game: add: PADDLE CAN MOVE

This commit is contained in:
2024-01-15 17:54:58 +01:00
parent a2fbfa1937
commit a30ec46685
8 changed files with 154 additions and 49 deletions

View File

@ -1,13 +1,18 @@
import { client } from "../index.js";
import { Game } from "../api/game/Game.js";
import AbstractView from "./abstracts/AbstractView.js";
import { Time } from "../api/game/Time.js";
import { MyPlayer } from "../api/game/MyPlayer.js";
export default class extends AbstractView
{
constructor(params)
{
super(params, "Game");
this.game = new Game(client, params.id);
this.game = new Game(client, params.id);
this.keys_pressed = [];
this.time = new Time()
this.my_player = undefined;
}
draw_wall(ctx, stop_x, stop_y)
@ -24,25 +29,32 @@ export default class extends AbstractView
let diff_x = rail_stop_x - rail_start_x,
diff_y = rail_stop_y - rail_start_y;
let pos_x = rail_start_x + diff_x * pos,
pos_y = rail_start_y + diff_y * pos;
let paddle_pos_x = rail_start_x + diff_x * pos,
paddle_pos_y = rail_start_y + diff_y * pos;
let start_x = pos_x - (diff_x * (paddle_size / rail_size)),
start_y = pos_y - (diff_y * (paddle_size / rail_size)),
stop_x = pos_x + (diff_x * (paddle_size / rail_size)),
stop_y = pos_y + (diff_y * (paddle_size / rail_size));
let start_x = paddle_pos_x - (diff_x * (paddle_size / 2 / rail_size)),
start_y = paddle_pos_y - (diff_y * (paddle_size / 2 / rail_size)),
stop_x = paddle_pos_x + (diff_x * (paddle_size / 2 / rail_size)),
stop_y = paddle_pos_y + (diff_y * (paddle_size / 2 / rail_size));
console.log(start_x, start_y, stop_x, stop_y);
ctx.moveTo(start_x, start_y);
ctx.lineTo(stop_x, stop_y);
ctx.moveTo(rail_stop_x, rail_stop_y);
}
_down()
keyStretchHandler(event)
{
pl
}
const idx = this.keys_pressed.indexOf(event.key);
if (idx != -1)
this.keys_pressed.splice(idx, 1);
}
keyPressHandler(event)
{
if (!this.keys_pressed.includes(event.key))
this.keys_pressed.push(event.key);
}
draw_ball(ctx, x, y)
{
@ -56,20 +68,21 @@ export default class extends AbstractView
stop_x,
stop_y;
let radius = Math.min(this.game.config.size_x, this.game.config.size_y) / 2 - 10;
for (let i = 0; i <= nb_sides; i++)
{
let angle = (i * 2 * Math.PI / nb_sides) + (Math.PI * 3 / 4);
stop_x = this.game.config.center_x + 400 * Math.cos(angle);
stop_y = this.game.config.center_y + 400 * Math.sin(angle);
stop_x = this.game.config.center_x + radius * Math.cos(angle);
stop_y = this.game.config.center_y + radius * Math.sin(angle);
if (i == 0)
ctx.moveTo(stop_x, start_y);
if (i % 2 == 0)
this.draw_wall(ctx, stop_x, stop_y);
else
this.draw_paddle(ctx, start_x, start_y, stop_x, stop_y, 0.5);
this.draw_paddle(ctx, start_x, start_y, stop_x, stop_y, this.game.players[(i - 1) / 2].pos);
start_x = stop_x;
start_y = stop_y;
}
@ -81,6 +94,7 @@ export default class extends AbstractView
ctx.beginPath()
ctx.clearRect(0, 0, this.game.config.size_x, this.game.config.size_y);
this.draw_sides(ctx, (this.game.players_id.length +0) * 2);
this.draw_ball(ctx, this.game.ball_pos_x, this.game.ball_pos_y);
@ -91,12 +105,25 @@ export default class extends AbstractView
render_game()
{
while (true)
{
let loop_id = setInterval(() => {
if (this.my_player)
this.my_player.update_paddle(this.keys_pressed);
this.draw_game();
// TODO remove the line below
break;
}
this.time.new_frame()
//clearInterval(loop_id);
}, 1000 / 50);
}
register_key()
{
document.addEventListener('keydown', this.keyPressHandler.bind(this));
document.addEventListener('keyup', this.keyStretchHandler.bind(this));
}
unregister_key()
{
document.removeEventListener('keydown', this.keyPressHandler);
document.removeEventListener('keyup', this.keyStretchHandler);
}
start_game()
@ -110,18 +137,17 @@ export default class extends AbstractView
document.getElementById("app").appendChild(canva);
this.game.join()
this.register_key()
this.render_game();
}
async update_game_state()
update_game_state()
{
await this.game.init();
document.getElementById("game-state").innerText = this.game.state;
//TODO invert line
//if (this.game.started === true && this.game.finished === false)
if (true)
if (this.game.started === true && this.game.finished === false)
this.start_game();
}
@ -132,9 +158,22 @@ export default class extends AbstractView
if (error_code)
return error_code;
await this.update_game_state();
let index = this.game.players.findIndex((player) => player.id);
if (index !== -1)
{
let my_player = this.game.players[index];
this.my_player = new MyPlayer(client, my_player.pos, my_player.nb_goal, my_player.game, this.time);
this.game.players[index] = this.my_player;
}
this.update_game_state();
}
async leavePage()
{
this.unregister_key();
}
async getHtml()
{
return /* HTML */ `