Merge branch 'main' of codeberg.org:adrien-lsh/ft_transcendence
This commit is contained in:
commit
c91ca959f6
@ -2,6 +2,7 @@ import { AExchangeable } from "../AExchangable.js";
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import { APlayer } from "./APlayer.js";
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import { Client } from "../Client.js"
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import { sleep } from "../../utils/sleep.js";
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import { Profile } from "../Profile.js";
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export class AGame extends AExchangeable
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{
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@ -44,9 +45,9 @@ export class AGame extends AExchangeable
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this._disconntectHandler = disconntectHandler;
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/**
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* @type {Number}
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* @type {Profile}
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*/
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this.winnerId;
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this.winner;
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/**
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* @type {Number}
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|
@ -6,7 +6,6 @@ import { Client } from "../../Client.js";
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import { PongBall } from "./PongBall.js";
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import { sleep } from "../../../utils/sleep.js";
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import { Wall } from "./Wall.js"
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import { Point } from "./Point.js";
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import { Position } from "./Position.js";
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export class PongGame extends AGame
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@ -16,9 +15,10 @@ export class PongGame extends AGame
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* @param {CallableFunction} goal_handler
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* @param {CallableFunction} finish_handler
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* @param {CallableFunction} disconnect_handler
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* @param {CallableFunction} startHandler
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* @param {Number} id
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*/
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constructor(client, id, disconnectHandler, goalHandler, finishHandler)
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constructor(client, id, disconnectHandler, goalHandler, startHandler, finishHandler)
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{
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super(client, id, undefined, disconnectHandler, "pong");
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@ -29,6 +29,11 @@ export class PongGame extends AGame
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*/
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this._goalHandler = goalHandler;
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/**
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* @type {CallableFunction}
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*/
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this._startHandler = startHandler;
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/**
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* @type {CallableFunction}
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*/
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@ -39,7 +44,6 @@ export class PongGame extends AGame
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*/
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this.time;
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/**
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* @type {Boolean}
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*/
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@ -53,7 +57,7 @@ export class PongGame extends AGame
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/**
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* @type {Ball}
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*/
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this.ball = new PongBall(this, undefined, new Position());
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this.ball = new PongBall(this, undefined, new Position(), 0, 0);
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/**
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* @type {[Wall]}
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@ -122,18 +126,14 @@ export class PongGame extends AGame
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*/
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render(ctx)
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{
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if(ctx instanceof CanvasRenderingContext2D)
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ctx.clearRect(0, 0, this.config.MAP_SIZE_Y, this.config.MAP_SIZE_Y);
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ctx.clearRect(0, 0, this.config.MAP_SIZE_Y, this.config.MAP_SIZE_Y);
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this.drawSides(ctx);
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this.ball.render(ctx);
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if(ctx instanceof CanvasRenderingContext2D)
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{
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ctx.strokeStyle = "#000000";
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ctx.lineWidth = this.config.STROKE_THICKNESS;
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ctx.stroke();
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}
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ctx.strokeStyle = "#000000";
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ctx.lineWidth = this.config.STROKE_THICKNESS;
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ctx.stroke();
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}
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/**
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@ -149,6 +149,8 @@ export class PongGame extends AGame
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*/
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async _receive(data)
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{
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console.log(data)
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if (this._inited === false && data.detail === "init_game")
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{
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this._initGame(data);
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@ -162,7 +164,23 @@ export class PongGame extends AGame
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else if (data.detail === "goal")
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await this._receiveGoal(data);
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else if (data.detail === "finish")
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await this._finishHandler(data);
