yes
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@ -16,7 +16,6 @@ export default class extends AbstractView
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this.gl = null;
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this.shader_prog = null;
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this.buffers = null;
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this.rotation = 0.0;
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this.programInfo = null;
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}
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@ -46,6 +45,9 @@ export default class extends AbstractView
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normalMatrix: this.gl.getUniformLocation(this.shader_prog, "uNormalMat"),
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},
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};
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this.gl.enable(this.gl.CULL_FACE);
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this.gl.cullFace(this.gl.BACK);
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}
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async join_game()
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@ -77,7 +79,7 @@ export default class extends AbstractView
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this.gl.depthFunc(this.gl.LEQUAL);
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this.gl.clear(this.gl.COLOR_BUFFER_BIT | this.gl.DEPTH_BUFFER_BIT);
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const fieldOfView = (45 * Math.PI) / 180;
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const fieldOfView = (90 * Math.PI) / 180;
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const aspect = this.gl.canvas.clientWidth / this.gl.canvas.clientHeight;
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const zNear = 0.1;
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const zFar = 100.0;
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@ -96,12 +98,8 @@ export default class extends AbstractView
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projectionMatrix
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);
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this.rotation += 0.025;
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this.renderCube(0.0, 0.0, -15.0, this.rotation);
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this.renderCube(0.0, 1.0, -15.0, this.rotation + 0.1);
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this.renderCube(-2.0, 0.0, -15.0, this.rotation + 4.3);
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this.renderCube(2.0, 3.0, -15.0, this.rotation - 12.4, 5);
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// rendering player bar
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this.renderCube(0.0, -5.0, -8.0, 0.0, 5);
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}
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renderCube(x, y, z, angle = 0, sx = 1, sy = 1, sz = 1)
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