game: add: backend input verification

This commit is contained in:
Namonay
2024-04-10 19:41:49 +02:00
parent 8b9c4d7c1c
commit a7af70f1f6
5 changed files with 112 additions and 21 deletions

View File

@ -8,6 +8,10 @@ import json
from .objects.GameManager import GameManager
from .objects.tictactoe.TicTacToePlayer import TicTacToePlayer
import time
from typing import TYPE_CHECKING
if TYPE_CHECKING:
@ -16,7 +20,6 @@ if TYPE_CHECKING:
from .objects.pong.PongGame import PongGame
from .objects.tictactoe.TicTacToeGame import TicTacToeGame
from .objects.tictactoe.TicTacToePlayer import TicTacToePlayer
from .objects.tictactoe.TicTacToeSpectator import TicTacToeSpectator
game_manager: GameManager = GameManager()
@ -24,7 +27,7 @@ game_manager: GameManager = GameManager()
class TicTacToeWebSocket(WebsocketConsumer):
def connect(self):
self.user: User = self.scope["user"]
if (self.user.pk is None):
self.user.pk = 0
@ -36,19 +39,27 @@ class TicTacToeWebSocket(WebsocketConsumer):
self.game: TicTacToeGame = game_manager.get(self.game_id, "tictactoe")
self.member = self.game.join(self.user.pk, self)
self.member.send("x" if self.game._everbody_is_here() else "o")
if (self.game._everbody_is_here()):
if (isinstance(self.member, TicTacToePlayer)):
self.member.send(self.member.sign)
if (self.game._everbody_is_here() and self.game.model.started == False):
self.game.broadcast("game_start")
self.game.model.start()
def receive(self, text_data=None, bytes_data=None):
print(text_data)
self.game.broadcast("", json.loads(text_data), [self.member])
data = json.loads(text_data)
if (data.get("targetMorpion") is not None and data.get("targetCase") is not None):
if (self.game.add(data, self.member) == False):
return
self.game.broadcast("", data, [self.member])
pass
def disconnect(self, event):
self.member.socket = None
self.game.time = time.time()
self.game.broadcast("opponent_leave_timer")
class PongWebSocket(WebsocketConsumer):

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@ -6,32 +6,74 @@ from .TicTacToePlayer import TicTacToePlayer
from .TicTacToeSpectator import TicTacToeSpectator
import time
class TicTacToeGame(AGame):
def __init__(self, game_id: int, game_manager):
super().__init__("tictactoe", game_id, game_manager)
players_id: list[int] = self.model.get_players_id()
self.players: list[TicTacToePlayer] = [TicTacToePlayer(player_id, None, self, ["x", "o"][i]) for i, player_id in enumerate(players_id)]
self._map = [[-1 for _ in range(9)] for _ in range(9)]
def _everbody_is_here(self):
return len(self.players) == len(self.get_players_connected())
def _player_join(self, user_id: int, socket: WebsocketConsumer):
if (self.model.started):
return None
player = self.get_player_by_user_id(user_id)
if (player is None):
return None
# check if player is already connected
if (player.is_connected()):
player.disconnect(1001)
player.socket = socket
return player
def add(self, newmove, player):
for i in self._map:
print(i)
print(newmove.get("targetMorpion"), newmove.get("targetCase"), newmove.get("sign"))
if (self.checkMove(newmove, player)):
self._map[newmove.get("targetMorpion")][newmove.get("targetCase")] = newmove.get("sign")
player.currentMorpion = int(newmove.get("targetMorpion"))
return True
return False
def checkMove(self, newmove, player):
print(int(newmove.get("targetMorpion")), player.currentMorpion)
if (int(newmove.get("targetMorpion")) != player.currentMorpion):
return False
if (self._map[newmove.get("targetMorpion")][newmove.get("targetCase")] != -1):
return False
return True
def checkWin(self):
for tab in self._map:
for i in range(3):
if tab[i] == tab[i + 3] == tab[i + 6]:
return tab[i]
for i in range(0, 9, 3):
if tab[i] == tab[i + 1] == tab[i + 2]:
return tab[i]
if tab[0] == tab[4] == tab[8]:
return tab[0]
if tab[6] == tab[4] == tab[2]:
return tab[6]
return None
def _spectator_join(self, user_id: int, socket: WebsocketConsumer):
spectator:TicTacToeSpectator = TicTacToeSpectator(user_id, socket, self)
@ -42,6 +84,8 @@ class TicTacToeGame(AGame):
def join(self, user_id: int, socket: WebsocketConsumer) -> TicTacToeSpectator | TicTacToePlayer:
member: TicTacToePlayer = self._player_join(user_id, socket)
if (member is None):
member: TicTacToeSpectator = self._spectator_join(user_id, socket)
return member

View File

@ -1,4 +1,12 @@
from games.objects.AGame import AGame
from ..APlayer import APlayer
from channels.generic.websocket import WebsocketConsumer
class TicTacToePlayer(APlayer):
pass
def __init__(self, user_id: int, socket: WebsocketConsumer, game: AGame, sign):
super().__init__(user_id, socket, game)
self.sign = sign
self.currentMorpion = 4
self.timestamp = None