tournament: add: les crampte
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1d8c2c633a
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@ -42,14 +42,33 @@ class Tourmanent extends AExchangeable
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* @type {Number}
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*/
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this.finished;
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/**
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* @type {"finished" | "started" | "waiting"} must be "finished", or "started", or "waiting". Any other return all elements
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*/
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this.state;
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/**
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* @type {Boolean} the client is a participant of the tournament
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*/
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this.is_participating;
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}
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/**
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* @param {Boolean} newParticipation
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*/
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async setParticipation(newParticipation)
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{
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if (this.isParticipating == newParticipation)
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return;
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this.isParticipating = newParticipation;
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this._socket.send(JSON.stringify({"detail": "update_participating",
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"is_participating": newParticipation})
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);
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}
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/**
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*
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* @returns {Promise<?>}
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@ -72,18 +91,35 @@ class Tourmanent extends AExchangeable
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return;
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this.connected = false;
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this._socket.close();
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this.disconnectHandler(event);
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this._disconnectHandler(event);
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}
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/**
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* @param {Object} data
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*/
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async _receiveParticipantUpdate(data)
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async _receiveAddParticipant(data)
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{
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this.par
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const participant = new Profile(this.client, undefined, data.participant.user_id);
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participant.import(data.participant)
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this.participantList.push(participant);
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await this._addParticipantHandler(this.participantList.length)
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}
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async onError(data)
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/**
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* @param {Object} data
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*/
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async _receiveDelParticipant(data)
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{
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const index = this.participantList.indexOf((profile) => profile.id === data.profile.user_id)
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this.participantList.splice(index, 1);
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await this._delParticipantHandler(this.participantList.length);
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}
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async _receiveError(data)
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{
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await this.errorHandler(data);
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}
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@ -92,14 +128,26 @@ class Tourmanent extends AExchangeable
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*
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* @param {MessageEvent} event
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*/
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onReceive(event)
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async onReceive(event)
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{
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const data = JSON.parse(event.data);
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if (data.detail === "error")
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this.onError(data);
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else if (["del_participant", "add_participant"].includes(data.detail))
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this._receiveParticipantUpdate(data);
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switch (data.detail) {
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case "error":
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await this._receiveError(data)
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break;
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case "add_participant":
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await this._receiveAddParticipant(data);
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break;
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case "del_participant":
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await this._receiveDelParticipant(data);
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break;
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default:
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break;
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}
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}
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/**
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@ -109,9 +157,11 @@ class Tourmanent extends AExchangeable
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* @param {CallableFunction} delParticipantHandler called when a participants leave the tournament
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* @param {CallableFunction} disconnectHandler
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* @param {CallableFunction} goToHandler called when the next game will start
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* @returns {?}
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* @param {CallableFunction} startHandler called when tournament start
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* @param {CallableFunction} finishHandler called when tournament finish
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* @returns {Promise}
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*/
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async join(participantsUpdateHandler, errorHandler, goToHandler, disconnectHandler)
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async join(addParticipantHandler, delParticipantHandler, startHandler, finishHandler, errorHandler, goToHandler, disconnectHandler)
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{
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if (!await this.client.isAuthenticated())
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return null;
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@ -123,10 +173,13 @@ class Tourmanent extends AExchangeable
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this.connected = true;
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this.isParticipating = false;
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this.participantsUpdateHandler = participantsUpdateHandler;
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this.errorHandler = errorHandler;
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this.disconnectHandler = disconnectHandler;
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this.goToHandler = goToHandler;
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this._startHandler = startHandler;
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this._finishHandler = finishHandler;
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this._addParticipantHandler = addParticipantHandler;
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this._delParticipantHandler = delParticipantHandler;
