3D working
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81355bf7b5
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@ -14,7 +14,7 @@ function renderCube(ctx, x, y, z, angle = 0, sx = 1, sy = 1, sz = 1)
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modelMatrix,
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modelMatrix,
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angle,
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[0, 1, 1],
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[0, 1, 0],
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);
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mat4.scale(
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@ -23,6 +23,12 @@ function renderCube(ctx, x, y, z, angle = 0, sx = 1, sy = 1, sz = 1)
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[sx, sy, sz]
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);
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mat4.translate(
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modelMatrix,
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modelMatrix,
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[-1, 0, 0] // wtf, this works ?
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);
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const normalMatrix = mat4.create();
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mat4.invert(normalMatrix, modelMatrix);
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mat4.transpose(normalMatrix, normalMatrix);
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@ -15,7 +15,7 @@ const vertex_shader_source = `
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highp vec3 ambientLight = vec3(0.3, 0.3, 0.3);
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highp vec3 directionalLightColor = vec3(1, 1, 1);
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highp vec3 directionalVector = normalize(vec3(1, 15, -1.75));
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highp vec3 directionalVector = vec3(-10, 2, -10);
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highp vec4 transformedNormal = uNormalMat * vec4(aNormal, 1.0);
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@ -52,9 +52,10 @@ class Ball
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}
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else if(ctx instanceof WebGLRenderingContext)
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{
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const posx = (this.position.x - this.size / 2) / 2;
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const posy = (this.position.y - this.size / 2) / 2;
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renderCube(ctx, posx, 0, posy, 0, this.size * 5, this.size * 5, this.size * 5);
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const size = this.size * 3;
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const posx = (this.position.x - this.size / 2) - this.game.config.size_x / 2;
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const posy = (this.position.y - this.size / 2) - this.game.config.size_y / 2;
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renderCube(ctx, posx, 0, posy, 0, size, size, size);
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}
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else
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{
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@ -76,7 +77,7 @@ class Ball
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this.draw(ctx);
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}
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from_json (data)
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from_json(data)
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{
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this.position = this.position.from_json(data.position);
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this.size = data.size;
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@ -186,7 +186,7 @@ class Game
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this.walls = [];
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const walls_data = data.walls;
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walls_data.forEach((wall_data) => {
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this.walls.push(new Wall().from_json(wall_data));
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this.walls.push(new Wall(this).from_json(wall_data));
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});
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/**
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@ -1,7 +1,6 @@
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import { Game } from "./Game.js";
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import { Point } from "./Point.js";
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import { Segment } from "./Segment.js";
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import { renderCube } from "../../3D/cube.js"
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class Player
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{
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@ -44,7 +43,7 @@ class Player
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/**
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* @type {Segment}
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*/
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this.rail = rail === undefined ? new Segment() : rail;
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this.rail = rail === undefined ? new Segment(game) : rail;
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/**
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* @type {String}
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@ -93,7 +92,7 @@ class Player
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let paddle_start = new Point(paddle_start_x, paddle_start_y),
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paddle_stop = new Point (paddle_stop_x, paddle_stop_y);
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let paddle = new Segment(paddle_start, paddle_stop);
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let paddle = new Segment(this.game, paddle_start, paddle_stop);
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paddle.draw(ctx);
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}
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@ -1,5 +1,3 @@
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class Point
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{
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/**
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@ -7,13 +7,15 @@ class Segment
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* @param {Point} start
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* @param {Point} stop
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*/
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constructor(start, stop)
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constructor(game, start, stop)
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{
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/**
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* @type {Point}
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*/
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this.start = start === undefined ? new Point() : start;
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this.game = game;
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/**
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* @type {Point}
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*/
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@ -37,9 +39,6 @@ class Segment
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return (x ** 2 + y ** 2) ** (1 / 2);
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}
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/**
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* @param {CanvasRenderingContext2D} ctx
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*/
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draw(ctx)
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{
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if(ctx instanceof CanvasRenderingContext2D)
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@ -49,7 +48,11 @@ class Segment
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}
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else if(ctx instanceof WebGLRenderingContext)
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{
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renderCube(ctx, this.start.x, -3, this.start.y, 0, 0.5, 0.5, 0.5);
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const size = this.game.config.ball_size * 2;
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const sizex = this.len() / 2;
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const posx = (this.start.x - this.game.config.center_x);
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const posy = (this.start.y - this.game.config.center_y);
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renderCube(ctx, posx, 0, posy, -this.angle(), sizex, size, size);
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}
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else
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{
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@ -5,12 +5,12 @@ class Wall
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/**
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* @param {Segment} start
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*/
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constructor (rail)
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constructor (game, rail)
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{
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/**
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* @type {Segment}
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*/
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this.rail = rail === undefined ? new Segment() : rail;
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this.rail = rail === undefined ? new Segment(game) : rail;
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}
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draw(ctx)
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@ -90,8 +90,8 @@ const router = async(uri) => {
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{ path: "/matchmaking", view: MatchMakingView },
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{ path: "/games/offline", view: GameOfflineView },
