fixing merge conflicts
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@ -1,6 +1,6 @@
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import { Game } from "./Game.js";
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import { Point } from "./Point.js";
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import { renderCube } from "../../3D/cube.js"
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class Ball
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{
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@ -46,7 +46,19 @@ class Ball
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*/
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draw(ctx)
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{
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ctx.rect(this.position.x - this.size / 2, this.position.y - this.size / 2, this.size, this.size);
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if(ctx instanceof CanvasRenderingContext2D)
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{
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ctx.rect(this.position.x - this.size / 2, this.position.y - this.size / 2, this.size, this.size);
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}
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else if(ctx instanceof WebGLRenderingContext)
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{
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console.log((this.position.x - this.size / 2) / 10, 0, (this.position.y - this.size / 2) / 10)
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renderCube(ctx, (this.position.x - this.size / 2) / 10, 0, (this.position.y - this.size / 2) / 10, 0, this.size * 10, this.size * 10, this.size * 10);
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}
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else
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{
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alert('Unknown rendering context type');
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}
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}
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/**
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@ -74,4 +86,4 @@ class Ball
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}
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}
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export { Ball };
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export { Ball };
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@ -114,7 +114,10 @@ class Game
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*/
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render(ctx)
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{
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ctx.clearRect(0, 0, this.config.size_x, this.config.size_y);
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if(ctx instanceof CanvasRenderingContext2D)
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{
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ctx.clearRect(0, 0, this.config.size_x, this.config.size_y);
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}
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this.draw_sides(ctx);
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this.ball.render(ctx);
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@ -1,6 +1,7 @@
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import { Game } from "./Game.js";
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import { Point } from "./Point.js";
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import { Segment } from "./Segment.js";
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import { renderCube } from "../../3D/cube.js"
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class Player
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{
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@ -67,8 +68,11 @@ class Player
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{
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if (this.is_connected === false)
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{
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ctx.moveTo(this.rail.start.x, this.rail.start.y);
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ctx.lineTo(this.rail.stop.x, this.rail.stop.y);
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if(ctx instanceof CanvasRenderingContext2D)
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{
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ctx.moveTo(this.rail.start.x, this.rail.start.y);
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ctx.lineTo(this.rail.stop.x, this.rail.stop.y);
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}
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return;
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}
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@ -107,4 +111,4 @@ class Player
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}
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}
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export { Player };
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export { Player };
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@ -1,4 +1,9 @@
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<<<<<<< HEAD
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import { Point } from "./Point.js";
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=======
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import { Point } from "./Point.js"
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import { renderCube } from "../../3D/cube.js"
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>>>>>>> de2488589cf0a579b849e706b40901c355ff35f8
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class Segment
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{
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@ -41,8 +46,19 @@ class Segment
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*/
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draw(ctx)
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{
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ctx.moveTo(this.start.x, this.start.y);
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ctx.lineTo(this.stop.x, this.stop.y);
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if(ctx instanceof CanvasRenderingContext2D)
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{
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ctx.moveTo(this.start.x, this.start.y);
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ctx.lineTo(this.stop.x, this.stop.y);
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}
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else if(ctx instanceof WebGLRenderingContext)
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{
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renderCube(ctx, this.start.x, -3, this.start.y, 0, 0.5, 0.5, 0.5);
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}
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else
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{
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alert('Unknown rendering context type');
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}
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}
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from_json(data)
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@ -54,4 +70,4 @@ class Segment
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}
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}
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export { Segment };
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export { Segment }
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@ -14,8 +14,8 @@ class Wall
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}
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draw(ctx)
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{
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this.rail.draw(ctx);
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{
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this.rail.draw(ctx);
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}
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from_json(data)
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@ -26,4 +26,4 @@ class Wall
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}
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}
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export { Wall };
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export { Wall };
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