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this._errorHandler = errorHandler;
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this._disconnectHandler = disconnectHandler;
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this._goToHandler = goToHandler;
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this._socket.onmessage = this.onReceive.bind(this);
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@ -16,10 +16,9 @@ export default class extends AbstractAuthenticatedView
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if (name.length == 0)
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name = lang.get("TournamentCreateTournamentName");
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console.log(name);
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let nb_players = document.getElementById("nb-players-input").value;
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let nb_participant = document.getElementById("nb-participant-input").value;
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let response = await client.tournaments.createTournament(nb_players, name);
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let response = await client.tournaments.createTournament(nb_participant, name);
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let response_data = await response.json();
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let id = response_data.id;
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@ -29,7 +28,7 @@ export default class extends AbstractAuthenticatedView
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return;
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}
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clearIds("innerHTML", ["name", "nb_players"]);
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clearIds("innerHTML", ["name", "nb_participants"]);
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fill_errors(response_data, "innerHTML");
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}
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@ -50,9 +49,16 @@ export default class extends AbstractAuthenticatedView
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<span class='text-danger' id='name'></span>
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</div>
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<div class='form-floating mb-2'>
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<input type='number' class='form-control' min='2' value='4' id='nb-players-input' placeholder='${lang.get("TournamentCreateNbPlayer")}'>
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<label for='nb-players-input' id='nb-players-label'>${lang.get("TournamentCreateNbPlayer")}</label>
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<span class='text-danger' id='nb_players'></span>
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<select class='form-control' id="nb-participant-input">
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<option value="2">2</option>
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<option value="4">4</option>
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<option value="8">8</option>
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<option value="16">16</option>
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<option value="32">32</option>
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<option value="64">64</option>
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</select>
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<label for='nb-participant-input' id='nb-participant-label'>${lang.get("TournamentCreateNbPlayer")}</label>
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<span class='text-danger' id='nb_participants'></span>
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</div>
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<div class='d-flex'>
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<button type='button' class='btn btn-primary mt-3 mb-2 mx-2' id='create-button'>${lang.get("TournamentCreateButton")}</button>
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@ -3,6 +3,10 @@ import { Tourmanent } from "../../api/tournament/Tournament.js";
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import {client, navigateTo} from "../../index.js";
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import AbstractAuthenticatedView from "../abstracts/AbstractAuthenticatedView.js";
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const TEXT_CONVENTION = {
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"error": "[ERROR]"
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}
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export default class extends AbstractAuthenticatedView
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{
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constructor(params)
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@ -13,95 +17,49 @@ export default class extends AbstractAuthenticatedView
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pressButton()
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{
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this.tournament.toggle_participation();
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this.tournament.setParticipation(!this.tournament.isParticipating);
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this.updateParticipating()
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}
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createGraph()
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updateParticipating()
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{
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console.log(this.tournament);
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let tournament_tree = document.createElement("div");
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tournament_tree.id = "tournament-tree";
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document.getElementById("app").appendChild(tournament_tree);
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for (let round_id = 0; round_id < this.tournament.round.length; round_id++)
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{
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let current_round = document.createElement("ul");
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tournament_tree.appendChild(current_round);
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current_round.className = `round round-${round_id}`;
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for (let participant_i = 0; participant_i < this.tournament.round[round_id].length; participant_i += 2)
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{
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let spacer = document.createElement("li");
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spacer.className = "spacer";
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spacer.innerText = " ";
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current_round.appendChild(spacer);
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let game_top = document.createElement("li");
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game_top.className = "game game-top";
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game_top.innerText = `${this.tournament.round[round_id][participant_i]}`;
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current_round.appendChild(game_top);
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let game_spacer = document.createElement("li");
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spacer.className = "game game-spacer";
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spacer.innerText = " ";
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current_round.appendChild(game_spacer);
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let game_bottom = document.createElement("li");
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game_bottom.className = "game game-bottom";
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game_bottom.innerText = `${this.tournament.round[round_id][participant_i + 1]}`;
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current_round.appendChild(game_bottom);
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}
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}
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}
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async receive(data)
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{
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if (data.detail === "update_participants")
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document.getElementById("nb_participants").innerText = `${data.participants} / ${this.tournament.nb_participants}`;
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if (data.detail === "go_to")
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navigateTo(data.url);
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if (data.detail === "is_participant")
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this.updateParticipating(data.is_participant);
