3D working

This commit is contained in:
Kbz-8
2024-02-22 06:01:56 +01:00
parent 81355bf7b5
commit a7fff2f1a2
13 changed files with 71 additions and 50 deletions

View File

@ -52,9 +52,10 @@ class Ball
}
else if(ctx instanceof WebGLRenderingContext)
{
const posx = (this.position.x - this.size / 2) / 2;
const posy = (this.position.y - this.size / 2) / 2;
renderCube(ctx, posx, 0, posy, 0, this.size * 5, this.size * 5, this.size * 5);
const size = this.size * 3;
const posx = (this.position.x - this.size / 2) - this.game.config.size_x / 2;
const posy = (this.position.y - this.size / 2) - this.game.config.size_y / 2;
renderCube(ctx, posx, 0, posy, 0, size, size, size);
}
else
{
@ -76,7 +77,7 @@ class Ball
this.draw(ctx);
}
from_json (data)
from_json(data)
{
this.position = this.position.from_json(data.position);
this.size = data.size;

View File

@ -75,7 +75,7 @@ class Game
* @type {GameConfig}
*/
this.config = new GameConfig(this.client);
let ret = await this.config.init();
if (ret !== 0)
@ -186,7 +186,7 @@ class Game
this.walls = [];
const walls_data = data.walls;
walls_data.forEach((wall_data) => {
this.walls.push(new Wall().from_json(wall_data));
this.walls.push(new Wall(this).from_json(wall_data));
});
/**

View File

@ -14,8 +14,8 @@ class GameConfig
async init()
{
let response = await this.client._get("/api/games/");
if (response.status !== 200)
if (response.status !== 200)
return response.status;
let response_data = await response.json();
@ -24,7 +24,7 @@ class GameConfig
* @type {Number}
*/
this.size_x = response_data.MAP_SIZE_X;
/**
* @type {Number}
*/
@ -86,4 +86,4 @@ class GameConfig
}
}
export { GameConfig };
export { GameConfig };

View File

@ -1,7 +1,6 @@
import { Game } from "./Game.js";
import { Point } from "./Point.js";
import { Segment } from "./Segment.js";
import { renderCube } from "../../3D/cube.js"
class Player
{
@ -44,7 +43,7 @@ class Player
/**
* @type {Segment}
*/
this.rail = rail === undefined ? new Segment() : rail;
this.rail = rail === undefined ? new Segment(game) : rail;
/**
* @type {String}
@ -89,12 +88,12 @@ class Player
paddle_start_y = paddle_center.y - (diff_y * (paddle_length / 2 / rail_length)),
paddle_stop_x = paddle_center.x + (diff_x * (paddle_length / 2 / rail_length)),
paddle_stop_y = paddle_center.y + (diff_y * (paddle_length / 2 / rail_length));
let paddle_start = new Point(paddle_start_x, paddle_start_y),
paddle_stop = new Point (paddle_stop_x, paddle_stop_y);
let paddle = new Segment(paddle_start, paddle_stop);
let paddle = new Segment(this.game, paddle_start, paddle_stop);
paddle.draw(ctx);
}

View File

@ -1,5 +1,3 @@
class Point
{
/**
@ -27,4 +25,4 @@ class Point
}
}
export { Point };
export { Point };

View File

@ -7,13 +7,15 @@ class Segment
* @param {Point} start
* @param {Point} stop
*/
constructor(start, stop)
constructor(game, start, stop)
{
/**
* @type {Point}
*/
this.start = start === undefined ? new Point() : start;
this.game = game;
/**
* @type {Point}
*/
@ -37,11 +39,8 @@ class Segment
return (x ** 2 + y ** 2) ** (1 / 2);
}
/**
* @param {CanvasRenderingContext2D} ctx
*/
draw(ctx)
{
draw(ctx)
{
if(ctx instanceof CanvasRenderingContext2D)
{
ctx.moveTo(this.start.x, this.start.y);
@ -49,19 +48,23 @@ class Segment
}
else if(ctx instanceof WebGLRenderingContext)
{
renderCube(ctx, this.start.x, -3, this.start.y, 0, 0.5, 0.5, 0.5);
const size = this.game.config.ball_size * 2;
const sizex = this.len() / 2;
const posx = (this.start.x - this.game.config.center_x);
const posy = (this.start.y - this.game.config.center_y);
renderCube(ctx, posx, 0, posy, -this.angle(), sizex, size, size);
}
else
{
alert('Unknown rendering context type');
}
}
}
from_json(data)
{
this.start = this.start.from_json(data.start);
this.stop = this.stop.from_json(data.stop);
return this;
}
}

View File

@ -5,18 +5,18 @@ class Wall
/**
* @param {Segment} start
*/
constructor (rail)
constructor (game, rail)
{
/**
* @type {Segment}
*/
this.rail = rail === undefined ? new Segment() : rail;
this.rail = rail === undefined ? new Segment(game) : rail;
}
draw(ctx)
draw(ctx)
{
this.rail.draw(ctx);
}
}
from_json(data)
{