fixing merge conflicts
This commit is contained in:
commit
a85827ce08
69
frontend/static/js/3D/buffers.js
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69
frontend/static/js/3D/buffers.js
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@ -0,0 +1,69 @@
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function initBuffers(gl)
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{
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const vertexBuffer = initVertexBuffer(gl);
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const indexBuffer = initIndexBuffer(gl);
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const normalBuffer = initNormalBuffer(gl);
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return { vertex: vertexBuffer, index : indexBuffer, normal: normalBuffer };
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}
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function initVertexBuffer(gl)
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{
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const positionBuffer = gl.createBuffer();
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gl.bindBuffer(gl.ARRAY_BUFFER, positionBuffer);
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const positions = [
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// Front face
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-1.0, -1.0, 1.0, 1.0, -1.0, 1.0, 1.0, 1.0, 1.0, -1.0, 1.0, 1.0,
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// Back face
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-1.0, -1.0, -1.0, -1.0, 1.0, -1.0, 1.0, 1.0, -1.0, 1.0, -1.0, -1.0,
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// Top face
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-1.0, 1.0, -1.0, -1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, -1.0,
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// Bottom face
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-1.0, -1.0, -1.0, 1.0, -1.0, -1.0, 1.0, -1.0, 1.0, -1.0, -1.0, 1.0,
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// Right face
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1.0, -1.0, -1.0, 1.0, 1.0, -1.0, 1.0, 1.0, 1.0, 1.0, -1.0, 1.0,
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// Left face
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-1.0, -1.0, -1.0, -1.0, -1.0, 1.0, -1.0, 1.0, 1.0, -1.0, 1.0, -1.0
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];
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gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(positions), gl.STATIC_DRAW);
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return positionBuffer;
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}
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function initNormalBuffer(gl)
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{
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const normalBuffer = gl.createBuffer();
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gl.bindBuffer(gl.ARRAY_BUFFER, normalBuffer);
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const vertexNormals = [
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// Front
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0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0,
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// Back
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0.0, 0.0, -1.0, 0.0, 0.0, -1.0, 0.0, 0.0, -1.0, 0.0, 0.0, -1.0,
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// Top
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0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0,
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// Bottom
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0.0, -1.0, 0.0, 0.0, -1.0, 0.0, 0.0, -1.0, 0.0, 0.0, -1.0, 0.0,
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// Right
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1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 0.0,
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// Left
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-1.0, 0.0, 0.0, -1.0, 0.0, 0.0, -1.0, 0.0, 0.0, -1.0, 0.0, 0.0,
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];
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gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(vertexNormals), gl.STATIC_DRAW);
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return normalBuffer;
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}
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function initIndexBuffer(gl)
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{
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const indexBuffer = gl.createBuffer();
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gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, indexBuffer);
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const indices = [
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0, 1, 2, 0, 2, 3, // front
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4, 5, 6, 4, 6, 7, // back
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8, 9, 10, 8, 10, 11, // top
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12, 13, 14, 12, 14, 15, // bottom
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16, 17, 18, 16, 18, 19, // right
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20, 21, 22, 20, 22, 23, // left
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];
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gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new Uint16Array(indices), gl.STATIC_DRAW);
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return indexBuffer;
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}
