merging the game views

This commit is contained in:
Kbz-8 2024-03-26 17:26:33 +01:00 committed by AdrienLSH
parent 0bc5d275d9
commit b2076fcd08
3 changed files with 324 additions and 463 deletions

View File

@ -4,8 +4,7 @@ import Search from "./views/Search.js";
import HomeView from "./views/HomeView.js"; import HomeView from "./views/HomeView.js";
import LogoutView from "./views/accounts/LogoutView.js"; import LogoutView from "./views/accounts/LogoutView.js";
import GameOfflineView from "./views/GameOfflineView.js"; import GameOfflineView from "./views/GameOfflineView.js";
import GameView2D from "./views/GameView.js"; import GameView from "./views/GameView.js";
import GameView3D from "./views/GameView3D.js";
import PageNotFoundView from './views/PageNotFoundView.js' ; import PageNotFoundView from './views/PageNotFoundView.js' ;
@ -92,7 +91,7 @@ const router = async(uri) => {
{ path: "/matchmaking", view: MatchMakingView }, { path: "/matchmaking", view: MatchMakingView },
{ path: "/games/offline", view: GameOfflineView }, { path: "/games/offline", view: GameOfflineView },
{ path: "/tictactoe", view: TicTacToeView }, { path: "/tictactoe", view: TicTacToeView },
{ path: "/games/pong/:id", view: GameView2D }, { path: "/games/pong/:id", view: GameView },
{ path: "/games/tictactoe/:id", view: TicTacToeOnlineView }, { path: "/games/tictactoe/:id", view: TicTacToeOnlineView },
]; ];

