? "green" : "red";
else if (game.started)
game_item.style.backgroundColor = "yellow";
let gametype = document.createElement("b");
gametype.innerText = `${(game.game_type == "tictactoe") ? lang.get("ticTacToeTitle") : "Pong"}`;
game_item.appendChild(gametype);
game.players.forEach(player => {
let player_score = document.createElement("a");
@ -128,7 +133,6 @@ export default class extends AbstractView {
game_item.appendChild(player_score);
});
a.appendChild(game_item);
game_list.appendChild(a);
});