game: add: PADDLE CAN MOVE
This commit is contained in:
parent
a2fbfa1937
commit
a30ec46685
@ -1,5 +1,6 @@
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import { Ball } from "./Ball.js";
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import { Ball } from "./Ball.js";
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import { GameConfig } from "./GameConfig.js"
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import { GameConfig } from "./GameConfig.js"
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import { MyPlayer } from "./MyPlayer.js";
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import { Player } from "./Player.js";
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import { Player } from "./Player.js";
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class Game
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class Game
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@ -14,6 +15,7 @@ class Game
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*/
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*/
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this.client = client;
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this.client = client;
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this.id = id;
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this.id = id;
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this.keys_pressed = [];
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}
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}
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async init()
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async init()
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@ -31,9 +33,7 @@ class Game
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this.finished = response_data.finished;
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this.finished = response_data.finished;
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this.winner_id = this.finished ? response_data.winner_id : undefined;
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this.winner_id = this.finished ? response_data.winner_id : undefined;
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//TODO invert line
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if (this.finished === true || this.started === false)
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if (false)
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//if (this.finished === true || this.started === false)
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return 0;
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return 0;
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this.config = new GameConfig(this.client);
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this.config = new GameConfig(this.client);
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@ -43,8 +43,8 @@ class Game
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return ret;
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return ret;
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this.players = [];
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this.players = [];
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response_data.players.forEach(player_data => {
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response_data.players_id.forEach(player_id => {
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let player = new Player(player_data.id, player_data.pos, player_data.nb_goal);
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let player = new Player(player_id, 0.5, 0, this);
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this.players.push(player);
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this.players.push(player);
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});
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});
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@ -55,12 +55,20 @@ class Game
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_send(data)
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_send(data)
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{
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{
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this._socket.send(JSON.stringify(data));
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if (this._socket === undefined)
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return;
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const loop_id = setInterval(() => {
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if (this._socket.readyState === WebSocket.OPEN)
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{
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this._socket.send(JSON.stringify(data));
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clearInterval(loop_id);
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}
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}, 500);
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}
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}
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_send_paddle()
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_send_paddle(my_player)
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{
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{
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this._send({"detail": "update_my_paddle_pos", "pos": this.players.find(player => player.id === this.client.me.id).pos});
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this._send({"detail": "update_my_paddle_pos", "position": my_player.pos});
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}
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}
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_update_paddles(data)
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_update_paddles(data)
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@ -91,7 +99,7 @@ class Game
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if (data.detail === "update_paddles")
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if (data.detail === "update_paddles")
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this._update_paddles(data);
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this._update_paddles(data);
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else if (data.detail === "update_ball")
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else if (data.detail === "update_ball")
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this._
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this._update_ball(data);
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}
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}
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join()
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join()
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@ -104,7 +112,7 @@ class Game
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let url = `${window.location.protocol[4] === 's' ? 'wss' : 'ws'}://${window.location.host}/ws/games/${this.id}`;
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let url = `${window.location.protocol[4] === 's' ? 'wss' : 'ws'}://${window.location.host}/ws/games/${this.id}`;
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this._socket = WebSocket(url);
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this._socket = new WebSocket(url);
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this._socket.onmessage = (event) => {
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this._socket.onmessage = (event) => {
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const data = JSON.parse(event.data);
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const data = JSON.parse(event.data);
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@ -27,6 +27,7 @@ class GameConfig
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this.center_y = this.size_y / 2;
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this.center_y = this.size_y / 2;
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this.paddle_ratio = response_data.PADDLE_RATIO;
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this.paddle_ratio = response_data.PADDLE_RATIO;
