game: add: PADDLE CAN MOVE

This commit is contained in:
2024-01-15 17:54:58 +01:00
parent a2fbfa1937
commit a30ec46685
8 changed files with 154 additions and 49 deletions

View File

@ -1,5 +1,6 @@
import { Ball } from "./Ball.js";
import { GameConfig } from "./GameConfig.js"
import { MyPlayer } from "./MyPlayer.js";
import { Player } from "./Player.js";
class Game
@ -14,6 +15,7 @@ class Game
*/
this.client = client;
this.id = id;
this.keys_pressed = [];
}
async init()
@ -31,9 +33,7 @@ class Game
this.finished = response_data.finished;
this.winner_id = this.finished ? response_data.winner_id : undefined;
//TODO invert line
if (false)
//if (this.finished === true || this.started === false)
if (this.finished === true || this.started === false)
return 0;
this.config = new GameConfig(this.client);
@ -43,8 +43,8 @@ class Game
return ret;
this.players = [];
response_data.players.forEach(player_data => {
let player = new Player(player_data.id, player_data.pos, player_data.nb_goal);
response_data.players_id.forEach(player_id => {
let player = new Player(player_id, 0.5, 0, this);
this.players.push(player);
});
@ -55,12 +55,20 @@ class Game
_send(data)
{
this._socket.send(JSON.stringify(data));
if (this._socket === undefined)
return;
const loop_id = setInterval(() => {
if (this._socket.readyState === WebSocket.OPEN)
{
this._socket.send(JSON.stringify(data));
clearInterval(loop_id);
}
}, 500);
}
_send_paddle()
_send_paddle(my_player)
{
this._send({"detail": "update_my_paddle_pos", "pos": this.players.find(player => player.id === this.client.me.id).pos});
this._send({"detail": "update_my_paddle_pos", "position": my_player.pos});
}
_update_paddles(data)
@ -91,7 +99,7 @@ class Game
if (data.detail === "update_paddles")
this._update_paddles(data);
else if (data.detail === "update_ball")
this._
this._update_ball(data);
}
join()
@ -104,7 +112,7 @@ class Game
let url = `${window.location.protocol[4] === 's' ? 'wss' : 'ws'}://${window.location.host}/ws/games/${this.id}`;
this._socket = WebSocket(url);
this._socket = new WebSocket(url);
this._socket.onmessage = (event) => {
const data = JSON.parse(event.data);

View File

@ -27,6 +27,7 @@ class GameConfig
this.center_y = this.size_y / 2;
this.paddle_ratio = response_data.PADDLE_RATIO;
this.paddle_speed_per_second_max = response_data.PADDLE_SPEED_PER_SECOND_MAX;
this.wall_ratio = response_data.WALL_RATIO;
this.ball_speed_inc = response_data.BALL_SPEED_INC;

View File

@ -1,9 +1,30 @@
import { Player } from "./Player";
import { Player } from "./Player.js";
class MyPlayer extends Player
{
constructor(client, pos, nb_goal, game, time)
{
super(client.me.id, pos, nb_goal, game);
this.time = time;
this.client = client;
}
update_paddle(keys_pressed)
{
let new_pos = this.pos;
if (keys_pressed.includes("s"))
new_pos -= this.game.config.paddle_speed_per_second_max * this.time.deltaTimeSecond();
if (keys_pressed.includes("w"))
new_pos += this.game.config.paddle_speed_per_second_max * this.time.deltaTimeSecond();
new_pos = Math.max(0 + this.game.config.paddle_ratio / 2, new_pos);
new_pos = Math.min(1 - this.game.config.paddle_ratio / 2, new_pos);
this.pos = new_pos;
this.game._send_paddle(this);
}
}
export {MyPlayer }
export { MyPlayer }

View File

@ -0,0 +1,33 @@
class Time
{
constructor()
{
this._last_frame = undefined;
this._current_frame = undefined;
}
deltaTime()
{
return (this._current_frame - this._last_frame) !== NaN ? this._current_frame - this._last_frame : 0;
}
deltaTimeSecond()
{
return this.deltaTime() / 1000;
}
get_fps()
{
return 1 / this.deltaTimeSecond();
}
new_frame()
{
this._last_frame = this._current_frame;
this._current_frame = Date.now();
}
}
export { Time }