game: add: backend input verification

This commit is contained in:
Namonay 2024-04-10 19:41:49 +02:00
parent 8b9c4d7c1c
commit a7af70f1f6
5 changed files with 112 additions and 21 deletions

View File

@ -17,7 +17,7 @@ class TicTacToe
this.game = new AGame(client, game_id, this.onReceive.bind(this), this.uninit.bind(this), "tictactoe") this.game = new AGame(client, game_id, this.onReceive.bind(this), this.uninit.bind(this), "tictactoe")
this.canvas = canvas this.canvas = canvas
this.context = this.canvas.getContext("2d"); this.context = this.canvas.getContext("2d");
this.sign = "x"; this.sign;
this.turn; this.turn;
} }
@ -31,6 +31,7 @@ class TicTacToe
async uninit() async uninit()
{ {
this.canvas.removeEventListener("mousedown", (event, morpion = this) => this.onClick(event, morpion)); this.canvas.removeEventListener("mousedown", (event, morpion = this) => this.onClick(event, morpion));
this.game.leave()
} }
async onReceive(messageData) async onReceive(messageData)
@ -46,10 +47,38 @@ class TicTacToe
else else
{ {
this.map[messageData.targetMorpion][messageData.targetCase] = (this.sign == "x") ? 1 : 0; this.map[messageData.targetMorpion][messageData.targetCase] = (this.sign == "x") ? 1 : 0;
this.printSign(messageData.targetMorpion, messageData.targetCase, (this.sign == "x") ? "o" : "x") this.printSign(messageData.targetMorpion, messageData.targetCase, (this.sign == "x") ? "o" : "x");
if (this.checkWin() != -1)
printWin();
} }
} }
checkWin()
{
for (let i = 0; i < 9; i++)
{
for (let j = 0; j < 3; j++)
{
if (this.map[i][j] == this.map[i][j + 3] && this.map[i][j + 3] == this.map[i][j + 6])
return (this.map[i][j])
}
for (let j = 0; i < 9; i += 3)
{
if (this.map[i][j] == this.map[i][j + 1] && this.map[i][j + 1] == this.map[i][j + 2])
return (this.map[i][j])
}
if (this.map[i][0] == this.map[i][4] && this.map[i][4] == this.map[i][8])
return (this.map[i][0]);
if (this.map[i][6] == this.map[i][4] && this.map[i][4] == this.map[i][2])
return (this.map[i][6]);
return -1
}
}
printWin()
{
}
onClick(event, morpion) onClick(event, morpion)
{ {
let x = event.offsetX; let x = event.offsetX;
@ -72,7 +101,6 @@ class TicTacToe
checkCase(targetMorpion, targetCase) checkCase(targetMorpion, targetCase)
{ {
console.log("TargetMorpion :" + targetMorpion + " targetCase :" + targetCase);
return (this.map[targetMorpion][targetCase] == -1 && this.turn == true); return (this.map[targetMorpion][targetCase] == -1 && this.turn == true);
} }
@ -83,10 +111,10 @@ class TicTacToe
sendCase(targetMorpion, targetCase) sendCase(targetMorpion, targetCase)
{ {
this.map[targetMorpion][targetCase] = (this.sign == "x") ? 0 : 1; // soit pas un bozo relis this.map[targetMorpion][targetCase] = (this.sign == "x") ? 0 : 1;
this.printSign(targetMorpion, targetCase, this.sign); this.printSign(targetMorpion, targetCase, this.sign);
console.log(this.game.send, targetMorpion, targetCase) console.log(this.game.send, targetMorpion, targetCase)
this.game.send(JSON.stringify({"targetMorpion" : targetMorpion, "targetCase" : targetCase})); this.game.send(JSON.stringify({"targetMorpion" : targetMorpion, "targetCase" : targetCase, "sign" : this.sign}));
console.log(this.turn); console.log(this.turn);
this.turn = !this.turn; this.turn = !this.turn;
} }