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await this._receiveFinish(data);
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else if (data.detail === "start")
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await this._receiveStart();
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}
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async _receiveFinish(data)
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{
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const winner = this.players.find(player => player.id === data.winner_id)
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this.finished = true;
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await this._finishHandler(winner);
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}
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async _receiveStart()
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{
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this.started = true;
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await this._startHandler();
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}
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async _receiveGoal(data)
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@ -176,6 +194,7 @@ export class PongGame extends AGame
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}
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player.score.push(data.timestamp)
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console.log(player)
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await this._goalHandler(player);
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}
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@ -192,26 +211,6 @@ export class PongGame extends AGame
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this.ball.import(data);
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}
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async _updateGoal(data)
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{
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/**
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* @type { Player }
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*/
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let player_found;
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this.players.forEach(player => {
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if (data.player_id === player.id)
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{
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player_found = player;
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return;
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}
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});
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player_found.score.push(data.timestamp);
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await this._goalHandler(player_found);
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}
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_initGame(data)
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{
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data.walls.forEach((wall_data) => {
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|
@ -4,7 +4,7 @@ import { Segment } from "./Segment.js";
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import { PongGame } from "./PongGame.js";
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import { Position } from "./Position.js";
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export class MyPlayer extends PongPlayer
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export class PongMyPlayer extends PongPlayer
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{
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/**
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* @param {Client} client
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@ -17,8 +17,9 @@ export class PongPlayer extends APlayer
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* @param {String} username
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* @param {String} avatar
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* @param {Client} client
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* @param {Boolean} isEliminated
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*/
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constructor(client, game, id, username, avatar, score = [], rail = new Segment(game), position = new Position(0.5), isConnected)
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constructor(client, game, id, username, avatar, score = [], rail = new Segment(game), position = new Position(0.5), isConnected, isEliminated)
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{
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super(client, game, id, username, avatar, isConnected)
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@ -41,6 +42,11 @@ export class PongPlayer extends APlayer
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* @type {PongPlayer}
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*/
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this.game = game;
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/**
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* @type {Boolean}
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*/
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this.isEliminated = isEliminated;
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}
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/**
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@ -57,13 +63,10 @@ export class PongPlayer extends APlayer
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*/
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draw(ctx)
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{
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if (this.isConnected === false)
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if (this.isConnected === false || this.isEliminated === true)
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{
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if(ctx instanceof CanvasRenderingContext2D)
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{
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ctx.moveTo(this.rail.start.x, this.rail.start.y);
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ctx.lineTo(this.rail.stop.x, this.rail.stop.y);
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}
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ctx.moveTo(this.rail.start.x, this.rail.start.y);
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ctx.lineTo(this.rail.stop.x, this.rail.stop.y);
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return;
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}
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@ -4,7 +4,7 @@ import Search from "./views/Search.js";
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import HomeView from "./views/HomeView.js";
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import LogoutView from "./views/accounts/LogoutView.js";
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import { PongOnlineView } from "./views/PongOnlineView.js"
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import PongOnlineView from "./views/PongOnlineView.js"
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import { PongOfflineView } from "./views/PongOfflineView.js"
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import { TicTacToeOnlineView } from "./views/TicTacToeOnlineView.js"