View File

@ -3,6 +3,9 @@ import { Game } from "../api/game/Game.js";
import AbstractView from "./abstracts/AbstractView.js"; import AbstractView from "./abstracts/AbstractView.js";
import { MyPlayer } from "../api/game/MyPlayer.js"; import { MyPlayer } from "../api/game/MyPlayer.js";
import { Player } from "../api/game/Player.js"; import { Player } from "../api/game/Player.js";
import { initShaderProgram, shaderInfos } from "../3D/shaders.js"
import { initBuffers } from "../3D/buffers.js"
import "../3D/maths/gl-matrix-min.js"
import "../chartjs/chart.umd.min.js"; import "../chartjs/chart.umd.min.js";
import { get_labels, transformData } from "../utils/graph.js"; import { get_labels, transformData } from "../utils/graph.js";
import { sleep } from "../utils/sleep.js"; import { sleep } from "../utils/sleep.js";
@ -13,6 +16,47 @@ export default class extends AbstractView
{ {
super(params, "Game"); super(params, "Game");
this.game_id = params.id; this.game_id = params.id;
this.ctx = null;
this.shader_prog = null;
this.buffers = null;
this.cam_pos = [0, 400, 0];
this.cam_target = [0, 0, 0];
this.cam_up = [0, 0, -1];
this.game_mode = 1; // 1 is 2D, 2 is 3D
}
initWebGL()
{
let canva = document.createElement("canvas");
canva.height = this.game.config.size_x;
canva.width = this.game.config.size_y;
canva.id = "canva";
document.getElementById("app").appendChild(canva);
this.ctx = canva.getContext("webgl");
if(this.ctx === null)
{
alert("Unable to initialize WebGL. Your browser or machine may not support it. You may also be a bozo");
return;
}
this.shader_prog = initShaderProgram(this.ctx);
this.buffers = initBuffers(this.ctx);
this.ctx.enable(this.ctx.CULL_FACE);
this.ctx.cullFace(this.ctx.BACK);
}
init2D()
{
let canva = document.createElement("canvas");
canva.height = this.game.config.size_x;
canva.width = this.game.config.size_y;
canva.id = "canva";
document.getElementById("app").appendChild(canva);
this.ctx = canva.getContext('2d');
} }
keyReleaseHandler(event) keyReleaseHandler(event)
@ -28,25 +72,87 @@ export default class extends AbstractView
this.keys_pressed.push(event.key); this.keys_pressed.push(event.key);
} }
setNormalAttribute()
{
const numComponents = 3;
const type = this.ctx.FLOAT;
const normalize = false;
const stride = 0;
const offset = 0;
this.ctx.bindBuffer(this.ctx.ARRAY_BUFFER, this.buffers.normal);
this.ctx.vertexAttribPointer(
shaderInfos.attribLocations.vertexNormal,
numComponents,
type,
normalize,
stride,
offset,
);
this.ctx.enableVertexAttribArray(shaderInfos.attribLocations.vertexNormal);
}
setPositionAttribute()
{
const numComponents = 3;
const type = this.ctx.FLOAT;
const normalize = false;
const stride = 0;
const offset = 0;
this.ctx.bindBuffer(this.ctx.ARRAY_BUFFER, this.buffers.vertex);
this.ctx.bindBuffer(this.ctx.ELEMENT_ARRAY_BUFFER, this.buffers.index);
this.ctx.vertexAttribPointer(
shaderInfos.attribLocations.vertexPosition,
numComponents,
type,
normalize,
stride,
offset
);
this.ctx.enableVertexAttribArray(shaderInfos.attribLocations.vertexPosition);
}
render_game() render_game()
{ {
const canva = document.getElementById('canva'); const canva = document.getElementById('canva');
if (canva === null) if (canva === null)
return 1; return 1;
/** if(this.ctx instanceof CanvasRenderingContext2D)
* @type {CanvasRenderingContext2D} {
*/ this.ctx.beginPath();
let ctx = canva.getContext('2d'); this.game.render(this.ctx);
this.ctx.strokeStyle = "#000000";
this.ctx.lineWidth = 1;
this.ctx.stroke();
}
else if(this.ctx instanceof WebGLRenderingContext)
{
this.ctx.clearColor(0.1, 0.1, 0.1, 1.0);
this.ctx.clearDepth(1.0);
this.ctx.enable(this.ctx.DEPTH_TEST);
this.ctx.depthFunc(this.ctx.LEQUAL);
this.ctx.clear(this.ctx.COLOR_BUFFER_BIT | this.ctx.DEPTH_BUFFER_BIT);
ctx.beginPath(); const projectionMatrix = mat4.create();
