matchmaking support multigame
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@ -18,17 +18,27 @@ class MatchMaking(WebsocketConsumer):
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def connect(self):
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user: User = self.scope["user"]
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if (user.is_anonymous or not user.is_authenticated):
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return
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self.channel_layer.group_add(self.group_name, self.channel_name)
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self.mode: int = int(self.scope['url_route']['kwargs']['mode'])
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self.gamemode: str = self.scope['url_route']['kwargs']['gamemode']
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self.group_name = self.mode
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waiting_room: WaitingRoom = normal.get(self.mode)
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waiting_room: WaitingRoom = normal.get(self.gamemode, self.mode)
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waiting_room.append(Waiter(user.pk, self))
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if (self.mode < 2 or self.mode > 4):
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data: dict = {
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"detail": "The mode must be > 1 and < 4.",
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}
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self.send(json.dumps(data))
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self.disconnect(1000)
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return
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if (self.mode < 2 or self.mode > 4):
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data: dict = {
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"detail": "The mode must be > 1 and < 4.",
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@ -45,7 +55,7 @@ class MatchMaking(WebsocketConsumer):
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def disconnect(self, close_code):
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super().close(close_code)
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waiting_room: WaitingRoom = normal.get(self.mode)
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waiting_room: WaitingRoom = normal.get(self.gamemode, self.mode)
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waiter: Waiter = waiting_room.get_member_by_socket(self)
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if (waiter is not None):
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waiting_room.remove(waiter, close_code)
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