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this.paddle_speed_per_second_max = response_data.PADDLE_SPEED_PER_SECOND_MAX;
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this.wall_ratio = response_data.WALL_RATIO;
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this.wall_ratio = response_data.WALL_RATIO;
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this.ball_speed_inc = response_data.BALL_SPEED_INC;
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this.ball_speed_inc = response_data.BALL_SPEED_INC;
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@ -1,9 +1,30 @@
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import { Player } from "./Player";
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import { Player } from "./Player.js";
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class MyPlayer extends Player
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class MyPlayer extends Player
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{
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{
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constructor(client, pos, nb_goal, game, time)
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{
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super(client.me.id, pos, nb_goal, game);
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this.time = time;
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this.client = client;
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}
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update_paddle(keys_pressed)
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{
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let new_pos = this.pos;
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if (keys_pressed.includes("s"))
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new_pos -= this.game.config.paddle_speed_per_second_max * this.time.deltaTimeSecond();
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if (keys_pressed.includes("w"))
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new_pos += this.game.config.paddle_speed_per_second_max * this.time.deltaTimeSecond();
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new_pos = Math.max(0 + this.game.config.paddle_ratio / 2, new_pos);
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new_pos = Math.min(1 - this.game.config.paddle_ratio / 2, new_pos);
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this.pos = new_pos;
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this.game._send_paddle(this);
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}
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}
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}
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export {MyPlayer }
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export { MyPlayer }
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33
frontend/static/js/api/game/Time.js
Normal file
33
frontend/static/js/api/game/Time.js
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@ -0,0 +1,33 @@
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class Time
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{
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constructor()
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{
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this._last_frame = undefined;
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this._current_frame = undefined;
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}
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deltaTime()
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{
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return (this._current_frame - this._last_frame) !== NaN ? this._current_frame - this._last_frame : 0;
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}
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deltaTimeSecond()
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{
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return this.deltaTime() / 1000;
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}
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get_fps()
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{
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return 1 / this.deltaTimeSecond();
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}
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new_frame()
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{
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this._last_frame = this._current_frame;
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this._current_frame = Date.now();
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}
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}
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export { Time }
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@ -1,13 +1,18 @@
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import { client } from "../index.js";
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import { client } from "../index.js";
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import { Game } from "../api/game/Game.js";
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import { Game } from "../api/game/Game.js";
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import AbstractView from "./abstracts/AbstractView.js";
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import AbstractView from "./abstracts/AbstractView.js";
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import { Time } from "../api/game/Time.js";
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import { MyPlayer } from "../api/game/MyPlayer.js";
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export default class extends AbstractView
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export default class extends AbstractView
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{
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{
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constructor(params)
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constructor(params)
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{
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{
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super(params, "Game");
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super(params, "Game");
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this.game = new Game(client, params.id);
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this.game = new Game(client, params.id);
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this.keys_pressed = [];
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this.time = new Time()
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this.my_player = undefined;
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}
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}
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draw_wall(ctx, stop_x, stop_y)
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draw_wall(ctx, stop_x, stop_y)
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@ -24,25 +29,32 @@ export default class extends AbstractView
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let diff_x = rail_stop_x - rail_start_x,
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let diff_x = rail_stop_x - rail_start_x,
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diff_y = rail_stop_y - rail_start_y;
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diff_y = rail_stop_y - rail_start_y;
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let pos_x = rail_start_x + diff_x * pos,
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let paddle_pos_x = rail_start_x + diff_x * pos,
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pos_y = rail_start_y + diff_y * pos;
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paddle_pos_y = rail_start_y + diff_y * pos;
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let start_x = pos_x - (diff_x * (paddle_size / rail_size)),
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let start_x = paddle_pos_x - (diff_x * (paddle_size / 2 / rail_size)),