const viewMatrix = mat4.create();
this.game.render(ctx); mat4.perspective(projectionMatrix, (90 * Math.PI) / 180, this.ctx.canvas.clientWidth / this.ctx.canvas.clientHeight, 0.1, 10000000.0);
mat4.lookAt(viewMatrix, this.cam_pos, this.cam_target, this.cam_up);
ctx.strokeStyle = "#000000"; this.setPositionAttribute();
ctx.lineWidth = 1; this.setNormalAttribute();
ctx.stroke();
this.ctx.useProgram(shaderInfos.program);
this.ctx.uniformMatrix4fv(shaderInfos.uniformLocations.projectionMatrix, false, projectionMatrix);
this.ctx.uniformMatrix4fv(shaderInfos.uniformLocations.viewMatrix, false, viewMatrix);
this.game.render(this.ctx);
}
else
{
alert('Unknown rendering context type');
}
} }
/** /**
@ -62,7 +168,7 @@ export default class extends AbstractView
* @param {*} data * @param {*} data
* @returns { Promise } * @returns { Promise }
*/ */
async on_finish(data) async on_finish(data /* unused */)
{ {
await reloadView(); await reloadView();
} }
@ -80,6 +186,25 @@ export default class extends AbstractView
}, 1000 / 60); }, 1000 / 60);
} }
async toggleGameMode()
{
if(this.game_mode === 1) // 3D
{
this.game_mode = 2;
document.getElementById("game-mode").value = "Switch to 2D";
}
else if(this.game_mode === 2) // 2D
{
this.game_mode = 1;
document.getElementById("game-mode").value = "Switch to 3D";
}
const canva = document.getElementById('canva');
if (canva === null)
return;
document.getElementById("app").removeChild(canva);
this.createGameBoard(this.game_mode);
}
register_key() register_key()
{ {
this.keyPressHandler = this.keyPressHandler.bind(this); this.keyPressHandler = this.keyPressHandler.bind(this);
@ -94,15 +219,16 @@ export default class extends AbstractView
document.removeEventListener('keyup', this.keyReleaseHandler); document.removeEventListener('keyup', this.keyReleaseHandler);
} }
createGameBoard() /**
* @param {int} game_mode
* @returns { Cramptex }
*/
createGameBoard(game_mode)
{ {
let canva = document.createElement("canvas"); if(game_mode === 1)
this.init2D();
canva.height = this.game.config.size_x; else if(game_mode === 2)
canva.width = this.game.config.size_y; this.initWebGL();
canva.id = "canva";
document.getElementById("app").appendChild(canva);
} }
createMyPlayer() createMyPlayer()
@ -124,16 +250,12 @@ export default class extends AbstractView
async join_game() async join_game()
{ {
document.getElementById("game-mode").onclick = this.toggleGameMode.bind(this);
await this.game.join(); await this.game.join();
this.createGameBoard(1); // create the board for 2D game by default. Can switch to 3D with a toggle
this.createGameBoard();
this.createMyPlayer(); this.createMyPlayer();
this.displayPlayersList(); this.displayPlayersList();
this.register_key(); this.register_key();
this.render(); this.render();
} }
@ -144,7 +266,12 @@ export default class extends AbstractView
if (this.game.finished === false) if (this.game.finished === false)
await this.join_game(); await this.join_game();
else else
{
this.createGraph(); this.createGraph();
let toggle = document.getElementById("game-mode");
if(toggle !== null)
toggle.remove();
}
} }
createGraph() createGraph()
@ -179,7 +306,7 @@ export default class extends AbstractView
datasets.push({ datasets.push({
data: data, data: data,
label: player.username, label: player.username,
borderColor: `#${Math.floor(Math.random()*16777215).toString(16)}`, borderColor: `#${Math.floor(Math.random() * 16777215).toString(16)}`,
fill: false, fill: false,
}); });
}); });
@ -269,6 +396,7 @@ export default class extends AbstractView
return /* HTML */ ` return /* HTML */ `
<link rel="stylesheet" href="/static/css/game.css"> <link rel="stylesheet" href="/static/css/game.css">
<h2 id="game-state"></h2> <h2 id="game-state"></h2>
<input type="button" value="Switch to 3D" id="game-mode">
`; `;
} }
} }