View File

@ -39,8 +39,8 @@ export class TicTacToeOnlineView extends AbstractView
<canvas id="Morpion" width="${this.width}" height="${this.height}"></canvas> <canvas id="Morpion" width="${this.width}" height="${this.height}"></canvas>
</div> </div>
<h1>Work in progress bozo</h1> <h1>Work in progress bozo</h1>
<img src="https://cdn.discordapp.com/attachments/447859443867189250/1221824821680275576/cat-thumbs-up-middle-finger-cat.png?ex=6613fc09&is=66018709&hm=d901ea182d58ce0ab80fbcc119ae0b769f318c448ae55a6500607ddb8b3f6ff8&"> <img src="https://i.imgur.com/hh4yjO9.jpeg&">
<img src="https://cdn.discordapp.com/attachments/447859443867189250/1221824792148316180/thumbs-up-cat.png?ex=6613fc02&is=66018702&hm=16748a2df0cb8e8f111c0817ea456289333aa0f8047821e7ae4ea2e57720e843&"> <img src="https://i.imgur.com/TpOtHY6.png&">
<img src="https://cdn.discordapp.com/attachments/447859443867189250/1221824753686548580/catthumbsup-cat.png?ex=6613fbf9&is=660186f9&hm=94e93b8db9f72fc146942dedf167a3d7476b3dced95ed5c3e80a4ccce8e27f9e&">`; <img src="https://i.imgur.com/O8F314O.jpeg&">`;
} }
} }

View File

@ -8,6 +8,10 @@ import json
from .objects.GameManager import GameManager from .objects.GameManager import GameManager
from .objects.tictactoe.TicTacToePlayer import TicTacToePlayer
import time
from typing import TYPE_CHECKING from typing import TYPE_CHECKING
if TYPE_CHECKING: if TYPE_CHECKING:
@ -16,7 +20,6 @@ if TYPE_CHECKING:
from .objects.pong.PongGame import PongGame from .objects.pong.PongGame import PongGame
from .objects.tictactoe.TicTacToeGame import TicTacToeGame from .objects.tictactoe.TicTacToeGame import TicTacToeGame
from .objects.tictactoe.TicTacToePlayer import TicTacToePlayer
from .objects.tictactoe.TicTacToeSpectator import TicTacToeSpectator from .objects.tictactoe.TicTacToeSpectator import TicTacToeSpectator
game_manager: GameManager = GameManager() game_manager: GameManager = GameManager()
@ -24,7 +27,7 @@ game_manager: GameManager = GameManager()
class TicTacToeWebSocket(WebsocketConsumer): class TicTacToeWebSocket(WebsocketConsumer):
def connect(self): def connect(self):
self.user: User = self.scope["user"] self.user: User = self.scope["user"]
if (self.user.pk is None): if (self.user.pk is None):
self.user.pk = 0 self.user.pk = 0
@ -36,19 +39,27 @@ class TicTacToeWebSocket(WebsocketConsumer):
self.game: TicTacToeGame = game_manager.get(self.game_id, "tictactoe") self.game: TicTacToeGame = game_manager.get(self.game_id, "tictactoe")
self.member = self.game.join(self.user.pk, self) self.member = self.game.join(self.user.pk, self)
self.member.send("x" if self.game._everbody_is_here() else "o")
if (self.game._everbody_is_here()): if (isinstance(self.member, TicTacToePlayer)):
self.member.send(self.member.sign)
if (self.game._everbody_is_here() and self.game.model.started == False):
self.game.broadcast("game_start") self.game.broadcast("game_start")
self.game.model.start()
def receive(self, text_data=None, bytes_data=None): def receive(self, text_data=None, bytes_data=None):
print(text_data) data = json.loads(text_data)
self.game.broadcast("", json.loads(text_data), [self.member])
if (data.get("targetMorpion") is not None and data.get("targetCase") is not None):
if (self.game.add(data, self.member) == False):
return
self.game.broadcast("", data, [self.member])
pass pass
def disconnect(self, event): def disconnect(self, event):
self.member.socket = None self.member.socket = None
self.game.time = time.time()
self.game.broadcast("opponent_leave_timer")
class PongWebSocket(WebsocketConsumer): class PongWebSocket(WebsocketConsumer):

