game: add: backend input verification
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@ -17,7 +17,7 @@ class TicTacToe
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this.game = new AGame(client, game_id, this.onReceive.bind(this), this.uninit.bind(this), "tictactoe")
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this.canvas = canvas
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this.context = this.canvas.getContext("2d");
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this.sign = "x";
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this.sign;
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this.turn;
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}
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@ -31,6 +31,7 @@ class TicTacToe
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async uninit()
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{
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this.canvas.removeEventListener("mousedown", (event, morpion = this) => this.onClick(event, morpion));
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this.game.leave()
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}
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async onReceive(messageData)
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@ -46,10 +47,38 @@ class TicTacToe
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else
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{
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this.map[messageData.targetMorpion][messageData.targetCase] = (this.sign == "x") ? 1 : 0;
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this.printSign(messageData.targetMorpion, messageData.targetCase, (this.sign == "x") ? "o" : "x")
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this.printSign(messageData.targetMorpion, messageData.targetCase, (this.sign == "x") ? "o" : "x");
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if (this.checkWin() != -1)
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printWin();
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}
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}
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checkWin()
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{
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for (let i = 0; i < 9; i++)
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{
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for (let j = 0; j < 3; j++)
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{
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if (this.map[i][j] == this.map[i][j + 3] && this.map[i][j + 3] == this.map[i][j + 6])
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return (this.map[i][j])
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}
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for (let j = 0; i < 9; i += 3)
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{
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if (this.map[i][j] == this.map[i][j + 1] && this.map[i][j + 1] == this.map[i][j + 2])
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return (this.map[i][j])
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}
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if (this.map[i][0] == this.map[i][4] && this.map[i][4] == this.map[i][8])
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return (this.map[i][0]);
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if (this.map[i][6] == this.map[i][4] && this.map[i][4] == this.map[i][2])
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return (this.map[i][6]);
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return -1
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}
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}
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printWin()
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{
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}
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onClick(event, morpion)
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{
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let x = event.offsetX;
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@ -72,7 +101,6 @@ class TicTacToe
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checkCase(targetMorpion, targetCase)
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{
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console.log("TargetMorpion :" + targetMorpion + " targetCase :" + targetCase);
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return (this.map[targetMorpion][targetCase] == -1 && this.turn == true);
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}
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@ -83,10 +111,10 @@ class TicTacToe
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sendCase(targetMorpion, targetCase)
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{
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this.map[targetMorpion][targetCase] = (this.sign == "x") ? 0 : 1; // soit pas un bozo relis
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this.map[targetMorpion][targetCase] = (this.sign == "x") ? 0 : 1;
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this.printSign(targetMorpion, targetCase, this.sign);
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console.log(this.game.send, targetMorpion, targetCase)
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this.game.send(JSON.stringify({"targetMorpion" : targetMorpion, "targetCase" : targetCase}));
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this.game.send(JSON.stringify({"targetMorpion" : targetMorpion, "targetCase" : targetCase, "sign" : this.sign}));
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console.log(this.turn);
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this.turn = !this.turn;
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}
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@ -39,8 +39,8 @@ export class TicTacToeOnlineView extends AbstractView
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<canvas id="Morpion" width="${this.width}" height="${this.height}"></canvas>
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</div>
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<h1>Work in progress bozo</h1>
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<img src="https://cdn.discordapp.com/attachments/447859443867189250/1221824821680275576/cat-thumbs-up-middle-finger-cat.png?ex=6613fc09&is=66018709&hm=d901ea182d58ce0ab80fbcc119ae0b769f318c448ae55a6500607ddb8b3f6ff8&">
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<img src="https://cdn.discordapp.com/attachments/447859443867189250/1221824792148316180/thumbs-up-cat.png?ex=6613fc02&is=66018702&hm=16748a2df0cb8e8f111c0817ea456289333aa0f8047821e7ae4ea2e57720e843&">
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<img src="https://cdn.discordapp.com/attachments/447859443867189250/1221824753686548580/catthumbsup-cat.png?ex=6613fbf9&is=660186f9&hm=94e93b8db9f72fc146942dedf167a3d7476b3dced95ed5c3e80a4ccce8e27f9e&">`;
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<img src="https://i.imgur.com/hh4yjO9.jpeg&">
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<img src="https://i.imgur.com/TpOtHY6.png&">
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<img src="https://i.imgur.com/O8F314O.jpeg&">`;
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}
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}
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