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|
@ -1,214 +1,95 @@
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import { client, reloadView, lang } from "../index.js";
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import { initShaderProgram, shaderInfos } from "../3D/shaders.js"
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import { initBuffers } from "../3D/buffers.js"
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import "../3D/maths/gl-matrix-min.js"
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import "../chartjs/chart.umd.min.js";
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import { get_labels, transformData } from "../utils/graph.js";
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import { sleep } from "../utils/sleep.js";
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import AbstractAuthenticatedView from "./abstracts/AbstractAuthenticatedView.js";
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import { client, reloadView } from "../index.js";
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import { PongGame } from "../api/game/pong/PongGame.js";
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import { MyPlayer } from "../api/game/pong/PongMyPlayer.js";
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import { PongPlayer } from "../api/game/pong/PongPlayer.js";
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import AbstractAuthenticatedView from "./abstracts/AbstractAuthenticatedView.js";
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import { Profile } from "../api/Profile.js";
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import { PongMyPlayer } from "../api/game/pong/PongMyPlayer.js";
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export class PongOnlineView extends AbstractAuthenticatedView
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export default class PongOnlineView extends AbstractAuthenticatedView
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{
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constructor(params)
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{
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super(params, "Game");
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this.game_id = params.id;
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this.ctx = null;
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this.shader_prog = null;
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this.buffers = null;
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this.cam_pos = [0, 400, 0];
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this.cam_target = [0, 0, 0];
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this.cam_up = [0, 0, -1];
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this.game_mode = 1; // 1 is 2D, 2 is 3D
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super(params, 'Pong');
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/**
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* @type {MyPlayer}
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* @type {Number}
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*/
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this.myPlayer;
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}
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this.game_id = params.id;
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initWebGL()
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{
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let canva = document.createElement("canvas");
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canva.height = this.game.config.MAP_SIZE_X;
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canva.width = this.game.config.MAP_SIZE_Y;
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canva.id = "canva";
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document.getElementById("app").appendChild(canva);
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/**
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* @type {PongGame}
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*/
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this.game;
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this.ctx = canva.getContext("webgl");
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/**
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* @type {HTMLCanvasElement}
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*/
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this.canva;
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if(this.ctx === null)
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{
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alert("Unable to initialize WebGL. Your browser or machine may not support it. You may also be a bozo");
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return;
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}
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/**
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* @type {CanvasRenderingContext2D}
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*/
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this.gameboard;
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this.shader_prog = initShaderProgram(this.ctx);
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this.buffers = initBuffers(this.ctx);
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/**
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* @type {HTMLElement}
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*/
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this.gamestate;
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this.ctx.enable(this.ctx.CULL_FACE);
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this.ctx.cullFace(this.ctx.BACK);
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/**
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* @type {HTMLTableElement}
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*/
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this.scoreboard;
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/**
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||||
* @type {HTMLElement}
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*/
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this.app = document.getElementById("app");
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||||
/**
|
||||
* @type {[]}
|
||||
*/
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this.keysPressed
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}
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init2D()
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createMyPlayer()
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{
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let canva = document.createElement("canvas");
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||||
canva.height = this.game.config.MAP_SIZE_X;
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canva.width = this.game.config.MAP_SIZE_Y;
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canva.id = "canva";
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document.getElementById("app").appendChild(canva);
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let index = this.game.players.findIndex((player) => player.id === client.me.id);
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this.ctx = canva.getContext('2d');
