3D working
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@ -1,7 +1,6 @@
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import { Game } from "./Game.js";
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import { Point } from "./Point.js";
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import { Segment } from "./Segment.js";
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import { renderCube } from "../../3D/cube.js"
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class Player
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{
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@ -44,7 +43,7 @@ class Player
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/**
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* @type {Segment}
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*/
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this.rail = rail === undefined ? new Segment() : rail;
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this.rail = rail === undefined ? new Segment(game) : rail;
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/**
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* @type {String}
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@ -89,12 +88,12 @@ class Player
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paddle_start_y = paddle_center.y - (diff_y * (paddle_length / 2 / rail_length)),
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paddle_stop_x = paddle_center.x + (diff_x * (paddle_length / 2 / rail_length)),
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paddle_stop_y = paddle_center.y + (diff_y * (paddle_length / 2 / rail_length));
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let paddle_start = new Point(paddle_start_x, paddle_start_y),
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paddle_stop = new Point (paddle_stop_x, paddle_stop_y);
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let paddle = new Segment(paddle_start, paddle_stop);
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let paddle = new Segment(this.game, paddle_start, paddle_stop);
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paddle.draw(ctx);
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}
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