game: add: backend input verification
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@ -17,7 +17,7 @@ class TicTacToe
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this.game = new AGame(client, game_id, this.onReceive.bind(this), this.uninit.bind(this), "tictactoe")
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this.canvas = canvas
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this.context = this.canvas.getContext("2d");
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this.sign = "x";
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this.sign;
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this.turn;
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}
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@ -31,6 +31,7 @@ class TicTacToe
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async uninit()
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{
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this.canvas.removeEventListener("mousedown", (event, morpion = this) => this.onClick(event, morpion));
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this.game.leave()
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}
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async onReceive(messageData)
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@ -46,10 +47,38 @@ class TicTacToe
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else
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{
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this.map[messageData.targetMorpion][messageData.targetCase] = (this.sign == "x") ? 1 : 0;
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this.printSign(messageData.targetMorpion, messageData.targetCase, (this.sign == "x") ? "o" : "x")
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this.printSign(messageData.targetMorpion, messageData.targetCase, (this.sign == "x") ? "o" : "x");
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if (this.checkWin() != -1)
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printWin();
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}
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}
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checkWin()
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{
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for (let i = 0; i < 9; i++)
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{
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for (let j = 0; j < 3; j++)
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{
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if (this.map[i][j] == this.map[i][j + 3] && this.map[i][j + 3] == this.map[i][j + 6])
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return (this.map[i][j])
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}
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for (let j = 0; i < 9; i += 3)
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{
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if (this.map[i][j] == this.map[i][j + 1] && this.map[i][j + 1] == this.map[i][j + 2])
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return (this.map[i][j])
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}
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if (this.map[i][0] == this.map[i][4] && this.map[i][4] == this.map[i][8])
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return (this.map[i][0]);
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if (this.map[i][6] == this.map[i][4] && this.map[i][4] == this.map[i][2])
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return (this.map[i][6]);
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return -1
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}
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}
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printWin()
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{
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}
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onClick(event, morpion)
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{
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let x = event.offsetX;
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@ -72,7 +101,6 @@ class TicTacToe
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checkCase(targetMorpion, targetCase)
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{
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console.log("TargetMorpion :" + targetMorpion + " targetCase :" + targetCase);
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return (this.map[targetMorpion][targetCase] == -1 && this.turn == true);
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}
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@ -83,10 +111,10 @@ class TicTacToe
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sendCase(targetMorpion, targetCase)
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{
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this.map[targetMorpion][targetCase] = (this.sign == "x") ? 0 : 1; // soit pas un bozo relis
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this.map[targetMorpion][targetCase] = (this.sign == "x") ? 0 : 1;
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this.printSign(targetMorpion, targetCase, this.sign);
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console.log(this.game.send, targetMorpion, targetCase)
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this.game.send(JSON.stringify({"targetMorpion" : targetMorpion, "targetCase" : targetCase}));
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this.game.send(JSON.stringify({"targetMorpion" : targetMorpion, "targetCase" : targetCase, "sign" : this.sign}));
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console.log(this.turn);
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this.turn = !this.turn;
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}
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