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if (data.detail === "error")
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document.getElementById("display").innerText = data.error_message;
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}
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async updateParticipating(state)
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{
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document.getElementById("button").value = state ? `Leave ${this.tournament.name}` : `Join ${this.tournament.name}`;
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document.getElementById("display").innerText = state ? "You are a particpant" : "You are not a participant";
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}
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/**
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*
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* @param {[Profile]} oldParticipantsList
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* @param {[Profile]} currentParticipantsList
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*/
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async onParticipantsUpdate(oldParticipantsList, currentParticipantsList)
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{
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document.getElementById("button").value = this.tournament.isParticipating ? `Leave ${this.tournament.name}` : `Join ${this.tournament.name}`;
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document.getElementById("display").innerText = this.tournament.isParticipating ? "You are a particpant" : "You are not a participant";
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}
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async onDisconnect(event)
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{
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}
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async onError(data)
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{
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this.addChatMessage(`${TEXT_CONVENTION} data.error_message`);
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}
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async onFinish()
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{
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document.getElementById("state").innerText = "finished"
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}
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async onStart()
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{
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document.getElementById("state").innerText = "started"
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}
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async onGoTo(data)
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{
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await navigateTo(`/games/pong/${data.game_id}`)
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}
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async onAddParticipant(nb_participants)
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{
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document.getElementById("nb_participants").innerText = nb_participants;
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}
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async onDelParticipant(nb_participants)
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{
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document.getElementById("nb_participants").innerText = nb_participants;
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}
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async postInit()
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@ -114,20 +72,27 @@ export default class extends AbstractAuthenticatedView
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if (this.tournament === null)
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return 404;
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this.tournament.join(this.onParticipantsUpdate.bind(this), this.onError.bind(this), this.onDisconnect.bind(this));
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this.tournament.join(this.onAddParticipant, this.onDelParticipant, this.onStart, this.onFinish, this.onError, this.onGoTo, this.onDisconnect);
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let button = document.getElementById("button");
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button.onclick = this.pressButton.bind(this);
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document.getElementById("name").innerText = this.tournament.name;
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document.getElementById("nb_participants").innerText = this.tournament.nb_participants;
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document.getElementById("nb_participants").innerText = this.tournament.participantList.length;
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document.getElementById("expected_nb_participants").innerText = this.tournament.nb_participants;
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document.getElementById("round").innerText = this.tournament.round;
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document.getElementById("state").innerText = this.tournament.state;
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if (this.tournament.started === false)
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button.disabled = false;
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this.createGraph();
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this.chat = document.getElementById("chat");
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}
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addChatMessage(message)
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{
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this.chat.innerText += message;
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}
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async getHtml()
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@ -150,13 +115,19 @@ export default class extends AbstractAuthenticatedView
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<td id="nb_participants">Loading...</td>
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</tr>
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<tr>
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<td>status</td>
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<td>Expected number of participants</td>
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<td id="expected_nb_participants">Loading...</td>
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</tr>
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<tr>
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<td>state</td>
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<td id="state">Loading...</td>
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</tr>
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</tbody>
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</table>
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<input type="button" id="button" value="Join tournament" disabled>
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<span id="display"></span>
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<textarea id="chat" rows="4" cols="50" readonly>
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</textarea>
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`;
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}
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}
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@ -6,7 +6,7 @@ from django.contrib.auth.models import User
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from django.db.models import QuerySet
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from django.utils.translation import gettext as _
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from games.models import GameModel
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from profiles.models import ProfileModel
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from profiles.serializers.ProfileSerializer import ProfileSerializer
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from .models import TournamentModel
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@ -31,6 +31,9 @@ class TournamentMember:
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data_to_send.update(data)
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self.send("error", data_to_send)
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def send_goto(self, game: GameModel):
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self.send("go_to", {"game_id": game.pk})
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def _receive_participating(self, data: dict) -> None:
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@ -38,20 +41,18 @@ class TournamentMember:
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if (is_participating is None):
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self.send_error(_("Missing is_participating statement."))
