game: add: goal statistic
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@ -173,7 +173,7 @@ def wall_collision(ball_angle: float, wall: Segment) -> float:
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return reflection_angle
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async def paddle_collision(ball: Ball, impact: Point, player: Player, inc_x: float, inc_y: float):
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async def paddle_collision(game: Game, impact: Point, player: Player, inc_x: float, inc_y: float):
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diff_x: float = player.rail.stop.x - player.rail.start.x
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diff_y: float = player.rail.stop.y - player.rail.start.y
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@ -199,8 +199,7 @@ async def paddle_collision(ball: Ball, impact: Point, player: Player, inc_x: flo
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hit_point: Point = Point(impact.x - inc_x, impact.y - inc_y)
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if (not paddle.is_on(hit_point)):
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player.nb_goal += 1
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await SyncToAsync(player.game.broadcast)("goal", {"player": player.user_id, "nb_goal": player.nb_goal})
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await SyncToAsync(game.goal)(player)
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return None
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paddle_angle: float = paddle.angle()
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@ -235,7 +234,7 @@ async def collision(game: Game, impact_data: dict) -> bool:
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if (player_hitted is None):
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angle = wall_collision(game.ball.angle, segment)
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else:
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angle = await paddle_collision(game.ball, impact_data.get("impact"), player_hitted, impact_data.get("inc_x"), impact_data.get("inc_y"))
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angle = await paddle_collision(game, impact_data.get("impact"), player_hitted, impact_data.get("inc_x"), impact_data.get("inc_y"))
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if (angle is None):
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return False
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