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export { initBuffers };
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36
frontend/static/js/3D/cube.js
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36
frontend/static/js/3D/cube.js
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@ -0,0 +1,36 @@
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import { shaderInfos } from "../3D/shaders.js"
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function renderCube(ctx, x, y, z, angle = 0, sx = 1, sy = 1, sz = 1)
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{
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const modelMatrix = mat4.create();
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mat4.translate(
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modelMatrix,
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modelMatrix,
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[x, y, z]
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);
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mat4.rotate(
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modelMatrix,
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modelMatrix,
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angle,
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[0, 1, 1],
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);
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mat4.scale(
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modelMatrix,
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modelMatrix,
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[sx, sy, sz]
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);
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const normalMatrix = mat4.create();
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mat4.invert(normalMatrix, modelMatrix);
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mat4.transpose(normalMatrix, normalMatrix);
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ctx.uniformMatrix4fv(shaderInfos.uniformLocations.modelMatrix, false, modelMatrix);
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ctx.uniformMatrix4fv(shaderInfos.uniformLocations.normalMatrix, false, normalMatrix);
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ctx.drawElements(ctx.TRIANGLES, 36, ctx.UNSIGNED_SHORT, 0);
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}
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export { renderCube };
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28
frontend/static/js/3D/maths/gl-matrix-min.js
vendored
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28
frontend/static/js/3D/maths/gl-matrix-min.js
vendored
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File diff suppressed because one or more lines are too long
87
frontend/static/js/3D/shaders.js
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87
frontend/static/js/3D/shaders.js
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@ -0,0 +1,87 @@
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const vertex_shader_source = `
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attribute vec4 aPos;
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attribute vec3 aNormal;
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uniform mat4 uMod;
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uniform mat4 uView;
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uniform mat4 uProj;
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uniform mat4 uNormalMat;
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varying highp vec3 vLighting;
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void main()
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{
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gl_Position = uProj * uView * uMod * aPos;
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highp vec3 ambientLight = vec3(0.3, 0.3, 0.3);
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highp vec3 directionalLightColor = vec3(1, 1, 1);
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highp vec3 directionalVector = normalize(vec3(1, 15, -1.75));
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highp vec4 transformedNormal = uNormalMat * vec4(aNormal, 1.0);
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highp float directional = max(dot(transformedNormal.xyz, directionalVector), 0.0);
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vLighting = ambientLight + (directionalLightColor * directional);
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}
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`;
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const fragment_shader_source = `
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varying highp vec3 vLighting;
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void main()
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{
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highp vec3 color = vec3(1.0, 1.0, 1.0);
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gl_FragColor = vec4(color * vLighting, 1.0);
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}
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`;
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export function initShaderProgram(gl)
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{
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const vertexShader = loadShader(gl, gl.VERTEX_SHADER, vertex_shader_source);
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const fragmentShader = loadShader(gl, gl.FRAGMENT_SHADER, fragment_shader_source);
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const prog = gl.createProgram();
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gl.attachShader(prog, vertexShader);
