game: add: backend input verification
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@ -6,32 +6,74 @@ from .TicTacToePlayer import TicTacToePlayer
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from .TicTacToeSpectator import TicTacToeSpectator
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import time
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class TicTacToeGame(AGame):
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def __init__(self, game_id: int, game_manager):
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super().__init__("tictactoe", game_id, game_manager)
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players_id: list[int] = self.model.get_players_id()
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self.players: list[TicTacToePlayer] = [TicTacToePlayer(player_id, None, self, ["x", "o"][i]) for i, player_id in enumerate(players_id)]
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self._map = [[-1 for _ in range(9)] for _ in range(9)]
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def _everbody_is_here(self):
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return len(self.players) == len(self.get_players_connected())
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def _player_join(self, user_id: int, socket: WebsocketConsumer):
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if (self.model.started):
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return None
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player = self.get_player_by_user_id(user_id)
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if (player is None):
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return None
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# check if player is already connected
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if (player.is_connected()):
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player.disconnect(1001)
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player.socket = socket
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return player
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def add(self, newmove, player):
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for i in self._map:
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print(i)
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print(newmove.get("targetMorpion"), newmove.get("targetCase"), newmove.get("sign"))
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if (self.checkMove(newmove, player)):
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self._map[newmove.get("targetMorpion")][newmove.get("targetCase")] = newmove.get("sign")
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player.currentMorpion = int(newmove.get("targetMorpion"))
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return True
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return False
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def checkMove(self, newmove, player):
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print(int(newmove.get("targetMorpion")), player.currentMorpion)
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if (int(newmove.get("targetMorpion")) != player.currentMorpion):
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return False
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if (self._map[newmove.get("targetMorpion")][newmove.get("targetCase")] != -1):
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return False
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return True
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def checkWin(self):
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for tab in self._map:
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for i in range(3):
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if tab[i] == tab[i + 3] == tab[i + 6]:
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return tab[i]
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for i in range(0, 9, 3):
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if tab[i] == tab[i + 1] == tab[i + 2]:
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return tab[i]
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if tab[0] == tab[4] == tab[8]:
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return tab[0]
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if tab[6] == tab[4] == tab[2]:
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return tab[6]
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return None
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def _spectator_join(self, user_id: int, socket: WebsocketConsumer):
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spectator:TicTacToeSpectator = TicTacToeSpectator(user_id, socket, self)
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@ -42,6 +84,8 @@ class TicTacToeGame(AGame):
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def join(self, user_id: int, socket: WebsocketConsumer) -> TicTacToeSpectator | TicTacToePlayer:
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member: TicTacToePlayer = self._player_join(user_id, socket)
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if (member is None):
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member: TicTacToeSpectator = self._spectator_join(user_id, socket)
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return member
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@ -1,4 +1,12 @@
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from games.objects.AGame import AGame
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from ..APlayer import APlayer
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from channels.generic.websocket import WebsocketConsumer
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class TicTacToePlayer(APlayer):
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pass
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def __init__(self, user_id: int, socket: WebsocketConsumer, game: AGame, sign):
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super().__init__(user_id, socket, game)
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self.sign = sign
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self.currentMorpion = 4
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self.timestamp = None
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