View File

@ -1,266 +0,0 @@
import { client } from "../index.js";
import { Game } from "../api/game/Game.js";
import AbstractView from "./abstracts/AbstractView.js";
import { initShaderProgram, shaderInfos } from "../3D/shaders.js"
import { initBuffers } from "../3D/buffers.js"
import "../3D/maths/gl-matrix-min.js"
import { MyPlayer } from "../api/game/MyPlayer.js";
import { lang } from "../index.js";
export default class extends AbstractView
{
constructor(params)
{
super(params, "Game");
this.game = new Game(client, params.id, this.update_goal);
this.keys_pressed = [];
this.my_player = undefined;
this.gl = null;
this.shader_prog = null;
this.buffers = null;
this.cam_pos = [0, 400, 0];
this.cam_target = [0, 0, 0];
this.cam_up = [0, 0, -1];
}
keyReleaseHandler(event)
{
let idx = this.keys_pressed.indexOf(event.key);
if(idx != -1)
this.keys_pressed.splice(idx, 1);
}
keyPressHandler(event)
{
if(!this.keys_pressed.includes(event.key))
this.keys_pressed.push(event.key);
}
initGL()
{
const canvas = document.getElementById('canva');
this.gl = canvas.getContext("webgl");
if(this.gl === null)
{
alert("Unable to initialize WebGL. Your browser or machine may not support it. You may also be a bozo");
return;
}
this.shader_prog = initShaderProgram(this.gl);
this.buffers = initBuffers(this.gl);
this.gl.enable(this.gl.CULL_FACE);
this.gl.cullFace(this.gl.BACK);
}
update_goal(data)
{
document.getElementById(`goal-${data.player}`).innerText = data.nb_goal;
}
register_key()
{
this.keyPressHandler = this.keyPressHandler.bind(this);
this.keyReleaseHandler = this.keyReleaseHandler.bind(this);
document.addEventListener('keydown', this.keyPressHandler);
document.addEventListener('keyup', this.keyReleaseHandler);
}
unregister_key()
{
document.removeEventListener('keydown', this.keyPressHandler);
document.removeEventListener('keyup', this.keyReleaseHandler);
}
async join_game()
{
await this.game.join();
let canvas = document.createElement("canvas");
canvas.height = this.game.config.size_x;
canvas.width = this.game.config.size_y;
canvas.id = "canva";
document.getElementById("app").appendChild(canvas);
let index = this.game.players.findIndex((player) => player.id === client.me.id);
if (index !== -1)
{
let my_player = this.game.players[index];
this.my_player = new MyPlayer(client,
this.game,
my_player.rail,
my_player.nb_goal,
my_player.position,
);
this.game.players[index] = this.my_player;
}
this.register_key();
this.initGL();
this.render_game();
}
draw()
{
const canvas = document.getElementById('canva');
if(canvas === null)
return 1;
this.gl.clearColor(0.1, 0.1, 0.1, 1.0);
this.gl.clearDepth(1.0);
this.gl.enable(this.gl.DEPTH_TEST);
this.gl.depthFunc(this.gl.LEQUAL);
this.gl.clear(this.gl.COLOR_BUFFER_BIT | this.gl.DEPTH_BUFFER_BIT);
const projectionMatrix = mat4.create();
const viewMatrix = mat4.create();
mat4.perspective(projectionMatrix, (90 * Math.PI) / 180, this.gl.canvas.clientWidth / this.gl.canvas.clientHeight, 0.1, 10000000.0);
mat4.lookAt(viewMatrix, this.cam_pos, this.cam_target, this.cam_up);
this.setPositionAttribute();
this.setNormalAttribute();
this.gl.useProgram(shaderInfos.program);
this.gl.uniformMatrix4fv(shaderInfos.uniformLocations.projectionMatrix, false, projectionMatrix);
this.gl.uniformMatrix4fv(shaderInfos.uniformLocations.viewMatrix, false, viewMatrix);
this.game.render(this.gl);
}
setNormalAttribute()
{
const numComponents = 3;
const type = this.gl.FLOAT;
const normalize = false;
const stride = 0;
const offset = 0;
this.gl.bindBuffer(this.gl.ARRAY_BUFFER, this.buffers.normal);
this.gl.vertexAttribPointer(
shaderInfos.attribLocations.vertexNormal,
numComponents,
type,
normalize,
stride,
offset,
);
this.gl.enableVertexAttribArray(shaderInfos.attribLocations.vertexNormal);
}
setPositionAttribute()
{
const numComponents = 3;
const type = this.gl.FLOAT;
const normalize = false;
const stride = 0;
const offset = 0;
this.gl.bindBuffer(this.gl.ARRAY_BUFFER, this.buffers.vertex);
this.gl.bindBuffer(this.gl.ELEMENT_ARRAY_BUFFER, this.buffers.index);
this.gl.vertexAttribPointer(
shaderInfos.attribLocations.vertexPosition,
numComponents,
type,
normalize,
stride,
offset
);
this.gl.enableVertexAttribArray(shaderInfos.attribLocations.vertexPosition);
}
render_game()
{
let loop_id = setInterval(() => {
if (this.game === undefined)
clearInterval(loop_id);
if (this.my_player)
this.my_player.update_paddle(this.keys_pressed);
this.draw();
this.game?.time.new_frame();
}, 1000 / 60);
}
async update_game_state()
{
document.getElementById("game-state").innerText = this.game.state;
if (this.game.finished === false)
await this.join_game();
}
display_players_list()
{
let players_list = document.getElementById("players_list");
this.game.players.forEach(player => {
let tr = document.createElement("tr");
let name = document.createElement("td");
let goal = document.createElement("td");
name.id = `username-${player.id}`;
goal.id = `goal-${player.id}`;
name.innerText = player.username;
goal.innerText = player.nb_goal;
tr.appendChild(name);
tr.appendChild(goal);
players_list.appendChild(tr);
});
}
toggle2D()
{
window.location.replace(location.href.substring(0, location.href.lastIndexOf('/')) + "/0");
}
async postInit()
{
let error_code = await this.game.init();
if (error_code)
return error_code;
await this.update_game_state();
this.display_players_list();
document.getElementById("game-mode").onclick = this.toggle2D;
}
async leavePage()
{
if (this.game.finished === false)
{
this.game.leave();
this.game = undefined;
}
this.unregister_key();
}
async getHtml()
{
return /* HTML */ `
<link rel="stylesheet" href="/static/css/game.css">
<h2 id="game-state"></h2>
<input type="button" value="2D" id="game-mode">
<table>
<thead>
<tr>
<th scope="col">${lang.get("gamePlayersListName")}</th>
<th scope="col">${lang.get("gameGoalTaken")}</th>
</tr>
</thead>
<tbody id="players_list">
</tbody>
</table>
`;
}
}