game: add: goal statistic
This commit is contained in:
@ -2,7 +2,10 @@ import { client, reloadView } from "../index.js";
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import { Game } from "../api/game/Game.js";
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import AbstractView from "./abstracts/AbstractView.js";
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import { MyPlayer } from "../api/game/MyPlayer.js";
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import { Player } from "../api/game/Player.js";
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import { lang } from "../index.js";
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import "https://cdn.jsdelivr.net/npm/chart.js@4.4.1/dist/chart.umd.min.js"
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import { get_labels, transformData } from "../utils/graph.js";
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export default class extends AbstractView
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{
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@ -14,12 +17,6 @@ export default class extends AbstractView
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this.my_player = undefined;
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}
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on_finish(data)
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{
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console.log(data)
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reloadView()
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}
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keyReleaseHandler(event)
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{
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const idx = this.keys_pressed.indexOf(event.key);
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@ -55,11 +52,21 @@ export default class extends AbstractView
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}
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/**
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* @param {Object} data
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* @param {Player} player
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* @returns { Promise }
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*/
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on_goal(data)
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async on_goal(player)
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{
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document.getElementById(`goal-${data.player}`).innerText = data.nb_goal;
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document.getElementById(`goal-${player.id}`).innerText = player.score.length;
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}
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/**
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* @param {*} data
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* @returns { Promise }
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*/
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async on_finish(data)
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{
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await reloadView();
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}
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render()
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@ -67,8 +74,7 @@ export default class extends AbstractView
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let loop_id = setInterval(() => {
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if (this.game === undefined)
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clearInterval(loop_id);
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if (this.my_player)
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this.my_player.update_paddle(this.keys_pressed);
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this.my_player?.update_paddle(this.keys_pressed);
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this.render_game();
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this.game?.time.new_frame();
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//clearInterval(loop_id);
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@ -90,10 +96,8 @@ export default class extends AbstractView
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document.removeEventListener('keyup', this.keyReleaseHandler);
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}
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async join_game()
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createGameBoard()
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{
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await this.game.join();
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let canva = document.createElement("canvas");
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canva.height = this.game.config.size_x;
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@ -101,19 +105,34 @@ export default class extends AbstractView
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canva.id = "canva";
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document.getElementById("app").appendChild(canva);
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}
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createMyPlayer()
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{
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let index = this.game.players.findIndex((player) => player.id === client.me.id);
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if (index !== -1)
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{
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let my_player = this.game.players[index];
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this.my_player = new MyPlayer(client,
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this.game,
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my_player.score,
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my_player.rail,
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my_player.nb_goal,
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my_player.position,
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);
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);
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this.game.players[index] = this.my_player;
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}
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}
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async join_game()
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{
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await this.game.join();
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this.createGameBoard();
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this.createMyPlayer();
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this.displayPlayersList()
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this.register_key();
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@ -126,11 +145,73 @@ export default class extends AbstractView
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if (this.game.finished === false)
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await this.join_game();
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else
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this.createGraph();
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}
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display_players_list()
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createGraph()
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{
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let players_list = document.getElementById("players_list");
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let graph = document.createElement("canvas");
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graph.height = 450;
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graph.width = 800;
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graph.id = "graph";
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document.getElementById("app").appendChild(graph);
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if (graph === null)
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return
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let datasets = [];
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this.game.players.forEach(player => {
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let data = transformData(player.score);
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data = [{x: 0, y: 0}, ...data]
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console.log(data)
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data.push({x: Math.round((this.game.stop_timestamp - this.game.start_timestamp) / 1000),
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y: data[data.length - 1].y});
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datasets.push({
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data: data,
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label: player.username,
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borderColor: `#${Math.floor(Math.random()*16777215).toString(16)}`,
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fill: false,
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});
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});
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this.chart = new Chart(graph, {
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type: "line",
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data: {
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labels: get_labels(datasets),
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datasets: datasets,
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}
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});
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}
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displayPlayersList()
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{
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let table = document.createElement("table"),
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thead = document.createElement("thead"),
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tr = document.createElement("tr"),
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usernameTitle = document.createElement("th"),
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goalTitle = document.createElement("th"),
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playersList = document.createElement("tbody")
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;
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usernameTitle.innerText = lang.get("gamePlayersListName");
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goalTitle.innerText = lang.get("gameGoalTaken");
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tr.appendChild(usernameTitle);
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tr.appendChild(goalTitle);
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table.appendChild(thead);
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table.appendChild(playersList);
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document.getElementById("app").appendChild(table);
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this.game.players.forEach(player => {
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@ -139,23 +220,18 @@ export default class extends AbstractView
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let goal = document.createElement("td");
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name.id = `username-${player.id}`;
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goal.id = `goal-${player.id}`;
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name.innerText = player.username;
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goal.innerText = player.nb_goal;
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goal.id = `goal-${player.id}`;
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goal.innerText = player.score.length;
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tr.appendChild(name);
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tr.appendChild(goal);
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players_list.appendChild(tr);
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playersList.appendChild(tr);
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});
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}
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toggle3D()
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{
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window.location.replace(location.href.substring(0, location.href.lastIndexOf('/')) + "/1");
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}
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async postInit()
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{
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let error_code = await this.game.init();
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@ -164,8 +240,6 @@ export default class extends AbstractView
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return error_code;
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await this.update_game_state();
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this.display_players_list();
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document.getElementById("game-mode").onclick = this.toggle3D;
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}
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async leavePage()
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@ -181,20 +255,9 @@ export default class extends AbstractView
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async getHtml()
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{
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return /* HTML */ `
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<script src="https://cdnjs.cloudflare.com/ajax/libs/Chart.js/2.9.4/Chart.js"></script>
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<link rel="stylesheet" href="/static/css/game.css">
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<h2 id="game-state"></h2>
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<input type="button" value="3D" id="game-mode">
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<table>
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<thead>
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<tr>
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<th scope="col">${lang.get("gamePlayersListName")}</th>
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<th scope="col">${lang.get("gameGoalTaken")}</th>
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</tr>
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</thead>
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<tbody id="players_list">
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</tbody>
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</table>
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`;
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}
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}
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@ -75,7 +75,7 @@ export default class extends AbstractView
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async join_game()
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{
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await this.game.join()
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await this.game.join();
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let canvas = document.createElement("canvas");
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