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start_y = pos_y - (diff_y * (paddle_size / rail_size)),
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start_y = paddle_pos_y - (diff_y * (paddle_size / 2 / rail_size)),
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stop_x = pos_x + (diff_x * (paddle_size / rail_size)),
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stop_x = paddle_pos_x + (diff_x * (paddle_size / 2 / rail_size)),
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stop_y = pos_y + (diff_y * (paddle_size / rail_size));
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stop_y = paddle_pos_y + (diff_y * (paddle_size / 2 / rail_size));
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console.log(start_x, start_y, stop_x, stop_y);
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ctx.moveTo(start_x, start_y);
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ctx.moveTo(start_x, start_y);
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ctx.lineTo(stop_x, stop_y);
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ctx.lineTo(stop_x, stop_y);
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ctx.moveTo(rail_stop_x, rail_stop_y);
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ctx.moveTo(rail_stop_x, rail_stop_y);
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}
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}
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_down()
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keyStretchHandler(event)
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{
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{
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pl
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const idx = this.keys_pressed.indexOf(event.key);
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}
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if (idx != -1)
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this.keys_pressed.splice(idx, 1);
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}
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keyPressHandler(event)
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{
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if (!this.keys_pressed.includes(event.key))
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this.keys_pressed.push(event.key);
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}
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draw_ball(ctx, x, y)
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draw_ball(ctx, x, y)
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{
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{
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@ -56,20 +68,21 @@ export default class extends AbstractView
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stop_x,
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stop_x,
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stop_y;
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stop_y;
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let radius = Math.min(this.game.config.size_x, this.game.config.size_y) / 2 - 10;
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for (let i = 0; i <= nb_sides; i++)
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for (let i = 0; i <= nb_sides; i++)
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{
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{
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let angle = (i * 2 * Math.PI / nb_sides) + (Math.PI * 3 / 4);
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let angle = (i * 2 * Math.PI / nb_sides) + (Math.PI * 3 / 4);
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stop_x = this.game.config.center_x + 400 * Math.cos(angle);
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stop_x = this.game.config.center_x + radius * Math.cos(angle);
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stop_y = this.game.config.center_y + 400 * Math.sin(angle);
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stop_y = this.game.config.center_y + radius * Math.sin(angle);
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if (i == 0)
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if (i == 0)
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ctx.moveTo(stop_x, start_y);
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ctx.moveTo(stop_x, start_y);
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if (i % 2 == 0)
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if (i % 2 == 0)
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this.draw_wall(ctx, stop_x, stop_y);
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this.draw_wall(ctx, stop_x, stop_y);
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else
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else
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this.draw_paddle(ctx, start_x, start_y, stop_x, stop_y, 0.5);
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this.draw_paddle(ctx, start_x, start_y, stop_x, stop_y, this.game.players[(i - 1) / 2].pos);
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start_x = stop_x;
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start_x = stop_x;
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start_y = stop_y;
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start_y = stop_y;
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}
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}
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@ -81,6 +94,7 @@ export default class extends AbstractView
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ctx.beginPath()
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ctx.beginPath()
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ctx.clearRect(0, 0, this.game.config.size_x, this.game.config.size_y);
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this.draw_sides(ctx, (this.game.players_id.length +0) * 2);
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this.draw_sides(ctx, (this.game.players_id.length +0) * 2);
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this.draw_ball(ctx, this.game.ball_pos_x, this.game.ball_pos_y);
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this.draw_ball(ctx, this.game.ball_pos_x, this.game.ball_pos_y);
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@ -91,12 +105,25 @@ export default class extends AbstractView
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render_game()
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render_game()
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{
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{
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while (true)
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let loop_id = setInterval(() => {
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{
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if (this.my_player)
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this.my_player.update_paddle(this.keys_pressed);
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this.draw_game();
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this.draw_game();
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// TODO remove the line below
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this.time.new_frame()
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break;
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//clearInterval(loop_id);
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}
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}, 1000 / 50);
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}
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register_key()
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{
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document.addEventListener('keydown', this.keyPressHandler.bind(this));
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document.addEventListener('keyup', this.keyStretchHandler.bind(this));
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}
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unregister_key()
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{
