added Morpion in dictionary
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@ -38,5 +38,5 @@
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"profileBlock": "Block",
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"profileBlock": "Block",
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"gameGoalTaken": "Goal Taken",
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"gameGoalTaken": "Goal Taken",
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"gamePlayersListName": "Players",
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"gamePlayersListName": "Players",
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"ticTacToe": "Morpion"
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"ticTacToe": "TicTacToe"
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}
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}
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@ -37,5 +37,6 @@
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"profileUnblock": "Débloquer",
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"profileUnblock": "Débloquer",
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"profileBlock": "Bloquer",
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"profileBlock": "Bloquer",
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"gameGoalTaken": "But pris",
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"gameGoalTaken": "But pris",
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"gamePlayersListName": "Joueurs"
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"gamePlayersListName": "Joueurs",
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"ticTacToe" : "Morpion"
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}
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}
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@ -1,6 +1,7 @@
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import { lang } from "../index.js";
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import { lang } from "../index.js";
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import AbstractView from "./abstracts/AbstractView.js";
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import AbstractView from "./abstracts/AbstractView.js";
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export default class extends AbstractView
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export default class extends AbstractView
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{
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{
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constructor(params)
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constructor(params)
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@ -8,45 +9,157 @@ export default class extends AbstractView
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super(params, lang.get('ticTacToe'));
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super(params, lang.get('ticTacToe'));
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this.width = 660;
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this.width = 660;
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this.height = 660;
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this.height = 660;
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this.morpion = [[],[],[],[],[],[],[],[],[]];
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this.rectsize = 60;
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this.gap = 60;
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this.playerTurn = 0;
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this.playerOneCurrentTab = 4;
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this.playerTwoCurrentTab = 4;
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}
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}
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async leavePage()
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{
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this.canvas.removeEventListener("mousedown", this.onClick, false);
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}
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onClick(event)
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{
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console.log(this);
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let targetTabX, targetTabY, targetTab;
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let squareTab;
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let x = event.offsetX;
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let y = event.offsetY;
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function findPlace(x, morpion)
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{
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if (x <= morpion.gap || x >= morpion.gap + morpion.rectsize * 9)
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return -1;
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if (x <= morpion.gap + morpion.rectsize * 3)
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return 0;
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if (x >= morpion.gap + morpion.rectsize * 3 && x <= morpion.gap + morpion.rectsize * 6)
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return 1;
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if (x >= morpion.gap + morpion.rectsize * 6)
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return 2;
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return -1;
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}
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function drawNewCase(targetTab, squareTab, morpion)
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{
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let targetX = (morpion.gap + targetTab % 3 * morpion.rectsize * 3) + (squareTab % 3 * morpion.rectsize);
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let targetY = (morpion.gap + Math.floor(targetTab / 3) * morpion.rectsize * 3) + (Math.floor(squareTab / 3) * morpion.rectsize);
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if (!morpion.playerTurn)
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{
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morpion.ctx.moveTo(targetX + 15, targetY + 15);
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morpion.ctx.lineTo(targetX + 45, targetY + 45);
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morpion.ctx.stroke();
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morpion.ctx.closePath();
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morpion.ctx.moveTo(targetX + 45, targetY + 15);
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morpion.ctx.lineTo(targetX + 15, targetY + 45);
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morpion.ctx.stroke();
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morpion.ctx.closePath();
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}
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else
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{
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targetX += morpion.rectsize / 2;
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targetY += morpion.rectsize / 2;
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morpion.ctx.arc(targetX, targetY, 20, 0, 2 * Math.PI);
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morpion.ctx.stroke();
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morpion.ctx.closePath();
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}
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}
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function updateMorpion(targetTab, squareTab, morpion)
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{
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console.log("targettab : " + targetTab + " squaretab : " + squareTab + " playerturn : " + morpion.playerTurn);
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if (morpion.playerTurn && targetTab != morpion.playerTwoCurrentTab)
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return -1;
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console.log("targettab : " + targetTab + " squaretab : " + squareTab);
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if (!morpion.playerTurn && targetTab != morpion.playerOneCurrentTab)
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return -1;
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if (morpion.morpion[targetTab][squareTab] == -1)
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morpion.morpion[targetTab][squareTab] = morpion.playerTurn;
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else
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return -1;
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if (morpion.playerTurn)
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morpion.playerTwoCurrentTab = squareTab;
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else
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morpion.playerOneCurrentTab = squareTab;