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gl.attachShader(prog, fragmentShader);
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gl.linkProgram(prog);
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shaderInfos = {
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program: prog,
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attribLocations: {
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vertexPosition: gl.getAttribLocation(prog, "aPos"),
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vertexNormal: gl.getAttribLocation(prog, "aNormal"),
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},
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uniformLocations: {
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projectionMatrix: gl.getUniformLocation(prog, "uProj"),
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modelMatrix: gl.getUniformLocation(prog, "uMod"),
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viewMatrix: gl.getUniformLocation(prog, "uView"),
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normalMatrix: gl.getUniformLocation(prog, "uNormalMat"),
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},
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};
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if(!gl.getProgramParameter(prog, gl.LINK_STATUS))
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{
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alert(`Unable to initialize the shader program: ${gl.getProgramInfoLog(prog)}`);
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return null;
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}
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return prog;
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}
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function loadShader(gl, type, source)
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{
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const shader = gl.createShader(type);
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gl.shaderSource(shader, source);
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gl.compileShader(shader);
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if(!gl.getShaderParameter(shader, gl.COMPILE_STATUS))
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{
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alert(`An error occurred while compiling the shaders: ${gl.getShaderInfoLog(shader)}`);
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gl.deleteShader(shader);
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return null;
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}
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return shader;
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}
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export let shaderInfos;
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@ -1,6 +1,6 @@
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import { Game } from "./Game.js";
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import { Game } from "./Game.js";
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import { Point } from "./Point.js";
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import { Point } from "./Point.js";
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import { renderCube } from "../../3D/cube.js"
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class Ball
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class Ball
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{
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{
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@ -46,7 +46,19 @@ class Ball
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*/
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*/
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draw(ctx)
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draw(ctx)
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{
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{
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ctx.rect(this.position.x - this.size / 2, this.position.y - this.size / 2, this.size, this.size);
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if(ctx instanceof CanvasRenderingContext2D)
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{
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ctx.rect(this.position.x - this.size / 2, this.position.y - this.size / 2, this.size, this.size);
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}
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else if(ctx instanceof WebGLRenderingContext)
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{
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console.log((this.position.x - this.size / 2) / 10, 0, (this.position.y - this.size / 2) / 10)
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renderCube(ctx, (this.position.x - this.size / 2) / 10, 0, (this.position.y - this.size / 2) / 10, 0, this.size * 10, this.size * 10, this.size * 10);
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}
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else
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{
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alert('Unknown rendering context type');
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}
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}
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}
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/**
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/**
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@ -74,4 +86,4 @@ class Ball
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}