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{ path: "/tictactoe", view: TicTacToeView },
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{ path: "/games/0/:id", view: GameView2D },
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{ path: "/games/1/:id", view: GameView3D },
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{ path: "/games/:id/0", view: GameView2D },
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{ path: "/games/:id/1", view: GameView3D },
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];
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// Test each route for potential match
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@ -145,6 +145,11 @@ export default class extends AbstractView
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});
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}
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toggle3D()
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{
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window.location.replace(location.href.substring(0, location.href.lastIndexOf('/')) + "/1");
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}
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async postInit()
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{
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let error_code = await this.game.init();
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@ -154,6 +159,7 @@ export default class extends AbstractView
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await this.update_game_state();
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this.display_players_list();
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document.getElementById("game-mode").onclick = this.toggle3D;
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}
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async leavePage()
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@ -171,6 +177,7 @@ export default class extends AbstractView
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return /* HTML */ `
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<link rel="stylesheet" href="/static/css/game.css">
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<h2 id="game-state"></h2>
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<input type="button" value="3D" id="game-mode">
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<table>
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<thead>
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@ -4,24 +4,24 @@ import AbstractView from "./abstracts/AbstractView.js";
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import { initShaderProgram, shaderInfos } from "../3D/shaders.js"
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import { initBuffers } from "../3D/buffers.js"
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import "../3D/maths/gl-matrix-min.js"
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import { renderCube } from "../3D/cube.js"
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import { MyPlayer } from "../api/game/MyPlayer.js";
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import { lang } from "../index.js";
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import { navigateTo } from "../index.js";
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export default class extends AbstractView
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{
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constructor(params)
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{
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super(params, "Game");
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this.game = new Game(client, params.id);
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this.game = new Game(client, params.id, this.update_goal);
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this.keys_pressed = [];
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this.my_player = undefined;
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this.gl = null;
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this.shader_prog = null;
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this.buffers = null;
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this.cam_pos = [0, 500, 0];
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this.cam_pos = [0, 400, 0];
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this.cam_target = [0, 0, 0];
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this.cam_up = [1, 0, 0];
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this.cam_up = [0, 0, -1];
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}
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keyReleaseHandler(event)
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@ -39,7 +39,7 @@ export default class extends AbstractView
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initGL()
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{
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const canvas = document.getElementById('glcanva');
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const canvas = document.getElementById('canva');
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this.gl = canvas.getContext("webgl");
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if(this.gl === null)
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@ -51,8 +51,8 @@ export default class extends AbstractView
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this.shader_prog = initShaderProgram(this.gl);
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this.buffers = initBuffers(this.gl);
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this.gl.enable(this.gl.CULL_FACE);
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this.gl.cullFace(this.gl.BACK);
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//this.gl.enable(this.gl.CULL_FACE);
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//this.gl.cullFace(this.gl.BACK);
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}
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update_goal(data)
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@ -82,7 +82,7 @@ export default class extends AbstractView
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canvas.height = this.game.config.size_x;
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canvas.width = this.game.config.size_y;
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canvas.id = "glcanva";
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canvas.id = "canva";
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document.getElementById("app").appendChild(canvas);
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@ -108,7 +108,7 @@ export default class extends AbstractView
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draw()
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{
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const canvas = document.getElementById('glcanva');
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const canvas = document.getElementById('canva');
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if(canvas === null)
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return 1;
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@ -217,6 +217,11 @@ export default class extends AbstractView
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});
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}
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toggle2D()
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{
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window.location.replace(location.href.substring(0, location.href.lastIndexOf('/')) + "/0");
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}
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async postInit()
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{
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let error_code = await this.game.init();
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@ -225,7 +230,8 @@ export default class extends AbstractView
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return error_code;
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await this.update_game_state();
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await this.update_game_state();
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this.display_players_list();
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document.getElementById("game-mode").onclick = this.toggle2D;
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}
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async leavePage()
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@ -243,6 +249,7 @@ export default class extends AbstractView
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return /* HTML */ `
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<link rel="stylesheet" href="/static/css/game.css">
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<h2 id="game-state"></h2>
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<input type="button" value="2D" id="game-mode">
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<table>
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<thead>
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@ -51,7 +51,7 @@ export default class extends AbstractAuthenticatedView {
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{
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if (data.detail === "game_found")
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{
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navigateTo(`/games/${this.game_mode}/${data.game_id}`);
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navigateTo(`/games/${data.game_id}/${this.game_mode}`);
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return;
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}
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this.display_data(data);
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@ -95,7 +95,7 @@ export default class extends AbstractAuthenticatedView {
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["change", "oninput"].forEach((event_name) => {
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input.addEventListener(event_name, update);
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});
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document.getElementById("game-mode").onclick = this.press_button_game_mode.bind(this)
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document.getElementById("game-mode").onclick = this.press_button_game_mode.bind(this);
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}
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async getHtml() {
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