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return
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self._room.set_participation()
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self._room.set_participation(self, is_participating)
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def receive(self, data: dict):
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if self.is_participating == False:
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return
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detail: str | None = data.get("detail")
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if (detail is None):
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return
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match(detail):
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case "update_particapating":
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self._receive_participating()
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case "update_participating":
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self._receive_participating(data)
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case _:
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print("bozo_send")
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@ -80,16 +81,35 @@ class TournamentRoom:
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def __init__(self, room_manager: TournamentRoomManager, tournament: TournamentModel):
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self._room_manager: TournamentRoomManager = room_manager
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self._member_list: list[TournamentMember] = []
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self._member_list: set[TournamentMember] = set()
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self._model: TournamentModel = tournament
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def join(self, socket: TournamentWebConsumer) -> TournamentMember:
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member: TournamentMember = TournamentMember(socket, self)
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self._member_list.append(member)
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self._member_list.add(member)
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return member
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def get_participants_profiles(self) -> list[ProfileModel]:
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return [participant._socket.user.profilemodel for participant in self.get_participants()]
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def start(self) -> None:
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games: list[GameModel] = self._model.start()
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self.broadcast("start")
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for game in games:
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for player in game.get_players():
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participant: TournamentMember = self.get_participant_by_profile(player)
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participant.send_goto(game)
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def get_participant_by_profile(self, profile: ProfileModel):
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for participant in self.get_participants():
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if (participant._socket.user.profilemodel == profile):
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return participant
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def leave(self, member: TournamentMember) -> None:
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# Delete room if nobody connected, no cringe memory leak
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@ -100,10 +120,13 @@ class TournamentRoom:
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self._member_list.remove(member)
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self.set_participation(member, False)
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def everybody_is_here(self):
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return len(self.get_participants()) == self._model.nb_participants
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def broadcast(self, detail: str, data: dict, excludes: list[TournamentMember] = []) -> None:
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def broadcast(self, detail: str, data: dict, excludes: set[TournamentMember] = set()) -> None:
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member_list: list[TournamentMember] = [member for member in self._member_list if member not in excludes]
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member_list: list[TournamentMember] = self._member_list - excludes
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for member in member_list:
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member.send(detail, data)
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@ -120,11 +143,14 @@ class TournamentRoom:
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return
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if (is_participating == True):
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self.broadcast("add_participant", {"profile", ProfileSerializer(member._socket.user.profilemodel).data})
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self.broadcast("add_participant", {"participant": ProfileSerializer(member._socket.user.profilemodel).data})
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else:
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self.broadcast("del_participant", {"profile", ProfileSerializer(member._socket.user.profilemodel).data})
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self.broadcast("del_participant", {"participant": ProfileSerializer(member._socket.user.profilemodel).data})
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member.is_participating = is_participating