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drawNewCase(targetTab, squareTab, morpion);
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morpion.playerTurn = !morpion.playerTurn;
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return 0;
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}
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function findSquare(x, gap, morpion)
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{
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if (x <= gap + morpion.rectsize)
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return 0;
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if (x >= gap + morpion.rectsize && x <= gap + morpion.rectsize * 2)
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return 1;
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if (x >= gap + morpion.rectsize * 2)
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return 2;
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return -1;
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}
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targetTabX = findPlace(x, this);
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targetTabY = findPlace(y, this);
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if (targetTabX < 0 || targetTabY < 0)
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return -1;
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targetTab = targetTabX + targetTabY * 3;
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squareTab = findSquare(x, this.rectsize * 3 * targetTabX + this.gap, this) + findSquare(y, this.rectsize * 3 * targetTabY + this.gap, this) * 3;
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updateMorpion(targetTab, squareTab, this);
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}
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async postInit()
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async postInit()
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{
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{
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let morpion = [[],[],[],[],[],[],[],[],[]];
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let currMorpion = 4;
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let gap = 30;
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for (let i = 0; i < 9; i++)
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for (let i = 0; i < 9; i++)
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for (let j = 0; j < 9; j++)
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for (let j = 0; j < 9; j++)
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morpion[i].push(-1);
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this.morpion[i].push(-1);
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const canvas = document.getElementById("Morpion");
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this.canvas = document.getElementById("Morpion");
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this.ctx = canvas.getContext("2d");
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this.ctx = this.canvas.getContext("2d");
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this.ctx.fillStyle = "white";
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this.ctx.fillStyle = "white";
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this.ctx.fillRect(0, 0, canvas.width, canvas.height);
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this.ctx.fillRect(0, 0, this.canvas.width, this.canvas.height);
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for (let i = 1, x = gap, y = gap; i <= 9; i++)
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for (let i = 1, x = this.gap, y = this.gap; i <= 9; i++)
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{
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{
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this.DrawMorpion(x, y);
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this.DrawMorpion(x, y);
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x += 180 + gap;
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x += this.rectsize * 3;
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if (i % 3 == 0)
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if (i % 3 == 0)
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{
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{
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y += 180 + gap;
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y += this.rectsize * 3;
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x = gap;
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x = this.gap;
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}
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}
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}
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}
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this.ctx.lineWidth = 6;
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for (let i = 0; i < 4; i++)
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{
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this.ctx.beginPath();
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this.ctx.moveTo(this.gap + i * this.rectsize * 3, this.gap - 3);
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this.ctx.lineTo(this.gap + i * this.rectsize * 3, this.canvas.height - this.gap + 3);
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this.ctx.stroke();
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};
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for (let i = 0; i < 4; i++)
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{
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this.ctx.beginPath();
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this.ctx.moveTo(this.gap, this.gap + i * this.rectsize * 3);
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this.ctx.lineTo(this.canvas.height - this.gap, this.gap + i * this.rectsize * 3);
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this.ctx.stroke();
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}
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this.canvas.addEventListener("mousedown", (event) => { this.onClick(event) }, false);
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}
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}
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DrawMorpion(start_x, start_y)
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DrawMorpion(start_x, start_y)
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{
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{
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for (let i = 1, x = 0, y = 0; i <= 9; i++)
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for (let i = 1, x = 0, y = 0; i <= 9; i++)
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{
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{
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this.ctx.strokeRect(start_x + x, start_y + y, 60, 60);
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this.ctx.strokeRect(start_x + x, start_y + y, this.rectsize, this.rectsize);
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x += 60;
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x += this.rectsize;
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if (i % 3 == 0)
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if (i % 3 == 0)
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{
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{
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y += 60;
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y += this.rectsize;
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x = 0;
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x = 0;
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}
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}
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}
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}
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}
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}
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async getHtml()
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async getHtml()
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{
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{
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return `
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return `
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@ -55,3 +168,4 @@ export default class extends AbstractView
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`;
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`;
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}
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}
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}
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}
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Block a user