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if (index === -1)
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||||
return;
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||||
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||||
let myPlayer = this.game.players[index];
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|
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if (myPlayer.isEliminated)
|
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return;
|
||||
|
||||
this.keysPressed = [];
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||||
this.myPlayer = new PongMyPlayer(client,
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this.game,
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myPlayer.score,
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myPlayer.rail,
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myPlayer.position,
|
||||
);
|
||||
|
||||
myPlayer = this.myPlayer;
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||||
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||||
this.registerKey();
|
||||
}
|
||||
|
||||
keyReleaseHandler(event)
|
||||
{
|
||||
const idx = this.keys_pressed.indexOf(event.key);
|
||||
const idx = this.keysPressed.indexOf(event.key);
|
||||
if (idx != -1)
|
||||
this.keys_pressed.splice(idx, 1);
|
||||
this.keysPressed.splice(idx, 1);
|
||||
}
|
||||
|
||||
keyPressHandler(event)
|
||||
{
|
||||
if (!this.keys_pressed.includes(event.key))
|
||||
this.keys_pressed.push(event.key);
|
||||
}
|
||||
|
||||
setNormalAttribute()
|
||||
{
|
||||
const numComponents = 3;
|
||||
const type = this.ctx.FLOAT;
|
||||
const normalize = false;
|
||||
const stride = 0;
|
||||
const offset = 0;
|
||||
this.ctx.bindBuffer(this.ctx.ARRAY_BUFFER, this.buffers.normal);
|
||||
this.ctx.vertexAttribPointer(
|
||||
shaderInfos.attribLocations.vertexNormal,
|
||||
numComponents,
|
||||
type,
|
||||
normalize,
|
||||
stride,
|
||||
offset,
|
||||
);
|
||||
this.ctx.enableVertexAttribArray(shaderInfos.attribLocations.vertexNormal);
|
||||
}
|
||||
|
||||
setPositionAttribute()
|
||||
{
|
||||
const numComponents = 3;
|
||||
const type = this.ctx.FLOAT;
|
||||
const normalize = false;
|
||||
const stride = 0;
|
||||
const offset = 0;
|
||||
this.ctx.bindBuffer(this.ctx.ARRAY_BUFFER, this.buffers.vertex);
|
||||
this.ctx.bindBuffer(this.ctx.ELEMENT_ARRAY_BUFFER, this.buffers.index);
|
||||
this.ctx.vertexAttribPointer(
|
||||
shaderInfos.attribLocations.vertexPosition,
|
||||
numComponents,
|
||||
type,
|
||||
normalize,
|
||||
stride,
|
||||
offset
|
||||
);
|
||||
this.ctx.enableVertexAttribArray(shaderInfos.attribLocations.vertexPosition);
|
||||
}
|
||||
|
||||
renderGame()
|
||||
{
|
||||
const canva = document.getElementById('canva');
|
||||
if (canva === null)
|
||||
return 1;
|
||||
|
||||
if(this.ctx instanceof CanvasRenderingContext2D)
|
||||
{
|
||||
this.ctx.beginPath();
|
||||
this.game.render(this.ctx);
|
||||
this.ctx.strokeStyle = "#000000";
|
||||
this.ctx.lineWidth = 1;
|
||||
this.ctx.stroke();
|
||||
}
|
||||
else if(this.ctx instanceof WebGLRenderingContext)
|
||||
{
|
||||
this.ctx.clearColor(0.1, 0.1, 0.1, 1.0);
|
||||
this.ctx.clearDepth(1.0);
|
||||
this.ctx.enable(this.ctx.DEPTH_TEST);
|
||||
this.ctx.depthFunc(this.ctx.LEQUAL);
|
||||
this.ctx.clear(this.ctx.COLOR_BUFFER_BIT | this.ctx.DEPTH_BUFFER_BIT);
|
||||
|
||||
const projectionMatrix = mat4.create();
|
||||
const viewMatrix = mat4.create();
|
||||
|
||||
mat4.perspective(projectionMatrix, (90 * Math.PI) / 180, this.ctx.canvas.clientWidth / this.ctx.canvas.clientHeight, 0.1, 10000000.0);
|
||||
mat4.lookAt(viewMatrix, this.cam_pos, this.cam_target, this.cam_up);
|
||||
|
||||
this.setPositionAttribute();
|
||||
this.setNormalAttribute();
|
||||
|
||||
this.ctx.useProgram(shaderInfos.program);
|
||||
|
||||
this.ctx.uniformMatrix4fv(shaderInfos.uniformLocations.projectionMatrix, false, projectionMatrix);
|
||||
this.ctx.uniformMatrix4fv(shaderInfos.uniformLocations.viewMatrix, false, viewMatrix);
|
||||
|
||||
this.game.render(this.ctx);
|
||||
}
|
||||
else
|
||||
{
|
||||
alert('Unknown rendering context type');
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* @param {PongPlayer} player
|
||||
* @returns { Promise }
|
||||
*/
|
||||
async onGoal(player)
|
||||
{
|
||||
document.getElementById(`goal-${player.id}`).innerText = player.score.length;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param {*} data
|
||||
* @returns { Promise }
|
||||
*/
|
||||
async onFinish(data /* unused */)
|
||||
{
|
||||
await reloadView();
|
||||
}
|
||||
|
||||
render()
|
||||
{
|
||||
let loop_id = setInterval(() => {
|
||||
if (this.game === undefined)
|
||||
clearInterval(loop_id);
|
||||
this.myPlayer?.updatePaddle(this.keys_pressed);
|
||||
this.renderGame();
|
||||
this.game?.time?.new_frame();
|
||||
//clearInterval(loop_id);
|
||||
// 1 sec fps
|
||||
}, 1000 / 60);
|
||||
}
|
||||
|
||||
async toggleGameMode()
|
||||
{
|
||||
if(this.game_mode === 1) // 3D
|
||||
{
|
||||
this.game_mode = 2;
|
||||
document.getElementById("game-mode").value = "Switch to 2D";
|
||||
}
|
||||
else if(this.game_mode === 2) // 2D
|
||||
{
|
||||
this.game_mode = 1;
|
||||
document.getElementById("game-mode").value = "Switch to 3D";
|
||||
}
|
||||
const canva = document.getElementById('canva');
|
||||
if (canva === null)
|
||||
return;
|
||||
document.getElementById("app").removeChild(canva);
|
||||
this.createGameBoard(this.game_mode);
|
||||
console.log("bozo")
|
||||
if (!this.keysPressed.includes(event.key))
|
||||
this.keysPressed.push(event.key);
|
||||
}
|
||||
|
||||
registerKey()
|
||||
@ -226,187 +107,155 @@ export class PongOnlineView extends AbstractAuthenticatedView
|
||||
}
|
||||
|
||||
/**
|
||||
* @param {int} game_mode
|
||||
* @returns { Cramptex }
|
||||
* @param {PongPlayer} player
|
||||
*/
|
||||
createGameBoard(game_mode)
|
||||
async onGoal(player)
|
||||
{
|
||||
if(game_mode === 1)
|
||||
this.init2D();
|
||||
else if(game_mode === 2)
|
||||
this.initWebGL();
|
||||
document.getElementById(`score-${player.id}`).innerText = player.score.length;
|
||||
}
|
||||
|
||||
createMyPlayer()
|
||||
async onStart()
|
||||
{
|
||||
let index = this.game.players.findIndex((player) => player.id === client.me.id);
|
||||
|
||||
if (index !== -1)
|
||||
{
|
||||
let myPlayer = this.game.players[index];
|
||||
|
||||
this.myPlayer = new MyPlayer(client,
|
||||
this.game,
|
||||
myPlayer.score,
|
||||
myPlayer.rail,
|
||||
myPlayer.position,
|
||||
);
|
||||
|
||||
this.game.players[index] = this.myPlayer;
|
||||
}
|
||||
this.gamestate.innerHTML = this.game.getState();
|
||||
}
|
||||
|
||||
async joinGame()
|
||||
/**
|
||||
* @param {PongPlayer} winner
|
||||
*/
|
||||
async onFinish(winner)
|
||||
{
|
||||
document.getElementById("game-mode").onclick = this.toggleGameMode.bind(this);
|
||||
|
||||
await this.game.join();
|
||||
await this.game.waitInit();
|
||||
|
||||
this.createGameBoard(1); // create the board for 2D game by default. Can switch to 3D with a toggle
|
||||
this.createMyPlayer();
|
||||
this.displayPlayersList();
|
||||
this.registerKey();
|
||||
this.render();
|
||||
}
|
||||
|
||||
async updateGameState()
|
||||
{
|
||||
document.getElementById("game-state").innerText = this.game.state;
|
||||
|
||||
if (this.game.finished === false)
|
||||
await this.joinGame();
|
||||
else
|
||||
{
|
||||
this.createGraph();
|
||||
let toggle = document.getElementById("game-mode");
|
||||
if(toggle !== null)
|
||||
toggle.remove();
|
||||
}
|
||||
}
|
||||
|
||||
createGraph()
|
||||
{
|
||||