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document.removeEventListener('keydown', this.keyPressHandler);
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document.removeEventListener('keyup', this.keyStretchHandler);
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}
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}
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start_game()
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start_game()
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@ -110,18 +137,17 @@ export default class extends AbstractView
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document.getElementById("app").appendChild(canva);
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document.getElementById("app").appendChild(canva);
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this.game.join()
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this.game.join()
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this.register_key()
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this.render_game();
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this.render_game();
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}
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}
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async update_game_state()
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update_game_state()
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{
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{
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await this.game.init();
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document.getElementById("game-state").innerText = this.game.state;
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document.getElementById("game-state").innerText = this.game.state;
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//TODO invert line
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if (this.game.started === true && this.game.finished === false)
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//if (this.game.started === true && this.game.finished === false)
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if (true)
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this.start_game();
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this.start_game();
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}
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}
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@ -132,9 +158,22 @@ export default class extends AbstractView
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if (error_code)
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if (error_code)
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return error_code;
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return error_code;
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await this.update_game_state();
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let index = this.game.players.findIndex((player) => player.id);
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if (index !== -1)
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{
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let my_player = this.game.players[index];
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this.my_player = new MyPlayer(client, my_player.pos, my_player.nb_goal, my_player.game, this.time);
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this.game.players[index] = this.my_player;
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}
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this.update_game_state();
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}
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}
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async leavePage()
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{
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this.unregister_key();
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}
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async getHtml()
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async getHtml()
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{
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{
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return /* HTML */ `
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return /* HTML */ `
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@ -1,8 +1,8 @@
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PADDLE_SPEED_PER_SECOND_MAX = 0.5
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PADDLE_SPEED_PER_SECOND_MAX = 0.2
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PADDLE_RATIO = 0.1
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PADDLE_RATIO = 0.3
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MAP_SIZE_X = 900
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MAP_SIZE_X = 700
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MAP_SIZE_Y = 900
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MAP_SIZE_Y = 700
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WALL_RATIO = 1
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WALL_RATIO = 1
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from channels.generic.websocket import AsyncWebsocketConsumer
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from channels.generic.websocket import WebsocketConsumer
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from django.contrib.auth.models import User
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from django.contrib.auth.models import User
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import json
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import json
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from .objects.GameRoomManager import GameRoomManager
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from .objects.GameRoomManager import GameRoomManager
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from .objects.GameMember import GameMember
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game_room_manager: GameRoomManager = GameRoomManager()
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game_room_manager: GameRoomManager = GameRoomManager()
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class GameWebSocket(AsyncWebsocketConsumer):
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class GameWebSocket(WebsocketConsumer):
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def __init__(self, *args, **kwargs):
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def __init__(self, *args, **kwargs):
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super().__init__(*args, **kwargs)
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super().__init__(*args, **kwargs)
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@ -31,10 +32,12 @@ class GameWebSocket(AsyncWebsocketConsumer):
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self.send("Game not found.")
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self.send("Game not found.")
|
||||||
self.disconnect(1017)
|
self.disconnect(1017)
|
||||||
|
|
||||||
|
self.member = GameMember(self.user.pk, self)
|
||||||
|
|
||||||
self.room.append(self.member)
|
self.room.append(self.member)
|
||||||
|
|
||||||
def receive(self, text_data: str = None, bytes_data: bytes = None):
|
def receive(self, text_data: str = None, bytes_data: bytes = None):
|
||||||
self.member.receive(text_data, bytes_data)
|
self.member.receive(text_data)
|
||||||
|
|
||||||
def disconnect(self, close_code):
|
def disconnect(self, close_code):
|
||||||
member = self.room.get_member_by_socket(self)
|
member = self.room.get_member_by_socket(self)
|
||||||
|
@ -1,7 +1,7 @@
|
|||||||
from transcendence.abstract.AbstractRoomManager import AbstractRoomManager
|
from transcendence.abstract.AbstractRoomManager import AbstractRoomManager
|
||||||
|
|
||||||
from ..models import GameModel
|
from ..models import GameModel
|
||||||
from . import GameRoom
|
from .GameRoom import GameRoom
|
||||||
|
|
||||||
class GameRoomManager(AbstractRoomManager):
|
class GameRoomManager(AbstractRoomManager):
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user