View File

@ -6,32 +6,74 @@ from .TicTacToePlayer import TicTacToePlayer
from .TicTacToeSpectator import TicTacToeSpectator from .TicTacToeSpectator import TicTacToeSpectator
import time
class TicTacToeGame(AGame): class TicTacToeGame(AGame):
def __init__(self, game_id: int, game_manager): def __init__(self, game_id: int, game_manager):
super().__init__("tictactoe", game_id, game_manager) super().__init__("tictactoe", game_id, game_manager)
players_id: list[int] = self.model.get_players_id()
self.players: list[TicTacToePlayer] = [TicTacToePlayer(player_id, None, self, ["x", "o"][i]) for i, player_id in enumerate(players_id)]
self._map = [[-1 for _ in range(9)] for _ in range(9)]
def _everbody_is_here(self): def _everbody_is_here(self):
return len(self.players) == len(self.get_players_connected()) return len(self.players) == len(self.get_players_connected())
def _player_join(self, user_id: int, socket: WebsocketConsumer): def _player_join(self, user_id: int, socket: WebsocketConsumer):
if (self.model.started):
return None
player = self.get_player_by_user_id(user_id) player = self.get_player_by_user_id(user_id)
if (player is None): if (player is None):
return None return None
# check if player is already connected # check if player is already connected
if (player.is_connected()): if (player.is_connected()):
player.disconnect(1001) player.disconnect(1001)
player.socket = socket player.socket = socket
return player return player
def add(self, newmove, player):
for i in self._map:
print(i)
print(newmove.get("targetMorpion"), newmove.get("targetCase"), newmove.get("sign"))
if (self.checkMove(newmove, player)):
self._map[newmove.get("targetMorpion")][newmove.get("targetCase")] = newmove.get("sign")
player.currentMorpion = int(newmove.get("targetMorpion"))
return True
return False
def checkMove(self, newmove, player):
print(int(newmove.get("targetMorpion")), player.currentMorpion)
if (int(newmove.get("targetMorpion")) != player.currentMorpion):
return False
if (self._map[newmove.get("targetMorpion")][newmove.get("targetCase")] != -1):
return False
return True
def checkWin(self):
for tab in self._map:
for i in range(3):
if tab[i] == tab[i + 3] == tab[i + 6]:
return tab[i]
for i in range(0, 9, 3):
if tab[i] == tab[i + 1] == tab[i + 2]:
return tab[i]
if tab[0] == tab[4] == tab[8]:
return tab[0]
if tab[6] == tab[4] == tab[2]:
return tab[6]
return None
def _spectator_join(self, user_id: int, socket: WebsocketConsumer): def _spectator_join(self, user_id: int, socket: WebsocketConsumer):
spectator:TicTacToeSpectator = TicTacToeSpectator(user_id, socket, self) spectator:TicTacToeSpectator = TicTacToeSpectator(user_id, socket, self)
@ -42,6 +84,8 @@ class TicTacToeGame(AGame):
def join(self, user_id: int, socket: WebsocketConsumer) -> TicTacToeSpectator | TicTacToePlayer: def join(self, user_id: int, socket: WebsocketConsumer) -> TicTacToeSpectator | TicTacToePlayer:
member: TicTacToePlayer = self._player_join(user_id, socket) member: TicTacToePlayer = self._player_join(user_id, socket)
if (member is None): if (member is None):
member: TicTacToeSpectator = self._spectator_join(user_id, socket) member: TicTacToeSpectator = self._spectator_join(user_id, socket)
return member return member

View File

@ -1,4 +1,12 @@
from games.objects.AGame import AGame
from ..APlayer import APlayer from ..APlayer import APlayer
from channels.generic.websocket import WebsocketConsumer
class TicTacToePlayer(APlayer): class TicTacToePlayer(APlayer):
pass def __init__(self, user_id: int, socket: WebsocketConsumer, game: AGame, sign):
super().__init__(user_id, socket, game)
self.sign = sign
self.currentMorpion = 4
self.timestamp = None