let players = this.game.players;
|
||||
|
||||
if (players === undefined)
|
||||
return;
|
||||
|
||||
let graph = document.createElement("canvas");
|
||||
|
||||
graph.height = 450;
|
||||
graph.width = 800;
|
||||
graph.id = "graph";
|
||||
|
||||
document.getElementById("app").appendChild(graph);
|
||||
|
||||
if (graph === null)
|
||||
return;
|
||||
|
||||
let datasets = [];
|
||||
|
||||
players.forEach(player => {
|
||||
|
||||
let data = transformData(player.score);
|
||||
|
||||
data = [{x: 0, y: 0}, ...data];
|
||||
|
||||
data.push({x: Math.round((this.game.stop_timestamp - this.game.start_timestamp) / 1000),
|
||||
y: data[data.length - 1].y});
|
||||
|
||||
datasets.push({
|
||||
data: data,
|
||||
label: player.username,
|
||||
borderColor: `#${Math.floor(Math.random() * 16777215).toString(16)}`,
|
||||
fill: false,
|
||||
});
|
||||
});
|
||||
|
||||
this.chart = new Chart(graph, {
|
||||
type: "line",
|
||||
data: {
|
||||
labels: get_labels(datasets),
|
||||
datasets: datasets,
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
displayPlayersList()
|
||||
{
|
||||
let table = document.createElement("table"),
|
||||
thead = document.createElement("thead"),
|
||||
tr = document.createElement("tr"),
|
||||
usernameTitle = document.createElement("th"),
|
||||
goalTitle = document.createElement("th"),
|
||||
playersList = document.createElement("tbody")
|
||||
;
|
||||
|
||||
usernameTitle.innerText = lang.get("gamePlayersListName");
|
||||
goalTitle.innerText = lang.get("gameGoalTaken");
|
||||
|
||||
tr.appendChild(usernameTitle);
|
||||
tr.appendChild(goalTitle);
|
||||
|
||||
table.appendChild(thead);
|
||||
table.appendChild(playersList);
|
||||
|
||||
document.getElementById("app").appendChild(table);
|
||||
|
||||
this.game.players.forEach(player => {
|
||||
|
||||
let tr = document.createElement("tr");
|
||||
let name = document.createElement("td");
|
||||
let goal = document.createElement("td");
|
||||
|
||||
name.id = `username-${player.id}`;
|
||||
name.innerText = player.username;
|
||||
|
||||
goal.id = `goal-${player.id}`;
|
||||
goal.innerText = player.score.length;
|
||||
|
||||
tr.appendChild(name);
|
||||
tr.appendChild(goal);
|
||||
|
||||
playersList.appendChild(tr);
|
||||
});
|
||||
this.gamestate.innerHTML = this.game.getState();
|
||||
this.destroyGameboard();
|
||||
this.displayWinner(winner)
|
||||
}
|
||||
|
||||
async onDisconnect()
|
||||
{
|
||||
sleep(500);
|
||||
await reloadView();
|
||||
}
|
||||
|
||||
createScoreboard()
|
||||
{
|
||||
this.scoreboard = document.createElement("table");
|
||||
|
||||
this.app.appendChild(this.scoreboard);
|
||||
|
||||
let row = document.createElement("tr");
|
||||
|
||||
this.game.players.forEach(player => {
|
||||
let th = document.createElement("th");
|
||||
th.innerText = player.username;
|
||||
row.appendChild(th);
|
||||
});
|
||||
|
||||
this.scoreboard.appendChild(row);
|
||||
|
||||
row = document.createElement("tr");
|
||||
|
||||
this.game.players.forEach(player => {
|
||||
let th = document.createElement("th");
|
||||
th.id = `score-${player.id}`;
|
||||
th.innerText = player.score.length;
|
||||
this.scoreboard.appendChild(th);
|
||||
});
|
||||
|
||||
this.scoreboard.appendChild(row);
|
||||
}
|
||||
|
||||
createGameboard()
|
||||
{
|
||||
this.canva = document.createElement("canvas");
|
||||
|
||||
this.app.appendChild(this.canva)
|
||||
|
||||
this.canva.height = this.game.config.MAP_SIZE_Y
|
||||
this.canva.width = this.game.config.MAP_SIZE_X
|
||||
|
||||
this.gameboard = this.canva.getContext('2d');
|
||||
}
|
||||
|
||||
destroyGameboard()
|
||||
{
|
||||
this.app.removeChild(this.canva);
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
* @param {Profile} winner
|
||||
*/
|
||||
displayWinner(winner)
|
||||
{
|
||||
const winnerStand = document.createElement("h1");
|
||||
|
||||
document.getElementById("app").appendChild(winnerStand);
|
||||
|
||||
winnerStand.innerText = `winner: ${winner.username}`;
|
||||
}
|
||||
|
||||
async connect()
|
||||
{
|
||||
await this.game.join();
|
||||
await this.game.waitInit();
|
||||
}
|
||||
|
||||
async postInit()
|
||||
{
|
||||
this.game = new PongGame(client, this.game_id, this.onDisconnect, this.onGoal, this.onFinish);
|
||||
this.keys_pressed = [];
|
||||
this.gamestate = document.getElementById("gamestate");
|
||||
|
||||
let error_code = await this.game.init();
|
||||
this.game = new PongGame(client, this.game_id, this.onStart.bind(this), this.onGoal.bind(this), this.onStart.bind(this), this.onFinish.bind(this));
|
||||
|
||||
if (error_code)
|
||||
return error_code;
|
||||
const errorCode = await this.game.init();
|
||||
if (errorCode)
|
||||
return errorCode;
|
||||
|
||||
await this.updateGameState();
|
||||
this.gamestate.innerHTML = this.game.getState();
|
||||
|
||||
if (this.game.finished)
|
||||
{
|
||||
this.displayWinner(this.game.winner);
|
||||
}
|
||||
else
|
||||
{
|
||||
await this.connect();
|
||||
this.createScoreboard();
|
||||
this.createGameboard();
|
||||
this.createMyPlayer();
|
||||
this.render();
|
||||
}
|
||||
}
|
||||
|
||||
async leavePage()
|
||||
render()
|
||||
{
|
||||
if (this.game.finished === false)
|
||||
{
|
||||
this.game.leave();
|
||||
this.game = undefined;
|
||||
}
|
||||
this.game = undefined;
|
||||
this.unregisterKey();
|
||||
let loop_id = setInterval(() => {
|
||||
if (this.game === undefined)
|
||||
clearInterval(loop_id);
|
||||
this.myPlayer?.updatePaddle(this.keysPressed);
|
||||
this.renderGame();
|
||||
this.game?.time?.new_frame();
|
||||
//clearInterval(loop_id);
|
||||
// 1 sec fps
|
||||
}, 1000 / 60);
|
||||
}
|
||||
|
||||
renderGame()
|
||||
{
|
||||
this.gameboard.beginPath();
|
||||
this.game.render(this.gameboard);
|
||||
this.gameboard.strokeStyle = "#000000";
|
||||
this.gameboard.lineWidth = 1;
|
||||
this.gameboard.stroke();
|
||||
}
|
||||
|
||||
async getHtml()
|
||||
{
|
||||
return /* HTML */ `
|
||||
<link rel="stylesheet" href="/static/css/game.css">
|
||||
<h2 id="game-state"></h2>
|
||||
<input type="button" value="Switch to 3D" id="game-mode">
|
||||
<h1 id='gamestate'></h1>
|
||||
`;
|
||||
}
|
||||
|
||||
async leavePage()
|
||||
{
|
||||
this.unregisterKey();
|
||||
this.game.leave()
|
||||
}
|
||||
}
|
@ -21,4 +21,4 @@ SERVER_TPS = 20
|
||||
|
||||
STROKE_THICKNESS = 10
|
||||
|
||||
GAME_MAX_SCORE = 7
|
||||
GAME_MAX_SCORE = 3
|
@ -103,7 +103,7 @@ class PongWebSocket(WebsocketConsumer):
|
||||
self.disconnect(1404)
|
||||
return
|
||||
|
||||
self.member: PongPlayer | PongSpectator = self.game.join(self.user.pk, self)
|
||||
self.member: PongPlayer | PongSpectator = self.game.join(self.user, self)
|
||||
|
||||
def disconnect(self, code):
|
||||
if (self.member is not None):
|
||||
|
@ -45,11 +45,11 @@ class GameModel(models.Model):
|
||||
|
||||
return score_data
|
||||
|
||||
def add_goal(self, goal_taker_id: int):
|
||||
def add_goal(self, goal_defenser: User):
|
||||
|
||||
timestamp: int = round(time.time() * 1000, 1) - self.start_timestamp
|
||||
|
||||
goal_model: GameGoalModel = GameGoalModel.objects.create(player_id = goal_taker_id, game_id = self.pk, timestamp = timestamp)
|
||||
goal_model: GameGoalModel = GameGoalModel(player=goal_defenser, game=self, timestamp=timestamp)
|
||||
|
||||
goal_model.save()
|
||||
|
||||
|
@ -3,11 +3,6 @@ from __future__ import annotations
|
||||
from channels.generic.websocket import WebsocketConsumer
|
||||
from .ASpectator import ASpectator
|
||||
|
||||
from typing import TYPE_CHECKING
|
||||
|
||||
if TYPE_CHECKING:
|
||||
from games.objects.AGame import AGame
|
||||
|
||||