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}
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}
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}
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export { Ball };
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export { Ball };
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@ -114,7 +114,10 @@ class Game
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*/
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*/
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render(ctx)
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render(ctx)
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{
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{
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ctx.clearRect(0, 0, this.config.size_x, this.config.size_y);
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if(ctx instanceof CanvasRenderingContext2D)
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{
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ctx.clearRect(0, 0, this.config.size_x, this.config.size_y);
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}
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this.draw_sides(ctx);
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this.draw_sides(ctx);
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this.ball.render(ctx);
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this.ball.render(ctx);
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@ -1,6 +1,7 @@
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import { Game } from "./Game.js";
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import { Game } from "./Game.js";
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import { Point } from "./Point.js";
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import { Point } from "./Point.js";
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import { Segment } from "./Segment.js";
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import { Segment } from "./Segment.js";
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import { renderCube } from "../../3D/cube.js"
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class Player
|
class Player
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{
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{
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@ -67,8 +68,11 @@ class Player
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{
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{
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if (this.is_connected === false)
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if (this.is_connected === false)
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{
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{
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ctx.moveTo(this.rail.start.x, this.rail.start.y);
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if(ctx instanceof CanvasRenderingContext2D)
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ctx.lineTo(this.rail.stop.x, this.rail.stop.y);
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{
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ctx.moveTo(this.rail.start.x, this.rail.start.y);
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ctx.lineTo(this.rail.stop.x, this.rail.stop.y);
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}
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return;
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return;
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}
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}
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@ -107,4 +111,4 @@ class Player
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}
|
}
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}
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}
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export { Player };
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export { Player };
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@ -1,4 +1,9 @@
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|
<<<<<<< HEAD
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import { Point } from "./Point.js";
|
import { Point } from "./Point.js";
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|
=======
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import { Point } from "./Point.js"
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import { renderCube } from "../../3D/cube.js"
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|
>>>>>>> de2488589cf0a579b849e706b40901c355ff35f8
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|
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class Segment
|
class Segment
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{
|
{
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@ -41,8 +46,19 @@ class Segment
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*/
|
*/
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draw(ctx)
|
draw(ctx)
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{
|
{
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ctx.moveTo(this.start.x, this.start.y);
|
if(ctx instanceof CanvasRenderingContext2D)
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ctx.lineTo(this.stop.x, this.stop.y);
|
{
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|
ctx.moveTo(this.start.x, this.start.y);
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|
ctx.lineTo(this.stop.x, this.stop.y);
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|
}
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|
else if(ctx instanceof WebGLRenderingContext)
