3D working
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@ -15,7 +15,7 @@ const vertex_shader_source = `
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highp vec3 ambientLight = vec3(0.3, 0.3, 0.3);
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highp vec3 directionalLightColor = vec3(1, 1, 1);
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highp vec3 directionalVector = normalize(vec3(1, 15, -1.75));
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highp vec3 directionalVector = vec3(-10, 2, -10);
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highp vec4 transformedNormal = uNormalMat * vec4(aNormal, 1.0);
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