class APlayer(ASpectator):
|
||||
|
||||
def is_connected(self) -> bool:
|
||||
|
@ -16,11 +16,12 @@ class Ball:
|
||||
self.speed: float
|
||||
|
||||
self.reset()
|
||||
self.speed = 0
|
||||
|
||||
def reset(self) -> None:
|
||||
self.size = config.BALL_SIZE
|
||||
self.position = Position(Point(config.BALL_SPAWN_POS_X + self.size / 2, config.BALL_SPAWN_POS_Y + self.size / 2), time.time())
|
||||
self.angle = math.pi * 0.3
|
||||
self.angle = math.pi * 1
|
||||
self.speed = config.BALL_SPEED_START
|
||||
|
||||
def to_dict(self) -> dict:
|
||||
|
@ -1,114 +1,118 @@
|
||||
from transcendence.abstract.AbstractRoom import AbstractRoom
|
||||
from transcendence.abstract.AbstractRoomMember import AbstractRoomMember
|
||||
|
||||
from channels.generic.websocket import WebsocketConsumer
|
||||
|
||||
from ..AGame import AGame
|
||||
from .Ball import Ball
|
||||
from .PongPlayer import PongPlayer
|
||||
from .PongSpectator import PongSpectator
|
||||
from .Wall import Wall
|
||||
from .Point import Point
|
||||
from .Segment import Segment
|
||||
|
||||
import math
|
||||
from .Point import Point
|
||||
from .Ball import Ball
|
||||
|
||||
from ... import config
|
||||
|
||||
from channels.generic.websocket import WebsocketConsumer
|
||||
|
||||
from django.contrib.auth.models import User
|
||||
|
||||
from ...routine import routine
|
||||
|
||||
import threading
|
||||
|
||||
from typing import TYPE_CHECKING
|
||||
|
||||
if TYPE_CHECKING:
|
||||
from profiles.models import ProfileModel
|
||||
|
||||
class PongGame(AGame):
|
||||
|
||||
def __init__(self, game_id: int, game_manager):
|
||||
|
||||
super().__init__("pong", game_id, game_manager)
|
||||
|
||||
self.ball: Ball = Ball()
|
||||
|
||||
self.stopped: bool = False
|
||||
|
||||
radius: float = min(config.MAP_SIZE_X, config.MAP_SIZE_Y) / 2 - 10
|
||||
|
||||
players: list[ProfileModel] = self.model.get_players()
|
||||
|
||||
nb_sides = 4
|
||||
|
||||
polygon: list[Point] = []
|
||||
|
||||
for i in range(nb_sides):
|
||||
|
||||
angle: float = (i * 2 * math.pi / nb_sides) + (math.pi * 3 / nb_sides)
|
||||
|
||||
x: float = round(config.MAP_CENTER_X + radius * math.cos(angle))
|
||||
y: float = round(config.MAP_CENTER_Y + radius * math.sin(angle))
|
||||
|
||||
polygon.append(Point(x, y))
|
||||
|
||||
segments: list[Segment] = []
|
||||
for i in range(nb_sides):
|
||||
segments.append(Segment(polygon[i], polygon[(i + 1) % nb_sides]))
|
||||
|
||||
self.walls: list[Wall]
|
||||
self.players: list[PongPlayer]
|
||||
self.walls: list[Wall]
|
||||
|
||||
players: list[User] = self.model.get_players()
|
||||
|
||||
nb_players: int = len(players)
|
||||
if (nb_players == 2):
|
||||
self.players = [PongPlayer(self, players[0], None, segments[0]), PongPlayer(self, players[1], None, segments[2])]
|
||||
self.walls = [Wall(segments[1].start, segments[1].stop), Wall(segments[3].start, segments[3].stop)]
|
||||
corners = [Point(50, config.MAP_CENTER_Y - config.MAP_SIZE_Y / 4),
|
||||
Point(config.MAP_SIZE_X - 50, config.MAP_CENTER_Y - config.MAP_SIZE_Y / 4),
|
||||
Point(config.MAP_SIZE_X - 50, config.MAP_CENTER_Y + config.MAP_SIZE_Y / 4),
|
||||
Point(50, config.MAP_CENTER_Y + config.MAP_SIZE_Y / 4)
|
||||
]
|
||||
|
||||
self.players = [PongPlayer(self, players[0], None, Segment(corners[1].copy(), corners[2].copy())),
|
||||
PongPlayer(self, players[1], None, Segment(corners[0].copy(), corners[3].copy()))]
|
||||
|
||||
self.walls = [Wall(corners[0], corners[1]),
|
||||
Wall(corners[2], corners[3])]
|
||||
else:
|
||||
corners: list[Point] = [Point(50, 50),
|
||||
Point(config.MAP_SIZE_X - 50, 50),
|
||||
Point(config.MAP_SIZE_X - 50, config.MAP_CENTER_Y - 50),
|
||||
Point(50, config.MAP_SIZE_Y - 50)]
|
||||
|
||||
self.players = []
|
||||
self.walls = []
|
||||
|
||||
for i in range(4):
|
||||
if (i < nb_players):
|
||||
self.players.append(PongPlayer(self, players[i], None, segments[i]))
|
||||
if i < nb_players:
|
||||
self.players.append(PongPlayer(self, players[i], None, Segment(corners[i], corners[(i + 1) % 4])))
|
||||
else:
|
||||
self.walls.append(Wall(segments[i]))
|
||||
self.walls.append(Segment(corners[i], corners[(i + 1) % 4]))
|
||||
|
||||
self.spectators: list[PongSpectator]
|
||||
self.ball: Ball = Ball()
|
||||
|
||||
self._updated_players: list[PongPlayer] = []
|
||||
def goal(self, goal_defenser: PongPlayer) -> None:
|
||||
|
||||
self.game_id: int = game_id
|
||||
timestamp: int = goal_defenser.add_goal()
|
||||
|
||||
self.thread = threading.Thread(target = routine, args=(self,))
|
||||
self.broadcast("goal", {"player_id": goal_defenser.user.pk,
|
||||
"timestamp": timestamp})
|
||||
|
||||
if len(goal_defenser.score) >= config.GAME_MAX_SCORE:
|
||||
|
||||
self.eliminate(goal_defenser)
|
||||
|
||||
player_list = self.get_valid_players()
|
||||
|
||||
if len(player_list) == 1:
|
||||
self.finish(player_list[0])
|
||||
return
|
||||
|
||||
self.ball.reset()
|
||||
self.broadcast("update_ball", self.ball.to_dict())
|
||||
|
||||
def get_valid_players(self) -> list[PongPlayer]:
|
||||
return [player for player in self.players if player.is_connected and not player.is_eliminated]
|
||||
|
||||
def finish(self, winner: PongPlayer) -> bool:
|
||||
self.broadcast("finish", {'winner_id': winner.user.pk})
|
||||
self.model.finish(winner.user)
|
||||
self.stopped = True
|
||||
|
||||
def start(self):
|
||||
|
||||
# Set to true to stop the thread routine
|
||||
self.stopped: bool = False
|
||||
|
||||
self.model.start()
|
||||
|
||||
self.broadcast("start")
|
||||
|
||||
self.ball.reset()
|
||||
|
||||
self.broadcast("update_ball", self.ball.to_dict())
|
||||
|
||||
self.thread = threading.Thread(target=routine, args=(self,))
|
||||
|
||||
self.thread.start()
|
||||
|
||||
def goal(self, goal_taker: PongPlayer):
|
||||
def eliminate(self, eliminated: PongPlayer):
|
||||
|
||||
timestamp = goal_taker.add_goal()
|
||||
self.broadcast("eliminated", {"eliminated_id": eliminated.user.pk})
|
||||
|
||||
self.broadcast("goal", {"player_id": goal_taker.user_id,
|
||||
"timestamp": timestamp})
|
||||
if (len(goal_taker.score) >= config.GAME_MAX_SCORE):
|
||||
connected_players: list[PongPlayer] = self.get_players_connected()
|
||||
if (len(connected_players) == 2):
|
||||
self.finish(connected_players[not connected_players.index(goal_taker)])
|
||||
else:
|
||||
goal_taker.eliminate()
|
||||
eliminated.eliminate()
|
||||
|
||||
def _send_game_data(self, member: PongSpectator | PongPlayer):
|
||||
member.send("init_game", self.to_dict())
|
||||
|
||||
def _everbody_is_here(self):
|
||||
return len(self.players) == len(self.get_players_connected())
|
||||
|
||||
def _nobody_is_here(self):
|
||||
return len(self.get_players_connected()) == 0
|
||||
|
||||
def _player_join(self, user_id: int, socket: WebsocketConsumer):
|
||||
def _player_join(self, user: User, socket: WebsocketConsumer) -> PongPlayer | None:
|
||||
|
||||
if (self.model.started):
|
||||
return None
|
||||
|
||||
player = self.get_player_by_user_id(user_id)
|
||||
player = self.get_player_by_user_id(user.pk)
|
||||
if (player is None):
|
||||
return None
|
||||
|
||||
@ -118,65 +122,68 @@ class PongGame(AGame):
|
||||
|
||||
player.socket = socket
|
||||
|
||||
if (self._everbody_is_here()):
|
||||
self.start()
|
||||
|
||||
self.update_player(player)
|
||||
|
||||
if len(self.players) == len(self.get_players_connected()):
|
||||
self.start()
|
||||
|
||||
return player
|
||||
|
||||
def update_player(self, player: PongPlayer):
|
||||
self._updated_players.append(player)
|
||||
def _spectator_join(self, user: User, socket: WebsocketConsumer) -> PongSpectator:
|
||||
|
||||
def finish(self, winner: PongPlayer):
|
||||
self.broadcast("finish", {"winner": winner.to_dict()})
|
||||
self.model.finish(winner.user_id)
|
||||
|
||||
def _player_leave(self, player: PongPlayer):
|
||||
|
||||
connected_players: list[PongPlayer] = self.get_players_connected()
|
||||
|
||||
if (self.model.started):
|
||||
if (len(connected_players) == 1):
|
||||
print([player.username for player in connected_players])
|
||||
last_player: PongPlayer = connected_players[0]
|
||||
self.finish(last_player)
|
||||
return
|
||||
|
||||
self.update_player(player)
|
||||
|
||||
def _spectator_join(self, user_id: int, socket: WebsocketConsumer):
|
||||
|
||||
spectator: PongSpectator = PongSpectator(user_id, socket, self)
|
||||
spectator: PongSpectator = PongSpectator(user, socket, self)
|
||||
|
||||
self.spectators.append(spectator)
|
||||
|
||||
return spectator
|
||||
|
||||
def join(self, user: User, socket: WebsocketConsumer) -> PongSpectator | PongPlayer:
|
||||
|
||||
member: PongPlayer | PongSpectator
|
||||
|
||||
member = self._player_join(user, socket)
|
||||
|
||||
if member is None:
|
||||
member = self._spectator_join(user, socket)
|
||||
|
||||
self._send_game_data(member)
|
||||
|
||||
return member
|
||||
|
||||
def _player_leave(self, player: PongPlayer):
|
||||
|
||||
if self.model.started:
|
||||
|
||||
self.eliminate(player)
|
||||
|
||||
players: list[PongPlayer] = self.get_valid_players()
|
||||
|
||||
if len(players) == 1:
|
||||
self.finish(players[0])
|
||||
|
||||
def _spectator_leave(self, spectator: PongSpectator):
|
||||
self.spectators.remove(spectator)
|
||||
|
||||
def join(self, user_id: int, socket: WebsocketConsumer) -> PongSpectator | PongPlayer:
|
||||
member: PongPlayer = self._player_join(user_id, socket)
|
||||
if (member is None):
|
||||
member: PongSpectator = self._spectator_join(user_id, socket)
|
||||
self._send_game_data(member)
|
||||
return member
|
||||
def leave(self, member: PongSpectator | PongPlayer):
|
||||
|
||||
def start(self):
|
||||
if (self.model.started == True):
|
||||
return
|
||||
self.model.start()
|
||||
|
||||
def leave(self, member: AbstractRoomMember):
|
||||
if (isinstance(member, PongPlayer)):
|
||||
self._player_leave(member)
|
||||
elif (isinstance(member, PongSpectator)):
|
||||
self._spectator_leave(member)
|
||||
if (self._nobody_is_here()):
|
||||
self.stopped = True
|
||||
self.thread.join(10)
|
||||
self.game_manager.remove(self)
|
||||
|
||||
if self.model.started:
|
||||
if len(self.get_players_connected()) + len(self.spectators) == 0:
|
||||
self.stopped = True
|
||||
if hasattr(self, 'thread'):
|
||||
self.thread.join(10)
|
||||
self.game_manager.remove(self)
|
||||
|
||||
def _send_game_data(self, member: PongSpectator | PongPlayer):
|
||||
|
||||
member.send("init_game", self.to_dict())
|
||||
|
||||
def update_player(self, player: PongPlayer):
|
||||
self.broadcast("update_player", player.to_dict(), [player])
|
||||
|
||||
def to_dict(self):
|
||||
|
||||
|
@ -27,13 +27,13 @@ class PongPlayer(APlayer):
|
||||
|
||||
self.rail: Segment = rail
|
||||
|
||||
self.is_eliminated: bool = False
|
||||
|
||||
self.game: PongGame
|
||||
|
||||
def eliminate(self):
|
||||
|
||||
self.disconnect(1000)
|
||||
|
||||
self.game.update_player(self)
|
||||
self.is_eliminated = True
|
||||
|
||||
def receive(self, data: dict):
|
||||
|
||||
@ -108,7 +108,7 @@ class PongPlayer(APlayer):
|
||||
|
||||
def add_goal(self):
|
||||
|
||||
timestamp = self.game.model.add_goal(self.user_id)
|
||||
timestamp = self.game.model.add_goal(self.user)
|
||||
|
||||
self.score.append(timestamp)
|
||||
|
||||
@ -122,6 +122,8 @@ class PongPlayer(APlayer):
|
||||
"position": self.position.to_dict(),
|
||||
"score": self.score,
|
||||
|
||||
"isEliminated": self.is_eliminated,
|
||||
|
||||
"rail": self.rail.to_dict(),
|
||||
|
||||
"isConnected": self.is_connected(),
|
||||
|
@ -2,7 +2,7 @@ from __future__ import annotations
|
||||
|
||||
from channels.generic.websocket import WebsocketConsumer
|
||||
|
||||
from transcendence.abstract.AbstractRoomMember import AbstractRoomMember
|
||||
from django.contrib.auth.models import User
|
||||
|
||||
from typing import TYPE_CHECKING
|
||||
|
||||
@ -15,8 +15,8 @@ from .Ball import Ball
|
||||
|
||||
class PongSpectator(ASpectator):
|
||||
|
||||
def __init__(self, user_id: int, socket: WebsocketConsumer, game: PongGame):
|
||||
super().__init__(user_id, socket, game)
|
||||
def __init__(self, user: User, socket: WebsocketConsumer, game: PongGame):
|
||||
super().__init__(user, socket, game)
|
||||
self.game: PongGame = game
|
||||
|
||||
def send_paddle(self, player: PongPlayer):
|
||||
|
@ -5,7 +5,7 @@ class Position:
|
||||
|
||||
def __init__(self, location: int | Point = 0, time: int = 0) -> None:
|
||||
self.time: float = time
|
||||
self.location: float = location
|
||||
self.location: float | Point = location
|
||||
|
||||
def copy(self):
|
||||
try:
|
||||
|
266
games/routine.py
266
games/routine.py
@ -1,25 +1,145 @@
|
||||
from __future__ import annotations
|
||||
|
||||
from .objects.pong.PongGame import PongPlayer
|
||||
from .objects.pong.Segment import Segment
|
||||
from .objects.pong.Point import Point
|
||||
from .objects.pong.Ball import Ball
|
||||
|
||||
from typing import TYPE_CHECKING
|
||||
|
||||
if TYPE_CHECKING:
|
||||
from .objects.pong.PongPlayer import PongPlayer
|
||||
from .objects.pong.PongGame import PongGame
|
||||
from .objects.pong.Ball import Ball
|
||||
|
||||
from .objects.pong.Point import Point
|
||||
from .objects.pong.Segment import Segment
|
||||
|
||||
from . import config
|
||||
|
||||
import math
|
||||
import asyncio
|
||||
|
||||
from asgiref.sync import SyncToAsync
|
||||
|
||||
import asyncio
|
||||
|
||||
VERTICALLY = 1
|
||||
NORMAL = 2
|
||||
|
||||
def get_player_hitted(players: list[PongPlayer], segment: Segment) -> PongPlayer | None:
|
||||
|
||||
for player in players:
|
||||
if (player.rail is segment):
|
||||
return player
|
||||
return None
|
||||
|
||||
def wall_collision(ball_angle: float, wall: Segment) -> float:
|
||||
|
||||
wall_angle: float = wall.angle()
|
||||
|
||||
cos: float = math.cos(wall_angle) * -1
|
||||
sin: float = math.sin(wall_angle)
|
||||
|
||||
wall_angle: float = math.atan2(sin, cos)
|
||||
|
||||
incident_angle: float = ball_angle - wall_angle
|
||||
|
||||
reflection_angle: float = wall_angle - incident_angle
|
||||
|
||||
return reflection_angle
|
||||
|
||||
async def paddle_collision(game: PongGame, impact: Point, player: PongPlayer, inc_x: float, inc_y: float):
|
||||
|
||||
diff_x: float = player.rail.stop.x - player.rail.start.x
|
||||
diff_y: float = player.rail.stop.y - player.rail.start.y
|
||||
|
||||
paddle_center_x: float = player.rail.start.x + diff_x * player.position.location
|
||||
paddle_center_y: float = player.rail.start.y + diff_y * player.position.location
|
||||
|
||||
paddle_center: Point = Point(paddle_center_x, paddle_center_y)
|
||||
|
||||
rail_length: float = player.rail.length()
|
||||
paddle_length: float = rail_length * config.PADDLE_RATIO
|
||||
|
||||
start_x: float = paddle_center.x - (diff_x * (paddle_length / 2 / rail_length))
|
||||
start_y: float = paddle_center.y - (diff_y * (paddle_length / 2 / rail_length))
|
||||
stop_x: float = paddle_center.x + (diff_x * (paddle_length / 2 / rail_length))
|
||||
stop_y: float = paddle_center.y + (diff_y * (paddle_length / 2 / rail_length))
|
||||
|
||||
start: Point = Point(start_x, start_y)
|
||||
stop: Point = Point(stop_x, stop_y)
|
||||
|
||||
paddle: Segment = Segment(start, stop)