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{
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|
renderCube(ctx, this.start.x, -3, this.start.y, 0, 0.5, 0.5, 0.5);
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|
}
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|
else
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|
{
|
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|
alert('Unknown rendering context type');
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|
}
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||||||
}
|
}
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|
|
||||||
from_json(data)
|
from_json(data)
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@ -54,4 +70,4 @@ class Segment
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|||||||
}
|
}
|
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}
|
}
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|
|
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export { Segment };
|
export { Segment }
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|
@ -14,8 +14,8 @@ class Wall
|
|||||||
}
|
}
|
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|
|
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draw(ctx)
|
draw(ctx)
|
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{
|
{
|
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this.rail.draw(ctx);
|
this.rail.draw(ctx);
|
||||||
}
|
}
|
||||||
|
|
||||||
from_json(data)
|
from_json(data)
|
||||||
@ -26,4 +26,4 @@ class Wall
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
export { Wall };
|
export { Wall };
|
||||||
|
@ -5,7 +5,8 @@ import Search from "./views/Search.js";
|
|||||||
import HomeView from "./views/HomeView.js";
|
import HomeView from "./views/HomeView.js";
|
||||||
import LogoutView from "./views/accounts/LogoutView.js";
|
import LogoutView from "./views/accounts/LogoutView.js";
|
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import GameOfflineView from "./views/GameOfflineView.js";
|
import GameOfflineView from "./views/GameOfflineView.js";
|
||||||
import GameView from "./views/GameView.js";
|
import GameView2D from "./views/GameView.js";
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|
import GameView3D from "./views/GameView3D.js";
|
||||||
|
|
||||||
import PageNotFoundView from './views/PageNotFoundView.js' ;
|
import PageNotFoundView from './views/PageNotFoundView.js' ;
|
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|
|
||||||
@ -88,8 +89,9 @@ const router = async(uri) => {
|
|||||||
{ path: "/settings", view: SettingsView },
|
{ path: "/settings", view: SettingsView },
|
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{ path: "/matchmaking", view: MatchMakingView },
|
{ path: "/matchmaking", view: MatchMakingView },
|
||||||
{ path: "/games/offline", view: GameOfflineView },
|
{ path: "/games/offline", view: GameOfflineView },
|
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{ path: "/games/:id", view: GameView },
|
|
||||||
{ path: "/tictactoe", view: TicTacToeView },
|
{ path: "/tictactoe", view: TicTacToeView },
|
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|
{ path: "/games/0/:id", view: GameView2D },
|
||||||
|
{ path: "/games/1/:id", view: GameView3D },
|
||||||
];
|
];
|
||||||
|
|
||||||
// Test each route for potential match
|
// Test each route for potential match
|
||||||
|
166
frontend/static/js/views/GameView3D.js
Normal file
166
frontend/static/js/views/GameView3D.js
Normal file
@ -0,0 +1,166 @@
|
|||||||
|
import { client } from "../index.js";
|
||||||
|
import { Game } from "../api/game/Game.js";
|
||||||
|
import AbstractView from "./abstracts/AbstractView.js";
|
||||||
|
import { initShaderProgram, shaderInfos } from "../3D/shaders.js"
|
||||||
|
import { initBuffers } from "../3D/buffers.js"
|
||||||
|
import "../3D/maths/gl-matrix-min.js"
|
||||||
|
import { renderCube } from "../3D/cube.js"
|
||||||
|
|
||||||
|
export default class extends AbstractView
|
||||||
|
{
|
||||||
|
constructor(params)
|
||||||
|
{
|
||||||
|
super(params, "Game");
|
||||||
|
this.game = new Game(client, params.id);
|
||||||
|
this.keys_pressed = [];
|
||||||
|
this.my_player = undefined;
|
||||||
|
this.gl = null;
|
||||||
|
this.shader_prog = null;
|
||||||
|
this.buffers = null;
|
||||||
|
this.cam_pos = [0, 500, 0];
|
||||||
|
this.cam_target = [0, 0, 35];
|
||||||
|
}
|
||||||
|
|
||||||
|
initGL()
|
||||||
|
{
|
||||||
|
const canvas = document.getElementById('glcanva');
|
||||||
|
this.gl = canvas.getContext("webgl");
|
||||||
|
|
||||||
|
if(this.gl === null)
|
||||||
|
{
|
||||||
|
alert("Unable to initialize WebGL. Your browser or machine may not support it. You may also be a bozo");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
this.shader_prog = initShaderProgram(this.gl);
|
||||||
|
this.buffers = initBuffers(this.gl);
|
||||||
|
|
||||||
|
this.gl.enable(this.gl.CULL_FACE);
|
||||||
|
this.gl.cullFace(this.gl.BACK);
|
||||||
|
}
|
||||||
|
|
||||||
|
async join_game()
|
||||||
|
{
|
||||||
|
await this.game.join()
|
||||||
|
|
||||||
|
let canvas = document.createElement("canvas");
|
||||||
|
|
||||||
|
canvas.height = this.game.config.size_x;
|
||||||
|
canvas.width = this.game.config.size_y;
|
||||||
|
canvas.id = "glcanva";
|
||||||
|
|
||||||
|
document.getElementById("app").appendChild(canvas);
|
||||||
|
|
||||||
|
this.initGL();
|
||||||
|
|
||||||
|
this.render_game();
|
||||||
|
}
|
||||||
|
|
||||||
|
draw()
|
||||||
|
{
|
||||||
|
const canvas = document.getElementById('glcanva');
|
||||||
|
if(canvas === null)
|
||||||
|
return 1;
|
||||||
|
|
||||||
|
this.gl.clearColor(0.1, 0.1, 0.1, 1.0);
|
||||||
|
this.gl.clearDepth(1.0);
|
||||||
|
this.gl.enable(this.gl.DEPTH_TEST);
|
||||||
|
this.gl.depthFunc(this.gl.LEQUAL);
|