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if self.everybody_is_here():
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self.start()
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tournament_manager: TournamentRoomManager = TournamentRoomManager()
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@ -1,21 +1,12 @@
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from __future__ import annotations
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from transcendence.abstract.AbstractRoomMember import AbstractRoomMember
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from transcendence.abstract.AbstractRoom import AbstractRoom
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from transcendence.abstract.AbstractRoomManager import AbstractRoomManager
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from profiles.models import ProfileModel
|
||||
from games.models import GameModel
|
||||
|
||||
from django.contrib.auth.models import User
|
||||
from django.db.models import CASCADE
|
||||
from channels.generic.websocket import WebsocketConsumer
|
||||
from django.db import models
|
||||
|
||||
import json
|
||||
|
||||
|
||||
# Create your models here.tu
|
||||
class TournamentModel(models.Model):
|
||||
|
||||
name = models.CharField(max_length = 100)
|
||||
@ -23,12 +14,14 @@ class TournamentModel(models.Model):
|
||||
round = models.IntegerField()
|
||||
started = models.BooleanField(default = False)
|
||||
finished = models.BooleanField(default = False)
|
||||
winner = models.ForeignKey(ProfileModel, on_delete=CASCADE, blank=True, null=True)
|
||||
winner = models.ForeignKey(User, on_delete=CASCADE, blank=True, null=True)
|
||||
|
||||
def _register_participant(self, participant: ProfileModel) -> None:
|
||||
def _register_participant(self, participant: User) -> None:
|
||||
TournamentParticipantModel(participant=participant, tournament=self).save()
|
||||
|
||||
def start(self, participants: list[ProfileModel]) -> None:
|
||||
def start(self, participants: list[User]) -> None:
|
||||
|
||||
games: list[GameModel] = []
|
||||
|
||||
self.started = True
|
||||
|
||||
@ -36,11 +29,14 @@ class TournamentModel(models.Model):
|
||||
self._register_participant(player)
|
||||
|
||||
for (participant1, participant2) in zip(participants[0::2], participants[1::2]):
|
||||
self.create_game([participant1, participant2], round=1)
|
||||
game: GameModel = self.create_game([participant1, participant2], round=1)
|
||||
games.append(game)
|
||||
|
||||
self.save()
|
||||
|
||||
def create_game(self, participants: list[ProfileModel], round: int) -> GameModel:
|
||||
return games
|
||||
|
||||
def create_game(self, participants: list[User], round: int) -> GameModel:
|
||||
|
||||
if (self.started == False):
|
||||
return None
|
||||
@ -62,10 +58,10 @@ class TournamentModel(models.Model):
|
||||
def get_games_by_round(self, round: int) -> list[GameModel]:
|
||||
return [tournament_game.game for tournament_game in TournamentGameModel.objects.filter(tournament=self, round=round)]
|
||||
|
||||
def get_players_by_round(self, round: int) -> list[ProfileModel]:
|
||||
def get_players_by_round(self, round: int) -> list[User]:
|
||||
return [game.get_players() for game in self.get_games_by_round(round)]
|
||||
|
||||
def get_winners_by_round(self, round: int) -> list[ProfileModel]:
|
||||
def get_winners_by_round(self, round: int) -> list[User]:
|
||||
return [game.winner for game in self.get_games_by_round(round)]
|
||||
|
||||
def get_participants(self) -> list[TournamentParticipantModel]:
|
||||
@ -74,13 +70,12 @@ class TournamentModel(models.Model):
|
||||
def get_state(self) -> str:
|
||||
return ("waiting to start", "in progress", "finish")[self.started + self.finished]
|
||||
|
||||
def is_participanting(self, profile: ProfileModel) -> bool:
|
||||
def is_participanting(self, profile: User) -> bool:
|
||||
return TournamentParticipantModel.objects.filter(participant=profile, tournament=self).exists()
|
||||
|
||||
class TournamentParticipantModel(models.Model):
|
||||
participant = models.ForeignKey(ProfileModel, on_delete=CASCADE)
|
||||
participant = models.ForeignKey(User, on_delete=CASCADE)
|
||||
tournament = models.ForeignKey(TournamentModel, on_delete=CASCADE)
|
||||
#prout à encore frappé
|
||||
|
||||
class TournamentGameModel(models.Model):
|
||||
|
||||
|
@ -1,15 +1,13 @@
|
||||
from rest_framework import serializers
|
||||
|
||||
from django.db.models.query import QuerySet
|
||||
|
||||
from django.contrib.auth.models import User
|
||||
|
||||
from .models import TournamentModel
|
||||
|
||||
from profiles.models import ProfileModel
|
||||
from profiles.serializers.ProfileSerializer import ProfileSerializer
|
||||
from games.serializers import GameSerializer
|
||||
|
||||
nb_participants = [2 ** i for i in range(2, 6)]
|
||||
|
||||
class TournamentSerializer(serializers.ModelSerializer):
|
||||
|
||||
state = serializers.SerializerMethodField(read_only=True, required=False)
|
||||
@ -30,16 +28,6 @@ class TournamentSerializer(serializers.ModelSerializer):
|
||||
return ["waiting", "started", "finished"][instance.started + instance.finished]
|
||||
|
||||
def validate_nb_participants(self, value: int):
|
||||
if (value < 2):
|
||||
raise serializers.ValidationError("The numbers of participants must be greather than 2.")
|
||||
return value
|
||||
|
||||
def validate_nb_participants_by_game(self, value: int):
|
||||
if (value < 2):
|
||||
raise serializers.ValidationError("The numbers of participants by game must be greather than 2.")
|
||||
nb_participants: str = self.initial_data.get("nb_participants")
|
||||
if (nb_participants is not None and nb_participants.isnumeric()):
|
||||
nb_participants: int = int(nb_participants)
|
||||
if (value > nb_participants):
|
||||
raise serializers.ValidationError("The numbers of participants by game must be smaller than the numbers of participants.")
|
||||
if (value not in nb_participants):
|
||||
raise serializers.ValidationError(f"The numbers of participants must be {str(nb_participants)}.")
|
||||
return value
|
Loading…
Reference in New Issue
Block a user