|
||||
|
||||
hit_point: Point = Point(impact.x - inc_x, impact.y - inc_y)
|
||||
|
||||
if not paddle.is_on(hit_point):
|
||||
await asyncio.sleep(0.1) # delay to create frontend animation
|
||||
await SyncToAsync(game.goal)(player)
|
||||
return None
|
||||
|
||||
paddle_angle: float = paddle.angle()
|
||||
|
||||
normal: float = paddle_angle - math.pi / 2
|
||||
|
||||
start_distance: float = paddle.start.distance(impact)
|
||||
stop_distance: float = paddle.stop.distance(impact)
|
||||
|
||||
hit_percent: float = (start_distance) / (start_distance + stop_distance)
|
||||
|
||||
hit_percent = round(hit_percent, 1)
|
||||
|
||||
new_angle: float = normal + (math.pi * 0.85) * (hit_percent - 0.5)
|
||||
|
||||
return new_angle
|
||||
|
||||
async def collision(game: PongGame, impact_data: dict) -> bool:
|
||||
|
||||
segment: Segment = impact_data.get("segment")
|
||||
|
||||
player_hitted = None
|
||||
for player in game.players:
|
||||
if (not player.is_connected()):
|
||||
continue
|
||||
if (player.rail is segment):
|
||||
player_hitted = player
|
||||
break
|
||||
|
||||
angle: float
|
||||
|
||||
print(impact_data.get("impact"))
|
||||
|
||||
if (player_hitted is None):
|
||||
print("wall")
|
||||
angle = wall_collision(game.ball.angle, segment)
|
||||
else:
|
||||
print("paddle")
|
||||
angle = await paddle_collision(game, impact_data.get("impact"), player_hitted, impact_data.get("inc_x"), impact_data.get("inc_y"))
|
||||
|
||||
if (angle is None):
|
||||
return False
|
||||
|
||||
print((game.ball.angle % (math.pi * 2)) * 180 / math.pi, (angle % (math.pi * 2)) * 180 / math.pi)
|
||||
|
||||
game.ball.speed += config.BALL_SPEED_INC
|
||||
game.ball.angle = angle
|
||||
|
||||
return True
|
||||
|
||||
|
||||
async def update_ball(game: PongGame, impact_data: dict):
|
||||
|
||||
distance: float = impact_data.get("distance")
|
||||
|
||||
time_before_impact: float = distance / game.ball.speed
|
||||
|
||||
print(time_before_impact)
|
||||
|
||||
await asyncio.sleep(time_before_impact)
|
||||
|
||||
hit: bool = await collision(game, impact_data)
|
||||
|
||||
print("HIT" * 10 + str(hit))
|
||||
|
||||
if hit:
|
||||
game.ball.position.location = impact_data.get("impact")
|
||||
SyncToAsync(game.broadcast)("update_ball", game.ball.to_dict())
|
||||
|
||||
def get_sign(num: float) -> int:
|
||||
if (num == 0):
|
||||
return 0
|
||||
@ -153,143 +273,31 @@ def get_impact_data(segments: list[Segment], ball: Ball) -> dict:
|
||||
|
||||
return closest
|
||||
|
||||
def wall_collision(ball_angle: float, wall: Segment) -> float:
|
||||
|
||||
wall_angle: float = wall.angle()
|
||||
|
||||
cos: float = math.cos(wall_angle) * -1
|
||||
sin: float = math.sin(wall_angle)
|
||||
|
||||
wall_angle: float = math.atan2(sin, cos)
|
||||
|
||||
incident_angle: float = ball_angle - wall_angle
|
||||
|
||||
reflection_angle: float = wall_angle - incident_angle
|
||||
|
||||
return reflection_angle
|
||||
|
||||
async def paddle_collision(game: PongGame, impact: Point, player: PongPlayer, inc_x: float, inc_y: float):
|
||||
|
||||
diff_x: float = player.rail.stop.x - player.rail.start.x
|
||||
diff_y: float = player.rail.stop.y - player.rail.start.y
|
||||
|
||||
paddle_center_x: float = player.rail.start.x + diff_x * player.position.location
|
||||
paddle_center_y: float = player.rail.start.y + diff_y * player.position.location
|
||||
|
||||
paddle_center: Point = Point(paddle_center_x, paddle_center_y)
|
||||
|
||||
rail_length: float = player.rail.length()
|
||||
paddle_length: float = rail_length * config.PADDLE_RATIO
|
||||
|
||||
start_x: float = paddle_center.x - (diff_x * (paddle_length / 2 / rail_length))
|
||||
start_y: float = paddle_center.y - (diff_y * (paddle_length / 2 / rail_length))
|
||||
stop_x: float = paddle_center.x + (diff_x * (paddle_length / 2 / rail_length))
|
||||
stop_y: float = paddle_center.y + (diff_y * (paddle_length / 2 / rail_length))
|
||||
|
||||
start: Point = Point(start_x, start_y)
|
||||
stop: Point = Point(stop_x, stop_y)
|
||||
|
||||
paddle: Segment = Segment(start, stop)
|
||||
|
||||
hit_point: Point = Point(impact.x - inc_x, impact.y - inc_y)
|
||||
|
||||
if (not paddle.is_on(hit_point)):
|
||||
await SyncToAsync(game.goal)(player)
|
||||
return None
|
||||
|
||||
paddle_angle: float = paddle.angle()
|
||||
|
||||
normal: float = paddle_angle - math.pi / 2
|
||||
|
||||
start_distance: float = paddle.start.distance(impact)
|
||||
stop_distance: float = paddle.stop.distance(impact)
|
||||
|
||||
hit_percent: float = (start_distance) / (start_distance + stop_distance)
|
||||
|
||||
hit_percent = round(hit_percent, 1)
|
||||
|
||||
new_angle: float = normal + (math.pi * 0.85) * (hit_percent - 0.5)
|
||||
|
||||
return new_angle
|
||||
|
||||
async def collision(game: PongGame, impact_data: dict) -> bool:
|
||||
|
||||
segment: Segment = impact_data.get("segment")
|
||||
|
||||
player_hitted = None
|
||||
for player in game.players:
|
||||
if (not player.is_connected()):
|
||||
continue
|
||||
if (player.rail is segment):
|
||||
player_hitted = player
|
||||
break
|
||||
|
||||
angle: float
|
||||
|
||||
if (player_hitted is None):
|
||||
angle = wall_collision(game.ball.angle, segment)
|
||||
else:
|
||||
angle = await paddle_collision(game, impact_data.get("impact"), player_hitted, impact_data.get("inc_x"), impact_data.get("inc_y"))
|
||||
|
||||
if (angle is None):
|
||||
return False
|
||||
|
||||
game.ball.speed += config.BALL_SPEED_INC
|
||||
game.ball.angle = angle
|
||||
|
||||
return True
|
||||
|
||||
async def update_ball(game: PongGame, impact_data: dict) -> None:
|
||||
|
||||
distance: float = impact_data.get("distance")
|
||||
|
||||
time_before_impact: float = distance / game.ball.speed
|
||||
|
||||
await asyncio.sleep(time_before_impact)
|
||||
|
||||
hit: bool = await collision(game, impact_data)
|
||||
|
||||
if (hit == False):
|
||||
await asyncio.sleep(0.1) # delay to create frontend animation
|
||||
game.ball.reset()
|
||||
else:
|
||||
game.ball.position.location = impact_data.get("impact")
|
||||
|
||||
await SyncToAsync(game.broadcast)("update_ball", game.ball.to_dict())
|
||||
|
||||
async def render_ball(game: PongGame):
|
||||
|
||||
while True:
|
||||
segments: list[Segment] = [player.rail for player in game.players] + game.walls
|
||||
|
||||
segments: list[Segment] = [player.rail for player in game.players] + game.walls
|
||||
while True:
|
||||
|
||||
impact_data: dict = get_impact_data(segments, game.ball)
|
||||
|
||||
await update_ball(game, impact_data)
|
||||
|
||||
async def render_players(game: PongGame):
|
||||
async def async_routine(game: PongGame):
|
||||
|
||||
#TODO DEBUG collision
|
||||
|
||||
ball_routine = asyncio.create_task(render_ball(game))
|
||||
|
||||
while True:
|
||||
for player in game._updated_players:
|
||||
await SyncToAsync(game.broadcast)("update_player", player.to_dict(), [player])
|
||||
|
||||
game._updated_players.clear()
|
||||
if game.stopped:
|
||||
|
||||
await asyncio.sleep(1 / config.SERVER_TPS)
|
||||
|
||||
async def render(game: PongGame):
|
||||
|
||||
routine_ball = asyncio.create_task(render_ball(game))
|
||||
routine_players = asyncio.create_task(render_players(game))
|
||||
|
||||
while(True):
|
||||
if (game.stopped):
|
||||
routine_ball.cancel()
|
||||
routine_players.cancel()
|
||||
ball_routine.cancel()
|
||||
return
|
||||
|
||||
await asyncio.sleep(0.05)
|
||||
|
||||
def routine(game: PongGame):
|
||||
|
||||
asyncio.run(render(game))
|
||||
|
||||
asyncio.run(async_routine(game))
|
Loading…
Reference in New Issue
Block a user