||||||
|
this.gl.clear(this.gl.COLOR_BUFFER_BIT | this.gl.DEPTH_BUFFER_BIT);
|
||||||
|
|
||||||
|
const projectionMatrix = mat4.create();
|
||||||
|
const viewMatrix = mat4.create();
|
||||||
|
|
||||||
|
mat4.perspective(projectionMatrix, (90 * Math.PI) / 180, this.gl.canvas.clientWidth / this.gl.canvas.clientHeight, 0.1, 10000000.0);
|
||||||
|
mat4.lookAt(viewMatrix, this.cam_pos, this.cam_target, [0, 1, 0]);
|
||||||
|
|
||||||
|
this.setPositionAttribute();
|
||||||
|
this.setNormalAttribute();
|
||||||
|
|
||||||
|
this.gl.useProgram(shaderInfos.program);
|
||||||
|
|
||||||
|
this.gl.uniformMatrix4fv(shaderInfos.uniformLocations.projectionMatrix, false, projectionMatrix);
|
||||||
|
this.gl.uniformMatrix4fv(shaderInfos.uniformLocations.viewMatrix, false, viewMatrix);
|
||||||
|
|
||||||
|
this.game.render(this.gl);
|
||||||
|
}
|
||||||
|
|
||||||
|
setNormalAttribute()
|
||||||
|
{
|
||||||
|
const numComponents = 3;
|
||||||
|
const type = this.gl.FLOAT;
|
||||||
|
const normalize = false;
|
||||||
|
const stride = 0;
|
||||||
|
const offset = 0;
|
||||||
|
this.gl.bindBuffer(this.gl.ARRAY_BUFFER, this.buffers.normal);
|
||||||
|
this.gl.vertexAttribPointer(
|
||||||
|
shaderInfos.attribLocations.vertexNormal,
|
||||||
|
numComponents,
|
||||||
|
type,
|
||||||
|
normalize,
|
||||||
|
stride,
|
||||||
|
offset,
|
||||||
|
);
|
||||||
|
this.gl.enableVertexAttribArray(shaderInfos.attribLocations.vertexNormal);
|
||||||
|
}
|
||||||
|
|
||||||
|
setPositionAttribute()
|
||||||
|
{
|
||||||
|
const numComponents = 3;
|
||||||
|
const type = this.gl.FLOAT;
|
||||||
|
const normalize = false;
|
||||||
|
const stride = 0;
|
||||||
|
const offset = 0;
|
||||||
|
this.gl.bindBuffer(this.gl.ARRAY_BUFFER, this.buffers.vertex);
|
||||||
|
this.gl.bindBuffer(this.gl.ELEMENT_ARRAY_BUFFER, this.buffers.index);
|
||||||
|
this.gl.vertexAttribPointer(
|
||||||
|
shaderInfos.attribLocations.vertexPosition,
|
||||||
|
numComponents,
|
||||||
|
type,
|
||||||
|
normalize,
|
||||||
|
stride,
|
||||||
|
offset
|
||||||
|
);
|
||||||
|
this.gl.enableVertexAttribArray(shaderInfos.attribLocations.vertexPosition);
|
||||||
|
}
|
||||||
|
|
||||||
|
render_game()
|
||||||
|
{
|
||||||
|
let loop_id = setInterval(() => {
|
||||||
|
if (this.game === undefined)
|
||||||
|
clearInterval(loop_id);
|
||||||
|
if (this.my_player)
|
||||||
|
this.my_player.update_paddle(this.keys_pressed);
|
||||||
|
this.draw();
|
||||||
|
this.game?.time.new_frame();
|
||||||
|
}, 1000 / 60);
|
||||||
|
}
|
||||||
|
|
||||||
|
async update_game_state()
|
||||||
|
{
|
||||||
|
document.getElementById("game-state").innerText = this.game.state;
|
||||||
|
|
||||||
|
if (this.game.finished === false)
|
||||||
|
await this.join_game();
|
||||||
|
}
|
||||||
|
|
||||||
|
async postInit()
|
||||||
|
{
|
||||||
|
let error_code = await this.game.init();
|
||||||
|
|
||||||
|
if (error_code)
|
||||||
|
return error_code;
|
||||||
|
|
||||||
|
await this.update_game_state();
|
||||||
|
}
|
||||||
|
|
||||||
|
async getHtml()
|
||||||
|
{
|
||||||
|
return /* HTML */ `
|
||||||
|
<link rel="stylesheet" href="/static/css/game.css">
|
||||||
|
<h2 id="game-state"></h2>
|
||||||
|
<div id="player_list"></div>
|
||||||
|
`;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -6,7 +6,8 @@ export default class extends AbstractAuthenticatedView {
|
|||||||
|
|
||||||
constructor(params)
|
constructor(params)
|
||||||
{
|
{
|
||||||
super(params, "Matchmaking");
|
super(params, "Matchmaking");
|
||||||
|
this.game_mode = 0; // 0 -> 2D; 1 -> 3D
|
||||||
}
|
}
|
||||||
|
|
||||||
async press_button()
|
async press_button()
|
||||||
@ -27,6 +28,20 @@ export default class extends AbstractAuthenticatedView {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
async press_button_game_mode()
|
||||||
|
{
|
||||||
|
if(this.game_mode === 0)
|
||||||
|
{
|
||||||
|
document.getElementById("game-mode").value = "3D";
|
||||||
|
this.game_mode = 1;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
document.getElementById("game-mode").value = "2D";
|
||||||
|
this.game_mode = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
ondisconnect(event)
|
ondisconnect(event)
|
||||||
{
|
{
|
||||||
document.getElementById("button").value = "Find a game";
|
document.getElementById("button").value = "Find a game";
|
||||||
@ -36,7 +51,7 @@ export default class extends AbstractAuthenticatedView {
|
|||||||
{
|
{
|
||||||
if (data.detail === "game_found")
|
if (data.detail === "game_found")
|
||||||
{
|
{
|
||||||
navigateTo(`/games/${data.game_id}`);
|
navigateTo(`/games/${this.game_mode}/${data.game_id}`);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
this.display_data(data);
|
this.display_data(data);
|
||||||
@ -80,6 +95,7 @@ export default class extends AbstractAuthenticatedView {
|
|||||||
["change", "oninput"].forEach((event_name) => {
|
["change", "oninput"].forEach((event_name) => {
|
||||||
input.addEventListener(event_name, update);
|
input.addEventListener(event_name, update);
|
||||||
});
|
});
|
||||||
|
document.getElementById("game-mode").onclick = this.press_button_game_mode.bind(this)
|
||||||
}
|
}
|
||||||
|
|
||||||
async getHtml() {
|
async getHtml() {
|
||||||
@ -87,6 +103,7 @@ export default class extends AbstractAuthenticatedView {
|
|||||||
<h1>Select mode</h1>
|
<h1>Select mode</h1>
|
||||||
<input type="number" value="2" min="1" id="nb_players-input">
|
<input type="number" value="2" min="1" id="nb_players-input">
|
||||||
<input type="button" value="Find a game" id="button">
|
<input type="button" value="Find a game" id="button">
|
||||||
|
<input type="button" value="2D" id="game-mode">
|
||||||
<span id="detail"></span>
|
<span id="detail"></span>
|
||||||
`;
|
`;
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user